Sir Geraint is an Old Faith Rightful Marksman in King Arthur: Knight’s Tale, requiring 8 points in both Old Faith and Rightful to unlock. While he has some powerful abilities, Marksmen in general feel a bit undertuned in the late game, and Geraint is no exception. However, with careful planning and the right upgrades, he can still be a valuable asset to your team. This guide will break down his skills, strengths, and optimal strategies.


Recruitment Requirements

  • Alignment: Old Faith (8 points) and Rightful (8 points)
  • Recommended For: Players who enjoy ranged gameplay with a mix of poison and utility debuffs.

Summary: Requires a dedicated alignment path, but offers a versatile ranged kit.


Key Skills Overview

1. Shoot (Tier 1)

  • Effect: Deals 100% weapon damage at 8 tile range.
  • Upgrades:
    • Torture: +20% damage against burning units.
    • Weak Spots: +20% damage against poisoned units.
    • Piercing Arrow: Bypasses 4 armor.
    • Elusive: Reduces cooldowns by 1 on kill.

Summary: Standard ranged attack with solid upgrades, especially against poisoned targets.


2. Poisoned Arrow (Tier 1)

  • Effect: Deals 100% weapon damage and inflicts poison (-20% damage, 10% DoT).
  • Upgrades:
    • Agony Shot: Increases poison duration by 1 turn.
    • Toxic Arrow: +15% damage.
    • Poison Blast: Spreads poison on kill.

Best Use: Early game crowd control and damage mitigation.


3. Ice Shield (Tier 1)

  • Effect: Summons 3 ice plates that absorb one attack each.
  • Upgrades:
    • Glacial Aegis: +1 ice plate.
    • Elemental Ice: Reduces AP cost by 1.

Summary: One of the best defensive tools for Marksmen, allowing more aggressive positioning.


Unique Skill: Lightning Arrow (Tier 2)

  • Effect: 100% damage to a primary target, 50% to two nearby.
  • Upgrades:
    • Thundershot: Inflicts Shock (-AP).
    • Forked Lightning: Adds a third target.
    • Long Shot: Increases range by 1.

Summary: Unique skill with high AP cost, but valuable for debuffing and crowd control.


Key Passives

  • Alchemist: Reduces AP cost for poison skills.
  • Scout: +1 Perception and Movement AP.
  • Adrenaline: Gains 1 AP per kill.

Best Picks: Alchemist for poison-heavy builds; Scout for mobility.


Playstyle Tips

  1. Maximize Poison: Use Poison Arrow and Poison Bomb to debuff large groups.
  2. Defense First: Maintain Ice Shield uptime for aggressive positioning.
  3. Debuff Synergy: Leverage Lightning Arrow’s Shock to cripple enemy AP pools.

Conclusion

While Sir Geraint requires more effort to shine compared to other Marksmen, his unique combination of poison and debuff skills make him a strategic pick for players who enjoy methodical play. Utilize his defensive options and capitalize on poison synergies to get the most out of his kit.

Stay tuned for more build guides and strategies!


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