Understanding Food Consumption

  • Settlers need food every 2 minutes or 1 minute 40 seconds depending on species.
  • Each settler consumes 6-8 pieces of food per year, depending on race and biome modifiers.
  • The game doesn’t provide a clear food stockpile breakdown, so use these numbers to estimate your needs.

Raw Food vs. Processed Food

  • Raw Food: Gathered directly from resource nodes. No direct benefits beyond preventing hunger but prevents resolve debuffs.
  • Processed Food: Provides a better yield and increases resolve.
    • Example: Skewers Recipe → 7 raw food becomes 10 processed food.
    • Higher efficiency workshops yield even better ratios.
  • Tip: If you can process food, always do it for better sustainability.

Food Consumption Control:

  • Disable raw food consumption when a workshop is processing it.
  • Processed food is more efficient and provides better bonuses, so prioritize it over raw food.

Food Sources: Finite vs. Infinite

  • Finite Sources: Resource nodes that deplete over time.
    • Tip: Use keystones and perks to increase resource node yield.
  • Infinite SourcesFertile soil & farms.
    • Tip: Secure 2-3 farm plots and stack fertility bonuses.
    • Some buildings process rainwater for year-round food production.
  • Hybrid Strategy: Specialize in one primary food source but complement it with the other.

Hidden Food Sources & Side Production

  • Many buildings generate food passively.
    • Example: Woodcutters generate Kelpwood, which produces salad.
  • Monitor all sources to maximize efficiency.
  • Trade excess food or convert it into more valuable processed goods.

Drafting Food Production Buildings

  • Prioritize base materials first (planks, bricks, fabric).
  • Once basic industry is set up, prioritize food buildings.
  • Flour-producing buildings are especially valuable.
    • Example: Flour → Biscuits = High-efficiency food chain.
  • Buy blueprints for infinite food sources when possible.

Specialty Food Types

1. Water & Flour-Based Foods

  • Water is infinite if connected to a geyser.
  • Example: Porridge (Beanery Recipe) → Uses drizzle water and minimal raw food.
  • Flour Recipes: High yield, flour turns 6 raw food into 10 processed food.
  • Tip: If you have access to grain, root, or mushrooms, set up a flour mill ASAP.

2. Field Kitchen (Emergency Only)

  • Low efficiency (10 raw food = 10 processed food at best).
  • Primary use: Temporary resolve boosts.
  • Avoid relying on it long-term.

Food as a Victory Path

  • Resolve Bonuses: Settlers eat two types of complex food if available.
    • Example: Beavers prefer Biscuits + Pickled Goods.
  • Control when settlers eat complex food:
    • During peace: Allow food for reputation gain.
    • During storms: Restrict food to keep settlers stable.
  • Food Surplus = Trade Power: Sell excess food or reinvest in flour & complex food production.

Final Tips

✔ Specialize in a food strategy (resource gathering or farming). ✔ Monitor passive food generation from other industries. ✔ Prioritize processed food over raw food. ✔ Use the consumption control panel to maximize efficiency. ✔ Expand food production early to prevent shortages. ✔ Food is both a survival tool and a victory condition—manage it wisely!


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