The first 10 turns in Civilization VI set the tone for your entire game. Making the right choices early can snowball into long-term success. This guide breaks down the best practices for every core decision—whether you’re a new player or a veteran looking to optimize your early game.
1. Settling Your Capital
Your first major decision is where to place your capital. It affects everything that follows.
- Scout First: Use your starting warrior to reveal nearby tiles before committing.
- Settle Near Fresh Water: Rivers and lakes provide fresh water, increasing housing and growth.
- Prioritize Strong Tiles: Look for a mix of 2 food / 2 production tiles to ensure early balance.
- Don’t Rush: Moving your settler 1–2 tiles to a better location is often worth the delay.
2. Choosing Early Technologies
Your tech path should reflect what you see around your start.
- Evaluate Nearby Resources: Identify which techs are needed to improve visible resources.
- Go for Practicality: Research what helps now, not what’s interesting later.
- Consider Writing Early: Mountains nearby? Set up for a high-adjacency campus.
- Archery Is Key: Barbarians are dangerous—unlock archers ASAP for defense.
Recommended Early Tech Path:
- Animal Husbandry
- Mining
- Pottery (followed by Irrigation if needed)
3. Early Civics to Prioritize
Your first civic is Code of Laws, but after that:
- Foreign Trade: Unlocks traders and helps with exploration.
- Early Empire: Grants 50% settler production boost—vital for expansion.
- State Workforce: Unlocks the Government Plaza, a powerful early district.
Pro Tip: Pause civic or tech research at ~50% if a boost (eureka/inspiration) is within reach.
4. Build Order Recommendations
Your build order can make or break your momentum. Two reliable openers are:
Balanced Defense + Growth:
- Slinger
- Second Slinger (optional, for defense)
- Monument
- Settler
Fast Expansion:
- Slinger
- Monument
- Settler
Important Note: Scouts are useful, but slingers often provide more utility by doubling as defense and potential archers.
5. Exploration Tips
Early exploration sets up diplomacy, goody huts, and expansion planning.
- Circle Your Capital First: Reveal useful land and watch for threats.
- Visit Tribal Villages: Early bonuses can include units, gold, techs, or even settlers.
- Find City-States Quickly: Grants envoys and unique bonuses.
- Locate Nearby Civs: Knowing who’s near helps prepare for diplomacy—or war.
6. Basic City Planning
Start planning your empire’s layout early.
- Adjacency Planning: Position future districts for maximum adjacency (e.g., campuses near mountains).
- Keep Cities Close: Within 4–6 tiles helps with loyalty, amenities, and trade routes.
- Secure Resources: Settle near strategic and luxury resources when possible.
7. Barbarian Defense
Barbarians are your first real enemy—and they’re relentless.
- Hunt Their Scouts: Stop scouts from reporting your city to camps.
- Clear Camps Quickly: Gain gold and stop the flood of units.
- Use Terrain Smartly: Place units on hills and forests for better visibility and defense.
Quick Recap: Your First 10 Turns
- Settle Wisely: Near fresh water, strong tiles, and resources.
- Tech for Utility: Animal Husbandry → Mining → Pottery/Irrigation.
- Follow Civic Path: Foreign Trade → Early Empire → State Workforce.
- Build Efficiently: Slinger → Monument → Settler.
- Scout Smart: Stay close early, grab huts, and meet city-states.
- Plan Ahead: Think about future districts and expansion.
- Stay Safe: Barbarians are deadly—don’t ignore defense.
Final Thought
Mastering your first 10 turns gives you the edge to dominate the mid and late game. With proper scouting, smart techs, and strategic expansion, you’ll build a powerful empire that can outpace even the toughest AI.
Let me know if you’d like a guide for turns 10–30 next!




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