Introduction
Fallout 4 offers a vast selection of perks tied to your SPECIAL stats, allowing for countless character builds. Whether you’re new to the series or a returning player looking for a strong foundation, this guide highlights the most universally beneficial perks for any playstyle—covering combat, crafting, survival, and exploration.


Strength Perks

Strength increases carry weight and melee damage. More importantly, it unlocks valuable utility perks:

  • Armorer (Strength 3):
    Craft and upgrade armor to improve defenses and unlock special mods. Max this out to access the best gear enhancements.
  • Strong Back (Strength 6):
    Increases carry weight significantly. At higher ranks, it allows fast travel while encumbered and lets you run while overloaded—great for looters.
  • Other Notables:
    • Heavy Gunner: Boosts damage with heavy weapons like miniguns and missile launchers.
    • Big Leagues: Enhances melee weapon damage.
    • Rooted: Grants bonus damage resistance and melee power when standing still.

Perception Perks

Perception improves V.A.T.S. accuracy and awareness:

  • Awareness (Perception 3):
    Shows enemy resistances in V.A.T.S.—ideal for tactical targeting.
  • Locksmith (Perception 4):
    Unlocks access to higher-tier containers and doors. A must-have for exploration and loot hunting.
  • Concentrated Fire (Perception 10):
    Increases accuracy and damage for repeated V.A.T.S. attacks on the same body part—extremely powerful for late-game V.A.T.S. users.
  • Other Notables:
    • Rifleman: Increases non-automatic rifle damage.
    • Sniper: Improves headshot accuracy and introduces knockdown effects.

Endurance Perks

Endurance boosts health and resistance to physical hardships:

  • Lead Belly (Endurance 2):
    Reduces or removes radiation from food and water—very helpful in Survival Mode.
  • Lifegiver (Endurance 3):
    Grants extra HP and passive health regeneration at Rank 3—one of the best general-purpose perks.
  • Late-Game Picks:
    • Ghoulish: Turns radiation into health.
    • Solar Powered: Regenerates HP during daylight; also increases Strength and Endurance when in the sun.

Charisma Perks

Charisma governs social skills, trading, and settlement management:

  • Cap Collector (Charisma 1):
    Improves buying and selling prices—essential for economy-focused builds.
  • Local Leader (Charisma 6):
    Unlocks supply lines and crafting stations across settlements. Required for base-building and large-scale crafting operations.
  • Companion Boosters:
    • Lone Wanderer: Boosts carry weight and damage resistance when traveling solo or with Dogmeat.
    • Inspirational: Improves companion combat performance and survivability.

Intelligence Perks

Intelligence controls XP gain and all crafting systems:

  • Medic (Intelligence 2):
    Boosts Stimpak and RadAway effectiveness—especially valuable in Survival Mode.
  • Gun Nut (Intelligence 3):
    Core perk for customizing and upgrading firearms.
  • Hacker (Intelligence 4):
    Grants access to locked terminals. Pairs well with Locksmith for full access.
  • Scrapper (Intelligence 5):
    Retrieves rare materials when scrapping gear.
  • Chemist (Intelligence 7):
    Extends chem duration. Combine with Chem Resistant (Endurance 4) to avoid addiction.

Agility Perks

Agility affects Action Points, sprinting, and stealth:

  • Action Boy/Girl (Agility 5):
    Speeds up AP regeneration, great for both V.A.T.S. and exploration.
  • Quick Hands (Agility 8):
    Speeds up reload times—vital in combat-heavy builds.
  • Stealth Focus:
    • Sneak, Ninja, and Mr. Sandman: Improve sneak damage and movement invisibility.
    • Commando: Increases damage with automatic weapons.
    • Gun-Fu: Adds damage bonuses and target swapping effects in V.A.T.S.

Luck Perks

Luck governs critical hits, loot quality, and random bonuses:

  • Fortune Finder (Luck 1):
    Earn more caps from containers—great early-game economy perk.
  • Scrounger (Luck 2):
    Increases ammo finds. Especially useful for Survival Mode or heavy gun builds.
  • Bloody Mess (Luck 3):
    Flat damage bonus across the board with fun visual flair.
  • Idiot Savant (Luck 5):
    Random XP bursts, especially powerful with low Intelligence builds.
  • Critical Perks:
    • Better Criticals: Boosts critical hit damage.
    • Grim Reaper’s Sprint: Restores AP after V.A.T.S. kills.
    • Mysterious Stranger: Occasional random V.A.T.S. assistance.

Conclusion

These perks provide a powerful and flexible base for any Fallout 4 character, whether you’re building a stealth sniper, melee juggernaut, or survivalist scavenger. By focusing on core perks that enhance exploration, crafting, and combat, you’ll set yourself up for long-term success in the Commonwealth.


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