The Landsraad election system is a critical component of Dune: Spice Wars, influencing diplomacy, political power, and even victory conditions. Understanding how voting, standing, resolutions, and charters work can give you a significant edge in the game. This guide breaks down every essential aspect of the Landsraad so you can make informed decisions.
1. Landsraad Council Overview
- First Council Meeting: Occurs 21 days after game start.
- Voting Period: Lasts 6 days; during this time, you can freely edit your votes.
- Future Councils: Every voting cycle allows players to preview upcoming resolutions 4 days before voting begins.
- Finalization: Once the voting period ends, results are locked in and cannot be changed.
2. Voting Mechanics
Each player uses Votes and Influence to sway election results:
- Votes: A set number of votes granted each council cycle (Smugglers start with zero but gain 50 after their first Hegemony milestone).
- Influence: Can be spent in increments of 10 once votes are depleted.
Key Voting Tips
- Votes are not consumed at the end of an election, while influence is spent permanently.
- Count opponent votes carefully before committing influence to avoid wasting resources.
- Mouse over resolutions after voting to see the final tallies.
3. Landsraad Standing
Landsraad Standing impacts your reputation and benefits within the political system:
- There are five tiers of standing, ranging from low (penalties) to high (bonuses).
- High standing provides advantages, including discounts on annexation and better council outcomes.
- Low standing leads to penalties, such as increased building costs and diplomatic struggles.
Ways to Gain Standing
- Winning elections.
- Certain technologies and buildings.
- Completing side objectives.
- Exploring points of interest.
Ways to Lose Standing
- Betraying a truce.
- Voting for corrupt resolutions.
- Using nukes (major penalty!).
- Trial of the Great Houses.
Special Factions and Standing
- Fremen and Smugglers start with zero standing.
- Smugglers gain 200 standing upon reaching their first Hegemony milestone.
- Fremen never gain standing and cannot benefit from its bonuses or penalties.
4. Charters – Special Political Resolutions
Charters are unique political positions that last until removed via the Loss of Rights resolution.
- First-time winners of a charter gain:
- 2,000 Solari
- 20 Landsraad standing
- Charters can be stolen through a new vote, but subsequent holders do not gain the initial bonus.
Dune Governor Victory
- Dune Governor Charter grants 10,000 Solari but no Landsraad standing.
- Holding this for 30 days (20 in Kanly Duel mode) wins the game.
- If someone gains Dune Governor, the next council will always include Loss of Rights to challenge them.
5. Minor Houses and Resolution Modifiers
Minor Houses in Voting
- Automatically cast 300 votes across resolutions at random.
- Smugglers can manipulate Minor House votes via their Underground Headquarters.
- Speaker of the Council can prevent Minor Houses from voting negatively against you.
Resolution Modifiers
- Applied to resolutions to create additional effects (e.g., Harkonnen’s Corruption ability).
- Cannot be used on Charters.
- Judge of the Council Charter makes you immune to negative resolution effects.
Final Thoughts
The Landsraad election system is one of the most dynamic and influential mechanics in Dune: Spice Wars. Mastering its voting strategies, standing management, and charter control can provide game-changing advantages. Whether you aim for diplomatic control, military conquest, or a political victory, understanding the Landsraad’s intricate mechanics is key to dominating Arrakis!
Stay strategic, vote wisely, and let the spice flow!




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