Introduction
The Distant Worlds 2 expedition is one of the biggest player-driven events in Elite Dangerous, requiring pilots to prepare their ships for deep-space exploration. This guide helps you choose the best ship and modules for the journey, focusing on self-sufficiency, survivability, and flexibility. Whether you’re a new explorer or a seasoned pilot, this guide will help you optimize your build for long-distance travel.
Essential Exploration Modules
1. Frameshift Drive (FSD)
- The most important module for exploration.
- Always equip the best FSD you can afford.
- Engineer it to the highest level possible (Felicity Farseer is a good starting point).
2. Guardian FSD Booster (Recommended)
- Adds up to 10 light-years to your jump range.
- Requires Guardian tech unlock (takes ~2-3 hours).
- Not included in budget builds due to cost.
3. Fuel Scoop
- Essential for long journeys—lets you refuel from stars.
- Bigger scoops = faster refueling, reducing travel time.
- Get the largest scoop you can afford.
4. Auto Field Maintenance Unit (AFMU)
- Repairs ship modules but not hull or power plant.
- Canopy repairs are possible if damaged, but not if fully destroyed.
- Restockable via synthesis, so even a mid-size AFMU is enough.
5. Shields
- Some pilots fly shieldless for higher jump range, but this is risky.
- A small to mid-size shield protects against planetary landings and minor impacts.
- Not needed for combat, just safety.
6. Repair Limpets & Cargo Rack (Optional)
- Useful for repairing hull damage if carrying limpets.
- Requires a small cargo rack to store limpets.
- Limpets can be synthesized mid-journey.
7. Detailed Surface Scanner (DSS)
- Essential for mapping planets and finding points of interest (geysers, materials, etc.).
- Helps find biological and geological sites.
8. Mining Laser (Optional)
- Allows mining jumponium materials from asteroids if stranded.
- Useful in emergencies but not required.
9. Heat Sinks
- Essential for emergency cooling.
- Prevents damage from overheating near stars or in neutron star boosts.
- Minimal impact on jump range, so there’s no downside to carrying one.
10. Weapons & Chaff (Optional)
- Exploration ships are not combat ships, so weapons won’t help against NPCs.
- Might interact with space-based lifeforms for Codex discoveries.
- Chaff could be useful for alien encounters.
11. Cargo Rack (Optional)
- Only affects jump range when full.
- Useful for collecting materials or cargo during the journey.
Ship Builds by Budget
Low Budget – Diamondback Explorer (~10M Cr)
- Pros: One of the best jump ranges, very affordable.
- Cons: Fewer optional slots than the Asp Explorer.
- Best For: New explorers looking for an affordable deep-space ship.
Mid Budget – Asp Explorer (~25M Cr)
- Pros: Great balance of jump range and module slots.
- Cons: Slightly worse range than Diamondback but much more flexible.
- Best For: Pilots who want a solid all-around exploration ship.
High Budget – Krait Phantom (~50M Cr)
- Pros: Best all-around exploration ship, more module slots than Asp.
- Cons: More expensive, slightly lower jump range than Anaconda.
- Best For: Players who want top-tier flexibility and self-sufficiency.
Alternative High-End – Anaconda (~100M+ Cr)
- Pros: Highest jump range when optimized.
- Cons: Large size = harder landings, expensive build.
- Best For: Players who want max jump range and don’t mind the handling.
Ship Module Priorities
If you want to maximize jump range, here’s what to focus on:
✅ A-rated Frameshift Drive (FSD)
✅ Guardian FSD Booster
✅ D-rated other core modules (lightest weight)
✅ Low-power modules (reduce heat, power usage)
✅ Minimal weapons & utility slots
Final Tips for Distant Worlds 2
- Take extra SRVs (Size 4 vehicle hangar recommended).
- Use module priority settings to save power.
- Disable unused modules to improve efficiency.
- Plan fuel stops carefully—scoopable stars are O, B, A, F, G, K, and M types.
- Always have heat sinks ready for emergencies.
- Keep a list of synthesis materials for refueling, repairing, and jumponium.
Conclusion
Choosing the right exploration ship depends on your budget, playstyle, and experience. Whether you go with a Diamondback Explorer, Asp Explorer, or Krait Phantom, all these builds will successfully take you to Beagle Point and beyond.
Prepare well, fly safe, and let the stars be your guide! 🚀




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