In the final piece of this Farthest Frontier guide series, we explore some of the most vital infrastructure components that support your expanding settlement: wagon shops, temporary shelters, work camps, and mines. These systems form the backbone of your late-tier economy and resource logistics, yet they’re often misunderstood or underutilized by new players. This guide breaks down how to use each one effectively, with tips on optimal placement, upgrades, and synergy across your town’s resource network.
Wagon Shops: Speed Up Transport and Logistics
Wagon shops are built under Tier 2 storage buildings and are essential for transporting goods across long distances in your growing town. To build one, you’ll need:
- 35 planks
- 5 stone
- 80 labor units
Once constructed, the shop will create wagons at a cost of 20 planks each. The building starts with one worker by default, which is enough to build one wagon. Adding a second worker allows a second wagon to be produced and managed. Monitoring wagon activity is easy:
- Closed doors: Wagons are out working
- Open doors: Wagons are parked and idle
If your wagons are consistently out (doors closed), it’s a sign you should assign more workers or build another shop. Conversely, if wagons sit idle, you don’t need to expand further.
Temporary Shelters: Essential for Remote Work Efficiency
Temporary shelters provide a place for workers operating in remote areas to rest, eat, and avoid exposure during harsh weather. They’re built under the Housing tab (Tier 2) and cost:
- 20 logs
- 20 labor units
They are ideal for supporting workers stationed far from the main village, such as those in work camps, sandpits, clay pits, and mines (coal, gold, and iron). They also improve worker efficiency and reduce downtime caused by long commutes. For best results:
- Place them slightly away from clay pits, as these negatively impact shelter desirability.
- Pair each shelter with a basic well, so workers don’t rely on wagons for water.
- Food will automatically be delivered via wagons if a storage is connected to your supply chain.
Work Camps: Passive Resource Collection Made Efficient
The work camp is one of the most efficient passive resource-gathering buildings. Found under Tier 2 resources, it gathers:
- Wood
- Stone
Costing 30 labor and 20 logs, it operates within a set radius that can be manually repositioned. For optimal operation:
- Keep the radius close to the camp to avoid excessive travel time.
- Place temporary shelters and wells nearby for support.
- Avoid overlapping multiple camps in one area to maximize resource coverage.
Clay Pits & Sandpits: Specialized Material Harvesters
Also categorized under Tier 2 resources, clay and sandpits are resource-specific gathering stations. They cost:
- 30 labor
- 15 logs
- 10 planks
While clay is crucial for advanced construction and pottery, sand becomes increasingly important later for glass and other refined goods. Like work camps, these benefit heavily from a supporting infrastructure of temporary shelters and water access.
Mines: Deep Resource Extraction for Mid-to-Late Game
Mines allow extraction of iron, coal, and gold—resources essential for tools, weapons, advanced construction, and trade. They each cost:
- 30 labor
- 20 planks
Before building a mine, you’ll need to find a node. Use the F4 key to toggle node visibility:
- First toggle: Hides nodes
- Second toggle: Shows node location
- Third toggle: Displays quantity available
Each resource is color-coded:
- Dark gray: Coal
- Light gray/blue tint: Iron
- Yellow: Gold
Only build the appropriate mine on the corresponding node. For example, a coal mine placed on an iron node won’t function. After placement:
- Add a temporary shelter nearby
- Place a well for sustainability
- For faster resource transfers, build a stockyard adjacent to the mine. This prevents wagons from having to haul everything back to the main town.
Optimizing Your Remote Resource Network
Let’s break down a sample remote mining setup:
- Mine (placed on correct node)
- Temporary Shelter nearby for resting
- Well adjacent to the shelter
- Stockyard at the site to localize storage
This layout dramatically increases productivity by reducing time spent traveling to and from town. It also protects your workforce during extreme conditions and allows your wagon system to operate more efficiently.
Final Thoughts
As you wrap up your progression in Farthest Frontier, integrating wagon shops, shelters, and work camps properly ensures your settlement can handle the complexities of the late game. From speeding up trade routes with wagons, to keeping miners healthy and efficient with remote infrastructure, these systems are foundational to sustained success. Whether you’re harvesting gold or managing the flow of stone, build with intention, and your frontier will thrive well into the future.




Leave a comment