Introduction

The Distant Worlds 2 expedition is one of the biggest player-driven events in Elite Dangerous, requiring pilots to prepare their ships for deep-space exploration. This guide helps you choose the best ship and modules for the journey, focusing on self-sufficiency, survivability, and flexibility. Whether you’re a new explorer or a seasoned pilot, this guide will help you optimize your build for long-distance travel.


Essential Exploration Modules

1. Frameshift Drive (FSD)

  • The most important module for exploration.
  • Always equip the best FSD you can afford.
  • Engineer it to the highest level possible (Felicity Farseer is a good starting point).

2. Guardian FSD Booster (Recommended)

  • Adds up to 10 light-years to your jump range.
  • Requires Guardian tech unlock (takes ~2-3 hours).
  • Not included in budget builds due to cost.

3. Fuel Scoop

  • Essential for long journeys—lets you refuel from stars.
  • Bigger scoops = faster refueling, reducing travel time.
  • Get the largest scoop you can afford.

4. Auto Field Maintenance Unit (AFMU)

  • Repairs ship modules but not hull or power plant.
  • Canopy repairs are possible if damaged, but not if fully destroyed.
  • Restockable via synthesis, so even a mid-size AFMU is enough.

5. Shields

  • Some pilots fly shieldless for higher jump range, but this is risky.
  • small to mid-size shield protects against planetary landings and minor impacts.
  • Not needed for combat, just safety.

6. Repair Limpets & Cargo Rack (Optional)

  • Useful for repairing hull damage if carrying limpets.
  • Requires a small cargo rack to store limpets.
  • Limpets can be synthesized mid-journey.

7. Detailed Surface Scanner (DSS)

  • Essential for mapping planets and finding points of interest (geysers, materials, etc.).
  • Helps find biological and geological sites.

8. Mining Laser (Optional)

  • Allows mining jumponium materials from asteroids if stranded.
  • Useful in emergencies but not required.

9. Heat Sinks

  • Essential for emergency cooling.
  • Prevents damage from overheating near stars or in neutron star boosts.
  • Minimal impact on jump range, so there’s no downside to carrying one.

10. Weapons & Chaff (Optional)

  • Exploration ships are not combat ships, so weapons won’t help against NPCs.
  • Might interact with space-based lifeforms for Codex discoveries.
  • Chaff could be useful for alien encounters.

11. Cargo Rack (Optional)

  • Only affects jump range when full.
  • Useful for collecting materials or cargo during the journey.

Ship Builds by Budget

Low Budget – Diamondback Explorer (~10M Cr)

  • Pros: One of the best jump ranges, very affordable.
  • Cons: Fewer optional slots than the Asp Explorer.
  • Best For: New explorers looking for an affordable deep-space ship.

Mid Budget – Asp Explorer (~25M Cr)

  • Pros: Great balance of jump range and module slots.
  • Cons: Slightly worse range than Diamondback but much more flexible.
  • Best For: Pilots who want a solid all-around exploration ship.

High Budget – Krait Phantom (~50M Cr)

  • Pros: Best all-around exploration ship, more module slots than Asp.
  • Cons: More expensive, slightly lower jump range than Anaconda.
  • Best For: Players who want top-tier flexibility and self-sufficiency.

Alternative High-End – Anaconda (~100M+ Cr)

  • Pros: Highest jump range when optimized.
  • Cons: Large size = harder landings, expensive build.
  • Best For: Players who want max jump range and don’t mind the handling.

Ship Module Priorities

If you want to maximize jump range, here’s what to focus on:
✅ A-rated Frameshift Drive (FSD)
✅ Guardian FSD Booster
✅ D-rated other core modules (lightest weight)
✅ Low-power modules (reduce heat, power usage)
✅ Minimal weapons & utility slots


Final Tips for Distant Worlds 2

  • Take extra SRVs (Size 4 vehicle hangar recommended).
  • Use module priority settings to save power.
  • Disable unused modules to improve efficiency.
  • Plan fuel stops carefully—scoopable stars are O, B, A, F, G, K, and M types.
  • Always have heat sinks ready for emergencies.
  • Keep a list of synthesis materials for refueling, repairing, and jumponium.

Conclusion

Choosing the right exploration ship depends on your budget, playstyle, and experience. Whether you go with a Diamondback Explorer, Asp Explorer, or Krait Phantom, all these builds will successfully take you to Beagle Point and beyond.

Prepare well, fly safe, and let the stars be your guide! 🚀


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