Vergil’s Beowulf in Devil May Cry 5 is a set of demonic gauntlets and greaves that offer some of the highest burst damage in his arsenal. This guide covers Beowulf’s movesetadvanced techniques, and Sin Devil Trigger variationsto help you maximize your damage output and efficiency.


1. Understanding Beowulf’s Moveset

Basic Ground Combos

✅ Standard Combo A – A three-hit sequence that ends in a roundhouse kick.
✅ Standard Combo B – A delayed two-hit opener, followed by another set of strikes.

Tip: You can charge any hit in a combo for increased damage and stagger.


2. Beowulf’s Charge Mechanic

Beowulf has three charge levels that increase damage, hit stun, and visual effects:

  • Level 1 Charge: A minor power boost.
  • Level 2 Charge: Produces shockwaves and stronger stagger.
  • Level 3 Charge: Requires full Concentration (Motivation) Gauge—causes huge damage and extended knockback.

Example: Rising Dragon (Beowulf Uppercut)

  • No Charge: A simple uppercut.
  • Level 1 Charge: A Shoryuken-style uppercut.
  • Level 2 Charge: Higher launch with more power.
  • Level 3 Charge: The highest-damaging uppercut—devastating against bosses.

Tip: Level 3 Charges destroy bosses, but leave you open to attacks. Use Summoned Swords or Heavy Rain Swords to freeze enemies in place.


3. Special Moves & Utility

Lunar Phase (Forward + Melee)

  • A spinning kick attack that can be performed both on the ground and in the air.
  • Can be teleported out of to loop attacks.
  • Ground version causes a ground bounce, allowing for continued combos.

Kick 13 (Back-Forward + Melee)

  • A rapid series of kicks (classic move from DMC3’s Ifrit).
  • Can be followed by Rising Sun if you hold the melee button.
  • High DPS tool, great for breaking enemy guard.

Flash (Jump Attack)

  • Vergil’s entire body becomes a hitbox, useful for parrying attacks.
  • Jump-cancelable, allowing quick resets.

Tip: Jumping has invincibility frames—use Flash to parry while avoiding attacks.


4. Beowulf in Sin Devil Trigger (SDT)

Vergil’s Sin Devil Trigger (SDT) modifies Beowulf’s combos, making them even stronger.

Enhanced Ground Combos

✅ SDT Combo A: Finishes with a wider-reaching roundhouse kick.
✅ SDT Combo B: Finishes with a Tetsuzanko shoulder check, dealing immense damage.

Ultimate Move: Hell on Earth (Forward + Melee + Trick Button)

  • Vergil charges a nuclear punch, unleashing a massive explosion.
  • Can launch bosses into the air.
  • Requires either Sin Devil Trigger or a full SDT bar + Level 2 Concentration.

Tip: Hell on Earth is one of Vergil’s strongest tools—use it for boss-killing burst damage.


5. Advanced Techniques & Combos

✅ Summoned Swords + Heavy Rain Swords – Freezes enemies mid-air, allowing free charge time.
✅ Jump Cancels on Starfall (Dive Kick) – Infinite juggle potential if timed correctly.
✅ Teleport Cancels on Lunar Phase – Keeps air combos going indefinitely.
✅ Beowulf SDT Finisher + Judgment Cut End – Massive burst damage combo.

Final Tip: Beowulf is high-risk, high-reward—mastering charge timing is key to dealing maximum damage.


6. Summary of Key Strategies

✅ Use Charged Attacks – Level 3 Charges decimate enemies but require proper setup.
✅ Freeze Enemies with Summoned Swords – Gives time to fully charge Beowulf strikes.
✅ Teleport Cancel Lunar Phase – Extends air combos infinitely.
✅ Utilize Sin Devil Trigger for Extended Beowulf Combos.
✅ Finish Bosses with Hell on Earth – One of the strongest burst attacks in the game.

By mastering these techniques, you’ll unleash Vergil’s full potential with Beowulf, crushing enemies in Devil May Cry 5with unmatched style and power!


Discover more from My Gaming Tutorials

Subscribe to get the latest posts sent to your email.

Leave a comment

Trending