Going Medieval offers deep colony management where efficient base planning can make a significant difference in productivity. This guide covers how to design a well-planned base, ensuring that resources are harvested, processed, and used efficiently while keeping your villagers productive.
Understanding Base Efficiency
An efficient base maximizes resource movement and villager productivity. Rather than building randomly, consider how resources flow from gathering to production to storage. This will minimize wasted time and improve output.
Optimizing Resource Paths
Food Processing Path
- Crops → Cellar → Kitchen → Dining Room
- Place your kitchen and cellar near grasslands for future crop expansion.
- Avoid placing unnecessary buildings on fertile land.
- Keep the dining area near the kitchen or inside it to save time.
- Use forbidden items or bee skips to mark future expansions.
Metal and Weapon Production Path
- Iron Ore → Smelters → Workshops → Storage → Armory
- Smelters should be near entrances to minimize hauling time.
- Workshops should be placed close to smelters for easy material transfer.
- Armory placement:
- Single entrance bases: Place it near the entrance for quick access during raids.
- Multiple exits: Centralized armories are ideal until you can afford multiple armory zones.
Clay, Limestone, and Brick Processing
- Mining → Kilns/Stonemason Benches → Storage
- If near a limestone/clay vein, build close to it for quicker processing.
- Store raw materials near your construction projects instead of in storage areas.
Clothing Production Path
- Flax Fields & Butchery → Workshop → Storage
- Butchery should be near kitchens, as leather and linen are often processed alongside food.
- A separate workshop for tailoring is beneficial due to minimal wood costs.
- Store finished clothing away from active work areas, as villagers only change outfits twice per year.
Wood and Fuel Distribution
- Tree Farm → Fuel Storage → Workstations (kitchens, smelters, braziers)
- Place a tree farm near metalworking areas since smelting requires large amounts of fuel.
- Distributed wood patches throughout the base help reduce travel time for fuel-heavy stations.
Optimizing Villager Schedules
Daily Needs and Leisure Time
- Villagers eat once per day and spend time on religious needs, entertainment, and alcohol consumption.
- To avoid wasted time:
- Schedule 1-2 hours of leisure after waking up.
- 1 hour: Enough for eating and one additional need.
- 2 hours: Covers all needs but may result in wasted time.
- Keep bedrooms near entertainment areas, shrines, and the great hall for efficient morning routines.
Additional Base Efficiency Tips
- Keep internal doors open (when possible) – Reduces slowdown from villagers constantly opening doors.
- Add extra doors and stairways – Small extra construction costs reduce wasted movement.
- Place floors on major paths – Wood, sticks, or bricks increase movement speed significantly.
- Build decorative structures early – Provides a 20% productivity boost to nearby crafting stations.
Final Thoughts
A well-planned base makes a huge difference in Going Medieval. By following resource flow logic and optimizing villager movement, you’ll create a colony that runs at peak efficiency.
For more advanced strategies, check out additional guides on villager efficiency and base defense!




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