Introduction
Prison Architect is typically about building and managing a correctional facility, ensuring the rehabilitation and punishment of inmates. However, in this playthrough, we explore a chaotic experiment—a massive gang warintertwined with the new Natural Disasters DLC, pushing the prison system to its limits.
The Ultimate Gang War Experiment
Taking inspiration from The Spiffing Brit, this experiment pits 1,000 prisoners against each other in a massive gang battle, while the Natural Disasters DLC adds unpredictable elements to amplify the chaos.
Prepping for Disaster
To set up this catastrophic event, the following steps were taken:
- Hiring an Excessive Staff –
- 500 Guards to maintain “order.”
- Workmen, snipers, dog handlers, and random administrative staff.
- A single janitor and gardener for aesthetic purposes.
- Expanding the Prison –
- Bought additional land to fit the sheer number of incoming inmates.
- Created an oversized holding cell to accommodate the chaos.
- Built an armory right in the middle of the cell block (for reasons).
- Managing Prisoner Intake –
- Spawning 1,000 prisoners in rapid succession.
- Ensuring they are a mix of high-risk and legendary prisoners.
- Watching as immediate riots erupted before intake was even complete.
Initiating the Riot
Despite a 1,000 guard-to-prisoner ratio, the gang war erupted almost immediately, leading to:
- Guards being slaughtered in mass.
- Riots spreading through the complex.
- The Natural Disasters DLC exacerbating the situation (including infestations and fires).
- A legendary prisoner taking the armory hostage.
Unleashing Government Intervention
With death counts rising, the government was forced to intervene. However, as expected, disaster relief wasn’t fast enough, leading to a full-scale prison collapse. At one point, the player themselves was arrested within their own prison.
A More Contained Battle Royale
Learning from the first failed experiment, a new, more contained prison was built:
- Thicker perimeter walls to prevent premature escapes.
- Isolated solitary cells for post-riot management.
- A gang-based distribution of prisoners (Red, Green, Blue factions).
- Limited entrances to encourage large-scale clashes in a central location.
The Final Showdown
The second iteration of the experiment yielded a more structured battle, with:
- Gangs fighting in the main central hall.
- Strategic weapon drops ensuring an “even playing field.”
- A rat infestation worsening living conditions.
Prisoner Vs. Warden Perspective
Shifting to a first-person perspective, the player became an inmate, leading to:
- Attempted riot leadership.
- Seizing weapons from the armory.
- Failed prison escape attempts due to poor planning.
- Immediate punishment in solitary confinement.
Conclusion
While the Natural Disasters DLC is meant to introduce random events and environmental hazards, nothing proved more disastrous than the intentional chaos of a massive gang war. Through multiple failed prison experiments, one thing remains clear—Prison Architect thrives in both structure and absolute mayhem.
If you’re looking for organized chaos, check out the Prison Architect: Natural Disasters DLC. Special thanks to Paradox Interactive for sponsoring this madness!




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