Songs of Conquest is a strategy game that shares similarities with Heroes of Might and Magic and Age of Wonders, but features unique mechanics that influence combat. Understanding wielder stats and unit attributes is crucial for optimizing your army and maximizing combat efficiency. This guide explains how wielder stats impact your army and how unit stats interact on the battlefield.
Wielder Stats and Their Influence
Each wielder has specific attributes that directly affect their troops. These stats can be viewed on the wielder sheet and influence troop modifiers.
Key Wielder Stats
- Offense – Increases troop melee and ranged offense. A wielder with 10 offense contributes +10 to both melee and ranged offense for all troops.
- Defense – Enhances troop defense, reducing incoming damage.
- Movement – Dictates how far the wielder can travel on the map. It does not affect unit movement unless specified.
- Specialization – Grants unique bonuses, such as additional essence generation.
Troop Modifiers
Troop modifiers reflect bonuses from skills, artifacts, and temporary buffs. For example, if a wielder has 31 melee offense but only 10 base offense, their additional 21 comes from items and skills.
Understanding Unit Stats
Each unit has a set of stats that determine its effectiveness in battle.
- Max Troop Size – The number of units allowed in a single stack before requiring an upgrade.
- Damage – The amount of damage a single unit in the stack can deal per attack.
- Melee Offense & Ranged Offense – Determines how much damage the unit deals in melee or ranged combat.
- Defense – Reduces incoming damage from enemy attacks.
- Melee & Ranged Resistance – Provides damage mitigation against specific attack types.
How Combat Works: Damage Calculation
When an attack is executed, the game calculates damage based on unit stats and various modifiers. Here’s how:
- Base Damage Calculation
- The game rolls a random number within the unit’s damage range for each unit in the stack.
- Example: A stack of 50 units dealing 2-3 damage per unit will result in total base damage between 100-150.
- Offense vs. Defense Calculation
- The attacker’s offense (melee or ranged) is compared to the defender’s defense.
- If offense is higher than defense, each point of difference increases damage by 1%.
- If defense is higher, each point of difference reduces damage by 0.5%.
- Applying Resistance
- Any remaining damage is further reduced by melee or ranged resistance.
- Example: If a unit has 50% ranged resistance, incoming ranged attacks deal half damage.
Using Terrain and Positioning
- High Ground Advantage
- Units on elevated tiles deal +20% damage.
- Useful for ranged units or defensive positioning.
- Choke Points
- Blocking narrow passages limits enemy movement and prevents swarming.
Maximizing Wielder and Unit Efficiency
- Buffing Offense and Defense
- Use artifacts, research, and skills to improve troop stats.
- Stacking multiple buffs can significantly increase effectiveness.
- Stacking Upgrades
- Upgraded units have significantly higher stats compared to base units.
- Prioritize upgrading key damage-dealing units first.
- Specializing Your Army
- Avoid spreading upgrades too thin. Focus on specific unit types.
- Use wielder specializations to enhance key troop strengths.
- Essence Generation
- Every active unit generates essence per round.
- Choose units that align with your wielder’s spellcasting focus.
Final Thoughts
Mastering wielder and unit stats is crucial for strategic success in Songs of Conquest. Understanding how offense, defense, and resistances interact allows for more effective army compositions and battle strategies. By leveraging high ground, optimizing buffs, and managing troop composition, you can maximize battlefield efficiency and minimize losses.
For further details, explore the in-game Codex or experiment with different strategies to see what works best for your preferred playstyle.




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