Divinity: Original Sin 2 is a game full of choices—where to go, who to talk to, what to say, and even whether or not to ransack a house after dealing with its owner. But before getting into the true depth of the game, you’ll face one of the most crucial decisions: what class to play.
Much like its predecessor, Divinity: Original Sin 2 allows you to choose a pre-made character or fully customizeone. While you can reshape your character later and even completely rebuild it at a certain point, the choices you make at the start still matter, especially since Divinity is a difficult game from the get-go. Opting for a default class and modifying it as you go can be a safer choice than trying to create a perfect build from scratch.
Default Classes & Skill Customization
Let’s examine each of the default classes and explore possible skill substitutions to optimize your build.
Battle Mage
A mix of melee combat and elemental magic, Battle Mages thrive on versatility but do not excel in any one area.
- Default skills:
- Battering Ram (mobility + damage)
- Blinding Radiance (AoE magic damage)
- Shocking Touch (short-range electric attack)
- Recommended substitution: Swap Shocking Touch for Electric Discharge (ranged) or Bouncing Shield for some distance-based damage.
Cleric
A support-oriented warrior, the Cleric blends healing magic with close-range combat.
- Default skills:
- Restoration (healing spell)
- Necromancer abilities (life-stealing attacks)
- Recommended substitution: Stick with the default skills, as Clerics are highly effective as is.
Conjurer
The summoning expert, focused on calling forth creatures to aid in battle.
- Default skills:
- Summon Incarnate (primary summon)
- Dimensional Bolt (random magic damage)
- Totem Summon (deploys elemental totems)
- Recommended substitution: Avoid swapping skills. The only alternative is Farsight Infusion, which provides Magic Armor and a ranged attack but is not worth sacrificing offensive power early on.
Wizard
A traditional high-damage spellcaster focusing on Pyrokinetic and Geomancer magic.
- Default skills:
- Fossil Strike (oil surface creation)
- Ignition (fire AoE attack)
- Fireball (massive fire damage)
- Recommended substitution: Swap Fossil Strike for Contamination (poison surface) if you want more flexibility with elemental combinations.
Enchanter
A magic user specializing in battlefield control and enemy debuffs.
- Default skills:
- Rain (creates wet surfaces, extinguishes fire)
- Hail Strike (cold damage + freeze potential)
- Electric Discharge (shock damage)
- Recommended substitution: No changes needed—this class synergizes well with elemental interactions.
Fighter
A frontline warrior with a focus on high defense and physical armor restoration.
- Default skills:
- Bouncing Shield (damage scales with shield armor)
- Fortify (grants physical armor)
- Battle Stomp (crowd control)
- Recommended substitution: Stick with Warfare + Geomancer and avoid Retribution early on.
Inquisitor
A mix of melee combat and necromantic magic, offering self-sustain through life-stealing abilities.
- Default skills:
- Mosquito Swarm (ranged life drain)
- Battering Ram (gap closer)
- Crippling Blow (strong melee attack)
- Recommended substitution: No changes needed—Inquisitors are balanced as is.
Knight
A more offensive version of the Fighter, focused on heavy-hitting melee attacks.
- Default skills:
- Battering Ram
- Crippling Blow
- Recommended substitution: Avoid using a shield since Knights start with a two-handed weapon.
Metamorph
A shape-shifting warrior that is fun but challenging for beginners.
- Default skills:
- Chicken Claw (turns an enemy into a chicken)
- Chameleon Cloak (invisibility)
- Recommended substitution: Stick with default skills, but use Chicken Claw wisely due to its long cooldown.
Ranger
A ranged specialist combining physical and elemental damage.
- Default skills:
- Huntsman abilities (increased damage from high ground)
- Craftable elemental arrows
- Recommended substitution: Swap a Huntsman skill for First Aid if you need extra healing.
Wayfarer
A hybrid ranged fighter with some magic abilities.
- Default skills:
- Fossil Strike (oil surface creation)
- Elemental Arrowheads (arrow damage boost)
- Pin Down (enemy movement restriction)
- Recommended substitution: Swap Pin Down for First Aid for added healing utility.
Rogue
A stealth-focused, high-mobility class.
- Default skills:
- Adrenaline (gain extra AP for the current turn)
- Cloak and Dagger (teleportation)
- Recommended substitution: Keep the default setup.
Shadowblade
A hybrid between Rogue and magic, with stealth-based spellcasting.
- Default skills:
- Chameleon Cloak (invisibility)
- Backstabbing abilities
- Recommended substitution: Stick with default skills.
Witch
A short-range spellcaster specializing in life drain and explosions.
- Default skills:
- Bloated Corpse (revives a dead body to explode it)
- Recommended substitution: Requires careful positioning for effectiveness.
Final Thoughts
Your class choice is just the starting point. Over time, your character will evolve into a unique build. Consider party composition when selecting classes, as you cannot change companion skills.
Now that you’ve crafted your perfect build, check out our Fort Joy starter guide for early-game survival tips.
As always, thanks for reading and happy adventuring!




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