If you’re hard stuck, missing attacks, or unsure why your accuracy is so low, this guide is for you. Many players are told to “approach with movement, not attacks,” but this is rarely explained clearly. Here’s a breakdown of what that actually means and how to execute it properly.

What is Approaching?

Approaching is the act of closing the distance between you and your opponent to attack. There are two types:

  • Approaching with Attacks (One-step): Attacking while moving, like dash attacks or aerials that carry your hurtbox forward. These are risky and predictable.
  • Approaching with Movement (Three-step): 1) Space yourself correctly, 2) Choose your movement based on your goal (bait or attack), 3) THEN attack. This is safer and more reliable.

Step 1: Spacing

You must begin your approach from an ideal position: close enough to threaten your opponent, but outside their attack range. Maintain this space carefully:

  • If you’re too far: close the distance safely.
  • If you’re too close: back off or reposition to reestablish optimal spacing.

Spacing is difficult at first, but mastering it yields massive improvements in accuracy and win rate.


Step 2: Purposeful Movement

You need a reason to approach. The two main goals are:

A. Baiting (Recommended)

Apply pressure, trigger a reaction, then punish. Best movement options for baiting:

  1. Empty Hops: Threaten an aerial or landing to bait a reaction.
  2. Landing Dashes: Dash jump fast fall into a dash on landing — quick repositioning.
  3. Jump Dodges: Safely enter your opponent’s zone and punish whiffs.
  4. Dash Dancing: Grounded in-and-out feints.
  5. Dash Cancels: Fake an approach, cancel the dash.

B. Attacking Safely

When you’re ready to go in, use these movement tools:

  1. Dash Dodges: Safely pass through threat zones.
  2. Dash Jumps: Engage from 45° angles (good against grounded weapons).
  3. Dash Attacks: Extend reach when a direct attack is almost in range.

Step 3: Attacking (Contextual by Weapon)

Every weapon has blind spots (dead zones) and strengths. Choose approach angles that avoid those strengths.

Weapons Weak to 45° Angle:

  • Best Tools: Close empty hops, jump dodges
  • Weapons: Lance, Blasters, Hammer, Boots, Sword, Greatsword

Weapons Weak to Straight Above:

  • Best Tools: Dash jumps, spot dodges, jump dodges
  • Weapons: Scythe, Orb, Blasters, Cannon, Boots, Hammer

Weapons Weak to 30° Angles:

  • Best Tools: Far empty hops, dash dancing, landing dashes
  • Weapons: Greatsword, Scythe, Bow, Blasters, Sword

Weapons with Full Coverage:

  • Best Tools: Dash dancing, dash dodges, landing dashes, dash cancels
  • Weapons: Axe, Katars, Gauntlets, Spear, Sword

For these, baiting is essential as you can’t safely approach.


Final Notes:

  • Expect a dip in ELO when learning new movement options.
  • Stick with it for 2-3 weeks and you’ll see massive improvement.
  • Mix and alternate movements to remain unpredictable.

If this guide helped, drop a like, share it (copy the link), and leave a comment on what guide you want next. Good luck and enjoy gaining all that ELO!


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