This guide breaks down all the true combos in Brawlhalla for every weapon, including unarmed. A true combo is a sequence of attacks that cannot be dodged if executed correctly. Below is a categorized list of true combos by weapon:
Axe
- Side Light > Neutral Air
- Side Light > Down Light
- Side Light (stacked) > Down Air
- Stacked Down Air > Down Light
- Low health: Neutral Air > Down Light
- Edge setups: Recovery > Neutral Light, Recovery > Down Light
Boots
- Down Light > Side Air (active input, can be reversed)
- Down Light > Neutral Air
- Down Light > Recovery
- Down Light > Down Air
- Down Light > Ground Pound
- Down Light > GC Side Light
- Down Light (active input) > Neutral Light / Side Light
Blasters
- Down Light > Side Light / Side Air / Down Air / Neutral Light (low health)
- Down Light > Reverse Neutral Air (buffer jump)
- Down Light > GC version of above for easier input
- Down Light > Recovery (buffer jump at low HP, dash jump at high HP)
- GC Down Light (stack hit) > Recovery
- Down Air > Side Air (higher damage)
- Side Air > Neutral Light
- Side Air > Down Light > Side Light / Recovery
- Down Light > Side Light > Chase Dodge > Reverse Neutral Air
- GC Down Light (late hit) > Side Air > Neutral Light
- Side Air > Side Light (true on 9 dex)
Bow
- Down Light > Neutral Light / Neutral Air / Side Air / Recovery / Down Air
- Side Light > Neutral Light / GC Neutral Air
- Requires 6 dex: Down Light > Ground Pound, Side Light > Down Air, Grounded Down Air > Side Light, Aerial Down Air > Neutral Light
- Side Air > Side Light / Neutral Light
- Down Light > Down Air > Neutral Light
Cannon
- Down Light > Down Air / Side Air / Neutral Air / GC Neutral Light
- Side Air > Side Light (true ~50 damage)
- GC Down Light > Side Air > Down Air (true ~50 damage)
- GC Down Light > Side Air > Recovery (true ~70 damage)
Gauntlets
- Down Light > Neutral Light / Dash Jump Down Air / Side Light / Neutral Air (buffer jump) / Recovery (buffer jump)
- GC Down Light > Side Air
- Neutral Air > GC Neutral Light
Greatsword
- True bridges: Side Light > Down Light / Neutral Light, Neutral Light > Down Light / Side Light
- Finisher: Down Light Bridge > Side Light / Neutral Light / Down Light
- Down Air > Side / Neutral / Down Light
- Low health: Side Air > Side / Down Light
- Down Air > Neutral Air
- Side Light > Down Light Bridge > Down Light Finisher (3-piece, inconsistent)
Hammer
- Down Light > Side Light / Down Air / Side Air / GC Neutral Air / Recovery (buffer jump)
- GC Down Light > Neutral Light
- Low health: Down Air > Neutral Air / Recovery
- Side Air > Neutral Light (needs 4 dex)
- Neutral Light > Side Light (needs 5 dex)
- Down Light > Recovery > Neutral Air (~180 damage)
- 9 dex: Side Light > Neutral Light, Down Light > Side Light > Neutral Light, Side Air > Down Light > Side Light > Neutral Light
Katars
- Side Light > Neutral Light / Down Light
- Neutral Air > Neutral Light / Down Light
- Ground Pound > Recovery / Jump Down Air / GC Down Light / GC Neutral Light
- 9 dex: Neutral Air > Side Light > Neutral / Down Light
Lance
- Side Light > Down Air / Neutral Air
- Low health: Down Air > Down Light / Neutral Light
- Side Air > Neutral Light / Down Light (low health)
- Neutral Air (back hit) > Down Air
- 9 dex: Down Light > Neutral Light, Neutral Light > Dash Down Light, Down Air > Down Light > Neutral Light, Side Air > Down Light > Neutral Light
Orb
- Side Light > Side Air / Down Light / Chase Dodge Neutral Air / Neutral Light (low HP)
- Side Air > Neutral Light (low HP)
- Down Air > Neutral Light / Side Light > Side Air (low HP)
- Down Light > Neutral Air / GC Neutral Light / Side Air (~100 damage)
- 3-piece: Down Light > GC Side Light > Side / Neutral Air
- Stacked Neutral Light > Side Light > Side Air (low HP)
Scythe
- Neutral Air > Side Air (low HP, 7 dex)
- Edge: Neutral Light > Neutral Air
- Recovery > Side Light / Neutral Light
- Down Air > Side Light (~120 damage), Down Light (~140 damage)
Spear
- Down Light > Side Air / Neutral Air / Recovery
- Neutral Air > GC Neutral Light
- Side Air > Neutral Light (low HP, 6 dex)
- Neutral Air > Jump Down Air (8 dex)
Sword
- Down Light > Side Air / Neutral Air / Down Air / Recovery
- Down Light > GC Neutral Light / GC Side Light
- Down Air / Ground Pound > GC Neutral Light
- Side Air (last hit) > Neutral Light (low HP, 7 dex)
- Down Light > Ground Pound > Neutral Light (6 dex)
Unarmed
- Down Light > Ground Pound / Neutral Air / Side Air / Down Air / Recovery / GC Side Light / GC Neutral Light
- Stacked Side Light > Neutral Light (low HP)
- Down Light > GC Neutral Sig / GC Down Sig (kill options)
- 3-piece: Down Light > GC Down Light > Ground Pound / Neutral Air / Side Air / Recovery
- 4-piece: Down Light > GC Down Light > Down Air > Neutral Light (9 dex)
That concludes the full list of true combos per weapon in Brawlhalla. Mastering these can significantly improve your efficiency and damage consistency in matches.




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