Welcome to Counter-Strike 2, where weapon choice is critical to your success. A well-optimized loadout tailored to your role, budget, and playstyle can give you a decisive edge in matches. This guide breaks down essential weapons for both T-side and CT-side, with tips to help you make smart loadout decisions.


T-Side Loadout

Pistols

  • Glock-18
    Default pistol. Weak on its own, but required for pistol rounds.
  • P250
    Costs $300 and performs far better than the Glock. Great for eco rounds.
  • Tec-9
    A T-side staple. High accuracy while moving makes it ideal for aggressive plays and eco rushes.
  • Desert Eagle (Deagle)
    Powerful one-shot headshot potential. Risky, but rewarding for confident aimers.
  • Dual Berettas (Optional)
    Viable in pistol rounds, but lacks armor penetration—use sparingly.

SMGs

  • MAC-10
    The go-to SMG for eco buys. Great for close-range rushes. Use with a controlled spray pattern.

Mid-Tier Weapons

  • UMP-45 (Optional)
    Balanced but less popular due to lower damage output.
  • MP7 / MP5-SD
    MP7 offers solid all-round performance, but it’s expensive. MP5 is quieter with no tracer rounds—ideal for stealth.
  • P90
    High fire rate and easy to use. Pricey, but effective in run-and-gun or low-rank situations.

Rifles

  • Galil AR
    Budget rifle for when AK-47s are out of reach.
  • AK-47
    The default T-side rifle. One-tap headshot power and excellent for all-round use.
  • SG 553
    More accurate than the AK at long range, but its slower handling and higher cost limit its use.
  • SSG 08 (Scout)
    Great for eco or light buy rounds when a long-range weapon is needed.
  • AWP
    Expensive but essential. Even non-AWPers should keep it in their loadout for team utility.

CT-Side Loadout

Pistols

  • USP-S vs. P2000
    • USP-S: Silent and accurate, great for stealth.
    • P2000: More ammo, better for multi-target defense.
  • P250
    A consistent and cost-effective sidearm.
  • Desert Eagle (Deagle)
    Just as effective on CT-side. Perfect for holding angles or eco kills.
  • Five-Seven vs. CZ75-Auto
    • Five-Seven: Powerful and armor-penetrating.
    • CZ75-Auto: Full-auto but ammo-limited. Best for close-range eco rounds.

SMGs

  • MP9
    The SMG of choice for CTs. High rate of fire, low cost, and great for holding tight angles.

Mid-Tier Weapons

  • UMP-45 (Optional)
    Not bad, but generally inferior to the MP9.
  • MAG-7
    Devastating in close quarters, especially in tight maps or chokepoints.
  • Negev (Niche)
    Viable for suppression and wall-spam but rarely worth the investment.

Rifles

  • M4A1-S vs. M4A4
    • M4A1-S: Quiet, accurate, and has lower recoil.
    • M4A4: Higher fire rate and larger mag—better for multi-kill potential.
  • AUG
    Good for holding long angles, but slower fire rate. Scoped option for disciplined aimers.
  • SSG 08 (Scout)
    Cheap, mobile sniper rifle. Viable if you’re confident in aim.
  • AWP
    A cornerstone of CT defense. Every team benefits from having at least one.

Weapons to Avoid

  • M249
    High cost, low utility. Not practical in any scenario.
  • PP-Bizon
    Weak damage and bad armor penetration. Outclassed by cheaper SMGs.
  • Sawed-Off (T-Side)
    Too situational and lacks range. Avoid unless trolling.

Final Tips

  1. Understand Weapon Roles
    Each weapon has a role—entry fragging, holding, rushing, or defense. Choose based on round economy and team needs.
  2. Experiment with Loadouts
    Don’t just copy pro setups. Test different combinations to find what suits your skill and positioning.
  3. Break the Rules When It Works
    Sometimes buying an off-meta weapon like a P90 or Negev works in specific situations. Use discretion.

Pro Tip: Never equip the Revolver unless you want to sabotage yourself.

Equip smart, play smart, and evolve your loadout with your playstyle. Good luck on the server!


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