The Landsraad election system is a critical component of Dune: Spice Wars, influencing diplomacy, political power, and even victory conditions. Understanding how voting, standing, resolutions, and charters work can give you a significant edge in the game. This guide breaks down every essential aspect of the Landsraad so you can make informed decisions.


1. Landsraad Council Overview

  • First Council Meeting: Occurs 21 days after game start.
  • Voting Period: Lasts 6 days; during this time, you can freely edit your votes.
  • Future Councils: Every voting cycle allows players to preview upcoming resolutions 4 days before voting begins.
  • Finalization: Once the voting period ends, results are locked in and cannot be changed.

2. Voting Mechanics

Each player uses Votes and Influence to sway election results:

  • Votes: A set number of votes granted each council cycle (Smugglers start with zero but gain 50 after their first Hegemony milestone).
  • Influence: Can be spent in increments of 10 once votes are depleted.

Key Voting Tips

  • Votes are not consumed at the end of an election, while influence is spent permanently.
  • Count opponent votes carefully before committing influence to avoid wasting resources.
  • Mouse over resolutions after voting to see the final tallies.

3. Landsraad Standing

Landsraad Standing impacts your reputation and benefits within the political system:

  • There are five tiers of standing, ranging from low (penalties) to high (bonuses).
  • High standing provides advantages, including discounts on annexation and better council outcomes.
  • Low standing leads to penalties, such as increased building costs and diplomatic struggles.

Ways to Gain Standing

  • Winning elections.
  • Certain technologies and buildings.
  • Completing side objectives.
  • Exploring points of interest.

Ways to Lose Standing

  • Betraying a truce.
  • Voting for corrupt resolutions.
  • Using nukes (major penalty!).
  • Trial of the Great Houses.

Special Factions and Standing

  • Fremen and Smugglers start with zero standing.
  • Smugglers gain 200 standing upon reaching their first Hegemony milestone.
  • Fremen never gain standing and cannot benefit from its bonuses or penalties.

4. Charters – Special Political Resolutions

Charters are unique political positions that last until removed via the Loss of Rights resolution.

  • First-time winners of a charter gain:
    • 2,000 Solari
    • 20 Landsraad standing
  • Charters can be stolen through a new vote, but subsequent holders do not gain the initial bonus.

Dune Governor Victory

  • Dune Governor Charter grants 10,000 Solari but no Landsraad standing.
  • Holding this for 30 days (20 in Kanly Duel modewins the game.
  • If someone gains Dune Governor, the next council will always include Loss of Rights to challenge them.

5. Minor Houses and Resolution Modifiers

Minor Houses in Voting

  • Automatically cast 300 votes across resolutions at random.
  • Smugglers can manipulate Minor House votes via their Underground Headquarters.
  • Speaker of the Council can prevent Minor Houses from voting negatively against you.

Resolution Modifiers

  • Applied to resolutions to create additional effects (e.g., Harkonnen’s Corruption ability).
  • Cannot be used on Charters.
  • Judge of the Council Charter makes you immune to negative resolution effects.

Final Thoughts

The Landsraad election system is one of the most dynamic and influential mechanics in Dune: Spice Wars. Mastering its voting strategies, standing management, and charter control can provide game-changing advantages. Whether you aim for diplomatic control, military conquest, or a political victory, understanding the Landsraad’s intricate mechanics is key to dominating Arrakis!

Stay strategic, vote wisely, and let the spice flow!


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