Merlin, an Old Faith Arcanist in King Arthur: Knight’s Tale, is one of the most powerful offensive casters in the game. Recruited near the end of Act 2, he boasts unparalleled fire-based damage potential, especially with the right build. This guide will cover everything from essential essences and gear to a detailed breakdown of his abilities, ensuring you maximize Merlin’s destructive power.
Key to the Build: The Summer Staff Rune
The heart of this build is the Summer Staff Rune, a level 10 weapon with an overpowered effect:
- Wild Magic 8: After 8 spells are cast by any team member, all burn damage on enemies triggers instantly for massive burst damage.
- +20% Burning Damage: Further amplifies burn effects.
- +1 Turn Burn Duration: Extends burn damage for even greater impact.
Strategy: Focus on triggering Wild Magic 8 quickly by cycling spells efficiently. Merlin can cover half or more of this requirement solo each turn.
Core Essences for Merlin
- Essence of Conflagration:
- Effect: +20% Burning Damage.
- Mandatory: Central to the burn damage focus of this build.
- Essence of Speed:
- Effect: Increases AP.
- Purpose: Enables more spell casts per turn to expedite the Wild Magic trigger.
- Essence of Spellcraft:
- Optional: Useful for identifying hidden treasures and totems.
- Essence of Spell Warding:
- Optional: +25% damage resistance to spells. Helpful against enemy spellcasters.
Summary: Prioritize essences that boost burn damage and AP, with utility essences as a secondary focus.
Optimal Gear Selection
- Armor:Moonlight Halo
- Effect: Immunity to stun, bonus AP, and survivability.
- Purpose: Prevents interruptions to spellcasting.
- Accessories:
- Focus on items that increase burn duration and burn damage.
- +10% damage to burning targets is a high-priority mod.
Summary: Aim for fire-damage-specific mods, ignoring general damage bonuses.
Skills and Upgrades
1. Firebolt
- Effect: Basic attack that causes burn.
- Upgrades:
- Inferno: Adds burn.
- Overheat: Boosts weapon damage.
- Alternative: Multi-target upgrade to spread burn more widely.
2. Fire Drake
- Effect: Area attack that applies burn.
- Upgrades:
- +2 Tiles Range: Reaches spread-out targets.
- Vulnerability: Softens enemies for follow-up.
Priority Skill: Use to establish burn for Wild Magic triggers.
3. Falling Star
- Effect: High AP cost but massive damage.
- Upgrades:
- Burn Effect: Critical for this build.
- Cooldown Reduction: Maintains uptime.
Summary: Alternate between Fire Drake and Falling Star to sustain burn.
Support Skills
- Mindstorm:
- Effect: Reduces cooldowns on kills.
- Purpose: Essential for spell cycling to trigger Wild Magic.
- Illusion:
- Effect: Summons a decoy to distract enemies.
- Upgrade: Chill aura for light crowd control.
- Teleport:
- Effect: Low AP cost for repositioning.
- Upgrade: Increased range and stealth on arrival.
Summary: Support skills should focus on mobility and cooldown management.
Key Passives
- Master of Fire:
- Effect: +30% weapon damage for fire skills and +1 turn burn duration.
- Purpose: Boosts all burn-based abilities.
- Pyromania:
- Effect: +50% burning damage.
- Priority: Must-have for this build.
Summary: Focus on passives that enhance burn damage and duration.
Playstyle Tips
- Set Burn Early: Use Fire Drake or Firebolt to apply burn before triggering Wild Magic.
- Cycle Spells Rapidly: Use low-cost spells to build Wild Magic stacks quickly.
- Position Safely: Use Teleport and Illusion to keep Merlin protected.
Conclusion
With the Summer Staff Rune and this build, Merlin becomes a one-man army capable of dealing thousands of damage in a single turn. Proper use of burn effects, cooldown management, and spell cycling will allow you to shred through even the toughest foes in King Arthur: Knight’s Tale.
Stay tuned for more build guides and strategies!




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