If you’re playing the demo or early stages of Hyrule Warriors: Age of Calamity and want to stack up rupees fast, now is the time. Rupees may not seem like much at first, but they play a critical role in your long-term efficiency. From buying items to leveling characters, the sooner you stockpile your stash, the easier the game becomes down the line. This guide walks you through the most effective rupee farming method currently available during Chapter One—and yes, it’s efficient enough to clock over 18,000 rupees per hour.
Why You Need Rupees Early
Before jumping into the grind, it’s worth understanding what you’ll actually use rupees for:
- Market Purchases: Standard items that may help with cooking or unlock side quests.
- Weapon Fusion at the Blacksmith: Essential for upgrading and customizing gear.
- Character Leveling: Rather than grinding XP manually, you can pay rupees to level characters up to your current max. For example, if your highest is Level 20, you can bump all others to 20 with rupees.
These three uses alone justify the early grind. The more you collect now, the less you’ll be stuck repeating old missions when the full game unlocks.
The Method – Zalfos Infestation Side Quest
Surprisingly, the most efficient rupee farm isn’t a big story mission. Instead, it’s a side quest that offers better time-to-rupee conversion. The stage in question: Zalfos Infestation.
- Location: Chapter 1 side quest
- Difficulty: Play on Easy to complete it faster (difficulty doesn’t affect rupee payout)
- Rewards: 600 rupees for a sub-two-minute clear
- Clear Time: 50 seconds to 1:20 when mastered
Even with a 40-50 second loading screen between completions, this stage outpaces main missions like Battle of Hyrule Field or Road to the Ancient Lab, which can take 6-10 minutes for 700 rupees.
Step-by-Step Clear Strategy
Here’s how to approach the Zalfos Infestation run for consistent, quick clears:
- Play as Link (or your fastest, highest-damage character). Link’s three Y strikes into an X (Y-Y-Y-X) is perfect for clearing tightly packed enemies.
- First Objective – Defeat 100 Moblins:
- This area is compact, so you can hit multiple enemies at once.
- Use wide-area combos to finish them quickly.
- Second Objective – Take Over the Outpost:
- After 100 kills, a door opens.
- Head inside and reduce the health bar to about two-thirds.
- A big Moblin appears. Use a Remote Bomb to break their guard and combo them into a Weak Point Smash.
- Final Objective – Defeat the Fire Wizzrobe:
- Save your Special Attack for this moment.
- Run directly to the Wizzrobe and activate your special.
- If done correctly, this ends the mission in seconds.
Done cleanly, this entire sequence can be wrapped in around 60 seconds.
Efficiency & Results
- Rupees per Run: 600
- Time per Run: ~2 minutes (including loading screen)
- Rupees per Hour: ~18,000
Additional bonuses include:
- Weapon Drops (2–3 per run)
- Materials (sellable or usable for quests/cooking)
If you choose to sell all your extra loot, you can easily bump your hourly gains by another 100–150 rupees. However, many players choose to keep materials for fusion or future use.
Should You Sell or Fuse?
It depends on your goal:
- If you’re strictly farming rupees → Sell all extra gear.
- If you’re investing in your weapons early → Keep and fuse.
Since this is still just the demo, some may opt to save everything in anticipation of the full game. But if you’re prepping hard, go for max gains and liquidate your excess.
Final Thoughts – Best Demo Farming Route
Until more efficient options arrive in the full version, Zalfos Infestation is the undisputed king of rupee farming in the demo and Chapter One. It’s fast, simple, and effective. Whether you’re trying to gear up, level fast, or just prepare for launch day, this method will save you hours of grind time later.
So grab Link, prep your combos, and get rich the smart way.
Play smarter, not longer—and make every rupee count.




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