Welcome to Counter-Strike 2, where weapon choice is critical to your success. A well-optimized loadout tailored to your role, budget, and playstyle can give you a decisive edge in matches. This guide breaks down essential weapons for both T-side and CT-side, with tips to help you make smart loadout decisions.
T-Side Loadout
Pistols
- Glock-18
Default pistol. Weak on its own, but required for pistol rounds. - P250
Costs $300 and performs far better than the Glock. Great for eco rounds. - Tec-9
A T-side staple. High accuracy while moving makes it ideal for aggressive plays and eco rushes. - Desert Eagle (Deagle)
Powerful one-shot headshot potential. Risky, but rewarding for confident aimers. - Dual Berettas (Optional)
Viable in pistol rounds, but lacks armor penetration—use sparingly.
SMGs
- MAC-10
The go-to SMG for eco buys. Great for close-range rushes. Use with a controlled spray pattern.
Mid-Tier Weapons
- UMP-45 (Optional)
Balanced but less popular due to lower damage output. - MP7 / MP5-SD
MP7 offers solid all-round performance, but it’s expensive. MP5 is quieter with no tracer rounds—ideal for stealth. - P90
High fire rate and easy to use. Pricey, but effective in run-and-gun or low-rank situations.
Rifles
- Galil AR
Budget rifle for when AK-47s are out of reach. - AK-47
The default T-side rifle. One-tap headshot power and excellent for all-round use. - SG 553
More accurate than the AK at long range, but its slower handling and higher cost limit its use. - SSG 08 (Scout)
Great for eco or light buy rounds when a long-range weapon is needed. - AWP
Expensive but essential. Even non-AWPers should keep it in their loadout for team utility.
CT-Side Loadout
Pistols
- USP-S vs. P2000
- USP-S: Silent and accurate, great for stealth.
- P2000: More ammo, better for multi-target defense.
- P250
A consistent and cost-effective sidearm. - Desert Eagle (Deagle)
Just as effective on CT-side. Perfect for holding angles or eco kills. - Five-Seven vs. CZ75-Auto
- Five-Seven: Powerful and armor-penetrating.
- CZ75-Auto: Full-auto but ammo-limited. Best for close-range eco rounds.
SMGs
- MP9
The SMG of choice for CTs. High rate of fire, low cost, and great for holding tight angles.
Mid-Tier Weapons
- UMP-45 (Optional)
Not bad, but generally inferior to the MP9. - MAG-7
Devastating in close quarters, especially in tight maps or chokepoints. - Negev (Niche)
Viable for suppression and wall-spam but rarely worth the investment.
Rifles
- M4A1-S vs. M4A4
- M4A1-S: Quiet, accurate, and has lower recoil.
- M4A4: Higher fire rate and larger mag—better for multi-kill potential.
- AUG
Good for holding long angles, but slower fire rate. Scoped option for disciplined aimers. - SSG 08 (Scout)
Cheap, mobile sniper rifle. Viable if you’re confident in aim. - AWP
A cornerstone of CT defense. Every team benefits from having at least one.
Weapons to Avoid
- M249
High cost, low utility. Not practical in any scenario. - PP-Bizon
Weak damage and bad armor penetration. Outclassed by cheaper SMGs. - Sawed-Off (T-Side)
Too situational and lacks range. Avoid unless trolling.
Final Tips
- Understand Weapon Roles
Each weapon has a role—entry fragging, holding, rushing, or defense. Choose based on round economy and team needs. - Experiment with Loadouts
Don’t just copy pro setups. Test different combinations to find what suits your skill and positioning. - Break the Rules When It Works
Sometimes buying an off-meta weapon like a P90 or Negev works in specific situations. Use discretion.
Pro Tip: Never equip the Revolver unless you want to sabotage yourself.
Equip smart, play smart, and evolve your loadout with your playstyle. Good luck on the server!




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