Understanding Food Consumption
- Settlers need food every 2 minutes or 1 minute 40 seconds depending on species.
- Each settler consumes 6-8 pieces of food per year, depending on race and biome modifiers.
- The game doesn’t provide a clear food stockpile breakdown, so use these numbers to estimate your needs.
Raw Food vs. Processed Food
- Raw Food: Gathered directly from resource nodes. No direct benefits beyond preventing hunger but prevents resolve debuffs.
- Processed Food: Provides a better yield and increases resolve.
- Example: Skewers Recipe → 7 raw food becomes 10 processed food.
- Higher efficiency workshops yield even better ratios.
- Tip: If you can process food, always do it for better sustainability.
Food Consumption Control:
- Disable raw food consumption when a workshop is processing it.
- Processed food is more efficient and provides better bonuses, so prioritize it over raw food.
Food Sources: Finite vs. Infinite
- Finite Sources: Resource nodes that deplete over time.
- Tip: Use keystones and perks to increase resource node yield.
- Infinite Sources: Fertile soil & farms.
- Tip: Secure 2-3 farm plots and stack fertility bonuses.
- Some buildings process rainwater for year-round food production.
- Hybrid Strategy: Specialize in one primary food source but complement it with the other.
Hidden Food Sources & Side Production
- Many buildings generate food passively.
- Example: Woodcutters generate Kelpwood, which produces salad.
- Monitor all sources to maximize efficiency.
- Trade excess food or convert it into more valuable processed goods.
Drafting Food Production Buildings
- Prioritize base materials first (planks, bricks, fabric).
- Once basic industry is set up, prioritize food buildings.
- Flour-producing buildings are especially valuable.
- Example: Flour → Biscuits = High-efficiency food chain.
- Buy blueprints for infinite food sources when possible.
Specialty Food Types
1. Water & Flour-Based Foods
- Water is infinite if connected to a geyser.
- Example: Porridge (Beanery Recipe) → Uses drizzle water and minimal raw food.
- Flour Recipes: High yield, flour turns 6 raw food into 10 processed food.
- Tip: If you have access to grain, root, or mushrooms, set up a flour mill ASAP.
2. Field Kitchen (Emergency Only)
- Low efficiency (10 raw food = 10 processed food at best).
- Primary use: Temporary resolve boosts.
- Avoid relying on it long-term.
Food as a Victory Path
- Resolve Bonuses: Settlers eat two types of complex food if available.
- Example: Beavers prefer Biscuits + Pickled Goods.
- Control when settlers eat complex food:
- During peace: Allow food for reputation gain.
- During storms: Restrict food to keep settlers stable.
- Food Surplus = Trade Power: Sell excess food or reinvest in flour & complex food production.
Final Tips
✔ Specialize in a food strategy (resource gathering or farming). ✔ Monitor passive food generation from other industries. ✔ Prioritize processed food over raw food. ✔ Use the consumption control panel to maximize efficiency. ✔ Expand food production early to prevent shortages. ✔ Food is both a survival tool and a victory condition—manage it wisely!




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