Ever since the release of SIGNALIS, the modding community has been actively exploring ways to modify the game’s camera perspective, enabling players to experience it in both first-person and third-person views. Thanks to the dedicated efforts of the SIGNALIS modding community, there is now a method to achieve this transformation. However, it is essential to note that these changes are temporary—dying or reloading a save will reset the modifications, requiring you to repeat the process.

The community is actively working on a dedicated mod that will automate this process. Once the mod is released, switching between perspectives will be seamless and permanent. Until then, this guide will walk you through the current method of altering the camera view.


Getting Started: Debug Mode

To modify SIGNALIS’ camera perspective, debug mode must first be enabled. If you have previously modded the game, this might already be active. Otherwise, follow these steps:

  1. Press F7 and type o runin. If successful, your character will take damage, and debug mode will be enabled.
  2. If this method does not work due to reported inconsistencies, a hex code method can be used instead (linked in the original guide).

Once debug mode is enabled, you can begin modifying the game.


Configuring Debug Settings

  1. Enable Tank Controls: Press F7 and type Panzer.
  2. Disable Enemy Rendering: Type Veil to make enemies invisible.
  3. Optionally Disable Volumetric Effects: This can improve room clarity but may also reduce visual quality in certain areas.
  4. Prevent Death and Progress Loss (Optional):
    • Type heser to disable damage.
    • Type Buddha to prevent dying.

These steps will ensure that modifying the game’s camera settings doesn’t result in progress loss due to accidental resets.


Installing Required Software

To fully implement first-person and third-person modes, additional software installations are required:

  1. Download and Install MelonLoader:
    • Use MelonLoader’s automatic installer and select the SIGNALIS .exe file.
    • A Mods folder will be created automatically.
  2. Download Unity Explorer for MelonLoader:
    • After downloading, import the necessary files:
      • Move .dll files from the Mods folder into the MelonLoader Mods directory.
      • Copy files from the UserLibs folder into the MelonLoader UserLibs directory.

Once these steps are complete, you’ll have the necessary tools to modify your camera perspective.


Modifying the Camera for First-Person Mode

To switch to first-person mode:

  1. Open Debug Mode and Load the Desired Scene
  2. Modify the Camera Settings:
    • Navigate to Prerequisites > Angled Camera Rig > Local Space > Main Camera.
    • Disable Angle Camera Control in the main camera’s component list.
    • Open UnityEngine.Camera component for Main Camera.
    • Locate Camera.orthographic property and set it to False, then hit Apply.
  3. Adjust Camera Position to First-Person View:
    • Navigate to Prerequisites > Character Origin > Character Root > LED Fault Meta Rig > Root > Hips > Spine > Chest > Neck > Head.
    • Copy the UnityEngine.Transform component from Head.
    • Navigate to Prerequisites > Angled Camera Rig > Local Space > Main Camera.
    • Open UnityEngine.Transform component for Main Camera and paste the copied values.
    • Adjust the camera position using:
      • Transform.localRotation to (0, 0, 90).
      • Transform.localPosition to (0, 0, .35).

These settings provide a functional first-person perspective, although slight modifications may be necessary depending on weapon preferences.


Modifying the Camera for Third-Person Mode

To switch to third-person mode:

  1. Follow the Initial Debug Setup
  2. Modify the Camera Settings:
    • Navigate to Prerequisites > Character Origin > Character Root.
    • Copy UnityEngine.Transform component for Character Root.
    • Navigate to Prerequisites > Angled Camera Rig > Local Space > Main Camera.
    • Open UnityEngine.Transform component for Main Camera and paste the copied values.
    • Adjust camera position using:
      • Transform.localPosition to (3, 7.55, 0).
      • Transform.localRotation to (5, 355, 0).

These settings replicate a Dead Space-style third-person perspective, offering a fresh way to experience SIGNALIS.


Fixing Common Issues

1. SMG Position Fix in First-Person Mode

  • Navigate to Prerequisites > Character Origin > Character Root > LED Fault Meta Rig > Root > Hips > Spine > Chest > Shoulder R > Upper Arm R > Forearm R > Hand R > Weapon Mount > Weapons > SMG.
  • Open UnityEngine.Transform component for SMG and set:
    • Transform.localPosition to (0.821, 0.022, 0.108).

2. Disabling Muzzle Flash

  • Locate Muzzle Pivot for all weapons.
  • Navigate to its Muzzle child and then Muzzle Halo child.
  • Disable Halo to remove muzzle flash.

3. Disabling Auto-Aim

  • Navigate to PRX Character Origin > Character Root > L Default.
  • Open Player Aim Component for L Default.
  • Set Player Aim.Assist Angle to 0.
  • Navigate to PRX Character Origin > Character Root > No Rot.
  • Open Automatic Popup Component for Crosshair.
  • Set Automatic Popup property to False and hit Apply.

Looking Ahead: Future Mod Support

While this guide provides a temporary solution for first-person and third-person play, a fully integrated mod is in development. Once released, this mod will streamline the process, eliminating the need for manual adjustments each time you play.

Huge thanks to the modding community, especially IQ and Apni, who have put in significant work to make these modifications possible. Their dedication is bringing exciting new ways to experience SIGNALIS, and the future of the game’s modding scene looks promising.

If you’re eager to explore SIGNALIS from new perspectives, this guide provides the steps necessary to do so. Stay tuned for updates on the official mod release, and in the meantime, enjoy experimenting with these new gameplay angles!


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