Nero is a powerhouse in Devil May Cry 5, combining speed, precision, and raw power into an aggressive yet stylish combat style. Whether you’re battling through the Bloody Palace or taking on the game’s highest difficulties like Dante Must Die and Hell and Hell, having a reliable set of bread-and-butter combos can make all the difference. This guide will break down some essential combos for Nero, including his infinite combo and specific variations tailored to different enemy classes.
Before diving into the combos, this guide assumes you have a basic understanding of jump cancels—a fundamental skill that allows Nero to maintain air combos and extend his attacks indefinitely. If you’re unfamiliar with jump cancels, consider checking out detailed tutorials available online to sharpen your technique.
1. Nero’s Infinite Combo
One of Nero’s most effective tools is his infinite aerial combo, a technique that allows him to continuously juggle enemies while dealing massive damage and building his style meter. Mastering this technique is essential, especially for harder difficulties.
How to Perform Nero’s Infinite Combo:
- Use the first slash of Nero’s Aerial Rave
- Perform an Exceed charge (it doesn’t matter if it’s a full charge or just a single level)
- Use Double Down
- Jump cancel the Double Down
- Repeat the sequence
This infinite combo works on most enemy types, including some of the heavier enemies in the game. It is especially useful in Bloody Palace, where maximizing style rank and damage output is critical.
2. Nero’s Bread-and-Butter Combo (General Use)
This is a simple yet effective all-purpose combo that incorporates a variety of Nero’s moves, ensuring you build style points while maintaining offensive pressure.
How to Perform the Bread-and-Butter Combo:
- Initiate the combo with either Air Snatch or High Roller to launch an enemy
- Follow up with Roulette Spin
- Try to get an Exceed charge mid-combo
- Use Snatch to pull the enemy back
- Perform Double Down and jump cancel
- Shoot with Color Up for additional damage
- Use Caliber and jump cancel it into another air shot
- Snatch the enemy back again
- Use Payline and jump cancel into Buster
- When the enemy is knocked down, Snatch them back up and repeat the sequence
This combo is highly effective against most enemies in the game, making it an essential tool for any Nero player.
3. Special Class Combo (For Unique Enemy Types)
Certain enemies in Devil May Cry 5 belong to a category where specific moves can interrupt your combos. For example, some enemies are resistant to Caliber or Charge Shot, meaning they will get knocked back, effectively breaking your combo. These enemies require a modified approach.
How to Perform the Special Class Combo:
- Begin with Payline and jump cancel into Buster
- Optionally, use a double jump to gain additional height
- Use Snatch to pull the enemy back
- Perform three reps of Nero’s infinite combo
- Follow up with Roulette Spin
- Jump cancel forward into aerial shooting
- Set up Payline, jump cancel into Buster
- When the enemy is knocked down, Snatch them back up
- Add two more reps of the infinite combo
- X Roulette Spin into another jump cancel
- Finish with another Payline into Buster for maximum damage
This combo avoids using moves that would disrupt the enemy’s position while ensuring high style ranking and damage output.
4. Heavy Class Combo (For Large Enemies & Bosses)
Fighting heavier enemies presents unique challenges, as launching them is often difficult or impossible. Additionally, Snatch cannot always be used to reposition them once they’ve been knocked down. This requires a different approachfocused on maintaining damage without dropping the enemy prematurely.
How to Perform the Heavy Class Combo:
- Open with Color Up for a charged shot
- Follow up with Payline for a strong opener
- Use Roulette Spin for aerial mobility
- Perform Double Down for extra damage
- If applicable, weave in the infinite combo to maintain aerial control
This sequence ensures consistent damage while keeping the enemy within range for additional attacks. Since Bustercannot reliably reset them mid-air, be mindful of when and how you execute it.
5. Customizing Your Combos to Your Playstyle
One of the best things about Nero’s move set is its flexibility. The combos listed above are simply foundations—once you’re comfortable with them, you can start interchanging moves to fit your personal style. Here are a few ideas to help you mix things up:
- Experiment with different Devil Breakers (Overture, Punchline, etc.) to add variety
- Incorporate taunts, especially air taunts, to increase your style meter
- Use Exceed more aggressively for enhanced attack damage
- Learn jump cancel variations to fine-tune your aerial combos
By personalizing your combos, you’ll create a playstyle unique to you, allowing for better execution and higher style rankings.
Final Thoughts
Mastering Nero’s combos in Devil May Cry 5 is an ongoing process, but these essential sequences will give you a solid foundation to work from. The infinite combo is a game-changer, especially on higher difficulties, while the bread-and-butter combos help you maintain control and build style efficiently. Whether you’re facing standard enemies or heavier foes, adapting your approach and incorporating jump cancels will take your gameplay to the next level.
So get in the Void training mode, start practicing, and most importantly—have fun tearing through demons with style!




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