In Civilization VI, mastering the balance between chopping and improving tiles is crucial to optimizing your empire’s growth. While chopping yields immediate boosts, improvements offer long-term value. This guide breaks down the mechanics, strategies, and math behind both approaches—helping you decide when to chop and when to improve.
What Is Chopping?
Chopping is when a builder removes a feature or resource from a tile to gain instant yields. The type of feature determines the yield:
- Woods: Production
- Marshes: Food
- Copper/Banana/Other Resources: Gold or food
Chopping is useful for:
- Accelerating Production: Speed up settlers, districts, wonders, and units
- Maximizing Bonuses:
- Magnus (Governor): +50% yield from chopping in his city
- Policy Cards like Colonization, Agoge, or Ilkum further increase gains
- Fourth-Ring Exploitation: Tiles beyond three tiles from a city center can’t be worked—chopping ensures you get value from them
What Is Improving?
Improving a tile means placing a long-term enhancement like a farm, mine, or lumber mill using a builder. These upgrades give recurring yields each turn.
Improving is valuable for:
- Sustained Output: Provides ongoing food, production, or gold
- Adjacency Bonuses: Forests and rainforests can boost districts like Campuses and Holy Sites
- Appeal for National Parks: Forests increase tile appeal, key for Culture Victories
- Strategic Synergies: Some wonders (e.g., Etemenanki) or pantheons (Goddess of the Harvest) scale with unimproved tiles
When to Chop vs. Improve
✅ Chop When:
- Placing a District
- Features are removed without yield—always chop first to capture value.
- Needing Immediate Production
- Rush settlers, early military, or wonder construction.
- In Low-Yield Areas
- Chop marshes for food, woods for production to kickstart growth in poor locations.
- Using Magnus or Yield-Boosting Policies
- Leverage Colonization, Agoge, or Magnus to gain up to +125% yield from a single chop.
- Outside City Radius
- Chop resources beyond the third tile ring, since those tiles can’t be worked.
✅ Improve When:
- Seeking Long-Term Value
- Lumber mills and mines eventually outpace one-time chops, especially after tech upgrades.
- Protecting Appeal
- Forests contribute to appeal, benefiting National Parks and Neighborhoods.
- Boosting District Adjacency
- Rainforests and forests give adjacency bonuses to Campuses and Holy Sites.
- Limited Resources in Area
- Keep vital forests or food tiles in low-yield zones to avoid crippling city output.
Chop Yields by Era
- Ancient Era: ~20 base yield
- Medieval Era: ~50 base yield
- Information Era: ~200+ yield
Each era increases the value of the chop. Governor Magnus and certain policy cards stack multiplicatively on top of this.
Chopping vs. Improving: The Math
- A forest tile gives +1 production per turn with a lumber mill
- If you chop a forest for 30 production, it takes 30 turns for the improvement to break even
- If you’re building something urgent (like a settler or Campus), the early return on a chop is often more impactful than decades of slow gain
Examples:
- Chopping for a Campus
- A +3 adjacency Campus built 15 turns earlier = 45 extra Science
- Chopping for a Military Unit
- Building an Archer 5 turns sooner = 5 additional attacks during a war
Key Scenarios
🔨 Always Chop:
- Forested Hills: Chop for production, replace with a mine for excellent yields
- Before District Placement: Always chop first to avoid losing yields
- Fourth-Ring Tiles: Can’t be worked—chop for instant value
🌾 Consider Improving:
- High-Appeal Areas: Keep forests for National Parks and Preserves
- Adjacency-Heavy Zones: Maintain woods/rainforests near Campuses or Holy Sites
- Sparse Regions: Avoid chopping the only productive or food-rich tile nearby
Magnus + Policy Synergies
Combining Magnus with policy cards can double or even triple your yield:
- Example: A base 30-production chop becomes:
- +50% from Magnus = 45
- +50% from Colonization or Agoge = 67.5
- Total bonus: +125% yield
This combo is ideal for settler spam, early military rushes, or rapid district construction.
Conclusion
Chopping delivers short-term power spikes, while improving builds long-term consistency. In the early game, with the right policies and governors, chopping can skyrocket your tempo. In the mid-to-late game, improvements help scale your economy. Mastering the timing of both is key to strong Civ VI gameplay.
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