This guide breaks down everything you need to know to play Orb effectively in Brawlhalla, from basic attacks to optimal punishes. Whether you’re just learning or aiming for Diamond, this guide will cover fundamentals, combos, and advanced techniques.


Neutral Game Overview:

Orb is a heavily diagonal weapon. It lacks far-reaching horizontal tools but excels in angled control, tight strings, and neutral wins. Here’s what to know:

  • Neutral Light (nLight): Anti-stack option. Can lead into situational follow-ups like nLight > Side Light (not true).
  • Down Light (dLight): The primary combo starter. Great anti-air tool. Quick, hard to punish, and doesn’t land you on the ground.
  • Side Light (sLight): Another essential combo starter. Low-swinging and effective in grounded neutral. GC (gravity cancel) sLight is great for punishing jumps.

Aerial Attacks:

  • Neutral Air (nAir): Diagonal anti-air. Begins strings like nAir > sAir. Good for spacing, juggling, or stage control.
  • Side Air (sAir): Main kill option. Horizontal launch. Can true combo into nLight at low health.
  • Down Air (dAir): Versatile and directional. Use for retreating, baiting, or initiating edgeguard setups.
  • Recovery: Highly steerable. Great for killing or recovering. Can be reversed for trickier follow-ups.
  • Ground Pound: Slower but strong vertical spike. Can delay movement when used.

Essential Combos:

  • sLight > dLight (True): Your go-to damage builder.
    • From there: dLight > nAir > sAir (tight string, not true)
  • dLight > nAir (True): Another core string. Builds damage.
  • dLight > sAir (True at high HP): Your late-health kill confirm.
  • sLight > sAir (True at red HP): Best kill combo for consistency.
  • GC sLight > sAir: High coverage. Great out-of-neutral punish.

Advanced Damage Combo (No Dodge):

  • GC sLight > nAir > jump sAir: Optimal punish for no-Dodge situations.
    • Can be unjumpable if executed frame-perfect.
    • Used by top players like Radish to secure heavy punishes.

Key Notes:

  • Orb thrives in neutral but isn’t string-heavy.
  • Focus on punishing jump patterns and baiting dodges.
  • The weapon relies more on positioning, resets, and calculated punishes.

Mastering these tools and strings will make your Orb gameplay clean, consistent, and competitive—even at high levels. Keep practicing spacing, and know when to go for your kill confirms.


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