Freedom’s Greetings, Helldivers! If you’ve ever wondered about the hidden numbers behind your armor stats, how damage is actually calculated, or what terms like durable damage and demolition force mean, then this guide is for you. Many of these mechanics are obscured from the in-game UI, but understanding them can be the key to surviving higher difficulties.

Buckle up, because we’re diving deep into every hidden system and numerical value that shapes your Helldivers 2 experience.


Understanding the Helldiver Health System

Unlike many games that use a single health bar, Helldivers 2 utilizes a limb-based health system, where damage is transmitted from individual limbs to a main health pool.

  • Head: 85 Health
  • Body: 65 Health
  • Arms: 35 Health
  • Legs: 45 Health
  • Main Health Pool: 125 Health

When a limb reaches zero health, it incurs an injury:

  • Broken arms: 50% penalty to weapon handling.
  • Broken legs: Sprinting disabled, movement speed reduced by 15% per broken leg.
  • Chest injury: Causes 1 damage per second and prevents stamina regeneration.
  • Head injuries: Do not occur due to the main health pool structure.

Damage Calculation & Transmission:

  • Head injuries transmit 150% damage to the main health pool.
  • Chest injuries transmit 100% damage.
  • Arm and leg injuries transmit 85% damage.

Elemental Damage Exception: Fire, gas, and explosives bypass limb health and deal damage directly to the main health pool.

Pro Tip: During a dive animation, your arms are locked, ignoring aim penalties from injuries—use this to stabilize your aim in tight situations!


Armor Mechanics & Damage Mitigation

Armor reduces incoming damage multiplicatively, but only values of 129 or higher protect the head.

Damage Scaling by Armor Value:

  • 50 Armor: Amplifies damage taken by 125%
  • 79 Armor: Amplifies damage taken by 110.5%
  • 100 Armor: Baseline (100% damage received)
  • 129 Armor: 85.5% damage taken
  • 150 Armor: 75% damage taken
  • 200 Armor: 65% damage taken

Example: If a warrior enemy swings for 55 damage at a 150-armor Helldiver’s leg:

  • Damage is mitigated by 75%, reducing it to 41 damage.
  • The leg receives 41 damage (remaining HP: 4/45).
  • The main health pool takes 85% of the leg damage (final damage: 34 HP).

Elemental Damage & Resistances

  • Fire, gas, and explosives apply damage directly to the main health pool.
  • Armor passives (e.g., FortifiedFire Resistancestack multiplicatively.
  • The Vitality Booster grants a 10% damage reduction (formerly 20%).
  • The Experimental Infusion Booster grants a 10% damage reduction under stim effects, but increases weapon sway by 25%.

Weapon Armor Penetration & Hidden Stats

Armor penetration (AP) is categorized as Light, Medium, Heavy, and Anti-Tank, but there are actually 11 penetration levels (AP0 to AP10).

  • If a weapon’s AP is lower than enemy armor (AV), the projectile deflects and deals 0 damage.
  • If AP matches AV, it deals 65% of its normal damage.
  • If AP exceeds AV, it deals full damage.

Example:

  • The Heavy Machine Gun (AP4) can struggle at extreme angles, reducing penetration to AP3.
  • This explains why shots sometimes bounce off even when the AP value should match enemy armor.

Durable Damage: The Hidden Stat that Matters

Every weapon has an unlisted durable damage value that determines its effectiveness against enemy weak points.

  • The Diligence Counter Sniper deals:
    • 200 ballistic damage
    • 50 durable damage
  • Against a gunship thruster (80% durable resistance):
    • 80% of the damage comes from the durable stat (40 damage).
    • 20% from ballistic damage (40 damage).
    • Final total: 80 damage.

Pro Tip: This mechanic explains why weapons like the Plasma Purifier and Crossbow are highly effective—they bypass durability entirely by dealing explosive damage.


Explosive Damage & Its Hidden Rules

  • Explosives deal full damage regardless of enemy durability.
  • Blast radius has inner and outer zones:
    • Inner zone = Full damage
    • Outer zone = Gradual falloff to 0 damage
  • Enemies may be immune to explosive damage on certain limbs (e.g., Alpha Commander’s head).
  • Large enemies (Titans, Hulks) take explosive damage across multiple limbs, making AoE weapons more effective.
  • **Going prone in an explosion radius grants a 90% damage reduction.

Staggering Force: What Makes a Weapon Feel “Strong”

All weapons and explosives have a stagger force value, which determines how effectively they disrupt enemy movement.

  • 30+ Stagger Force = Heavy Stagger (completely interrupts enemy attacks)
  • 10–20 Stagger Force = Flinch (can cause enemy hitboxes to jitter, making follow-up shots harder)

Weapons with 30+ Stagger Force (e.g., ARC-2 BlitzerPlasma Purifier) dominate against medium targets like Devastators and Commanders.


Fire & Gas: How They Work

  • Fire: Deals 50 damage per second for 3 seconds (total: 150 damage).
  • Gas: Deals 25 damage per second for 10 seconds (total: 250 damage).
  • Gas causes the Blinded effect, making enemies attack randomly.
  • These effects only damage the main health pool, not limbs.

Demolition Force: What Breaks What?

Weapons and stratagems have a hidden demolition force stat, determining if they can destroy structures.

  • Recoilless Rifle (30 DF) can’t destroy Titan Hulks (40 DF required).
  • 500kg Bomb (50 DF) can’t destroy Gunship Fabricators (needs 60 DF).
  • Hellbomb (60 DF) can destroy everything.

Spread Factor & Damage Falloff

  • Every weapon has spread factor, affecting accuracy.
  • Shotguns & plasma weapons have the highest damage falloff.
  • The Accelerator Rifle (a sniper) suffers 68% damage loss at 100m.

Final Thoughts: Why This Matters

Helldivers 2 relies heavily on player knowledge rather than just skill or gear. Understanding armor penetration, stagger, explosive resistance, and damage falloff is crucial for thriving in high-difficulty missions.

Arrowhead has intentionally kept these mechanics hidden, but this guide gives you the power to master them. Share this knowledge, adapt your strategies, and push the fight for Super Earth to new heights!

For more up-to-date stats, check out the Helldivers 2 Wiki, which compiles all these hidden numbers in one place.

Now go forth, Helldiver—Super Earth depends on you!


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