This guide breaks down all the true combos in Brawlhalla for every weapon, including unarmed. A true combo is a sequence of attacks that cannot be dodged if executed correctly. Below is a categorized list of true combos by weapon:


Axe

  • Side Light > Neutral Air
  • Side Light > Down Light
  • Side Light (stacked) > Down Air
  • Stacked Down Air > Down Light
  • Low health: Neutral Air > Down Light
  • Edge setups: Recovery > Neutral Light, Recovery > Down Light

Boots

  • Down Light > Side Air (active input, can be reversed)
  • Down Light > Neutral Air
  • Down Light > Recovery
  • Down Light > Down Air
  • Down Light > Ground Pound
  • Down Light > GC Side Light
  • Down Light (active input) > Neutral Light / Side Light

Blasters

  • Down Light > Side Light / Side Air / Down Air / Neutral Light (low health)
  • Down Light > Reverse Neutral Air (buffer jump)
  • Down Light > GC version of above for easier input
  • Down Light > Recovery (buffer jump at low HP, dash jump at high HP)
  • GC Down Light (stack hit) > Recovery
  • Down Air > Side Air (higher damage)
  • Side Air > Neutral Light
  • Side Air > Down Light > Side Light / Recovery
  • Down Light > Side Light > Chase Dodge > Reverse Neutral Air
  • GC Down Light (late hit) > Side Air > Neutral Light
  • Side Air > Side Light (true on 9 dex)

Bow

  • Down Light > Neutral Light / Neutral Air / Side Air / Recovery / Down Air
  • Side Light > Neutral Light / GC Neutral Air
  • Requires 6 dex: Down Light > Ground Pound, Side Light > Down Air, Grounded Down Air > Side Light, Aerial Down Air > Neutral Light
  • Side Air > Side Light / Neutral Light
  • Down Light > Down Air > Neutral Light

Cannon

  • Down Light > Down Air / Side Air / Neutral Air / GC Neutral Light
  • Side Air > Side Light (true ~50 damage)
  • GC Down Light > Side Air > Down Air (true ~50 damage)
  • GC Down Light > Side Air > Recovery (true ~70 damage)

Gauntlets

  • Down Light > Neutral Light / Dash Jump Down Air / Side Light / Neutral Air (buffer jump) / Recovery (buffer jump)
  • GC Down Light > Side Air
  • Neutral Air > GC Neutral Light

Greatsword

  • True bridges: Side Light > Down Light / Neutral Light, Neutral Light > Down Light / Side Light
  • Finisher: Down Light Bridge > Side Light / Neutral Light / Down Light
  • Down Air > Side / Neutral / Down Light
  • Low health: Side Air > Side / Down Light
  • Down Air > Neutral Air
  • Side Light > Down Light Bridge > Down Light Finisher (3-piece, inconsistent)

Hammer

  • Down Light > Side Light / Down Air / Side Air / GC Neutral Air / Recovery (buffer jump)
  • GC Down Light > Neutral Light
  • Low health: Down Air > Neutral Air / Recovery
  • Side Air > Neutral Light (needs 4 dex)
  • Neutral Light > Side Light (needs 5 dex)
  • Down Light > Recovery > Neutral Air (~180 damage)
  • 9 dex: Side Light > Neutral Light, Down Light > Side Light > Neutral Light, Side Air > Down Light > Side Light > Neutral Light

Katars

  • Side Light > Neutral Light / Down Light
  • Neutral Air > Neutral Light / Down Light
  • Ground Pound > Recovery / Jump Down Air / GC Down Light / GC Neutral Light
  • 9 dex: Neutral Air > Side Light > Neutral / Down Light

Lance

  • Side Light > Down Air / Neutral Air
  • Low health: Down Air > Down Light / Neutral Light
  • Side Air > Neutral Light / Down Light (low health)
  • Neutral Air (back hit) > Down Air
  • 9 dex: Down Light > Neutral Light, Neutral Light > Dash Down Light, Down Air > Down Light > Neutral Light, Side Air > Down Light > Neutral Light

Orb

  • Side Light > Side Air / Down Light / Chase Dodge Neutral Air / Neutral Light (low HP)
  • Side Air > Neutral Light (low HP)
  • Down Air > Neutral Light / Side Light > Side Air (low HP)
  • Down Light > Neutral Air / GC Neutral Light / Side Air (~100 damage)
  • 3-piece: Down Light > GC Side Light > Side / Neutral Air
  • Stacked Neutral Light > Side Light > Side Air (low HP)

Scythe

  • Neutral Air > Side Air (low HP, 7 dex)
  • Edge: Neutral Light > Neutral Air
  • Recovery > Side Light / Neutral Light
  • Down Air > Side Light (~120 damage), Down Light (~140 damage)

Spear

  • Down Light > Side Air / Neutral Air / Recovery
  • Neutral Air > GC Neutral Light
  • Side Air > Neutral Light (low HP, 6 dex)
  • Neutral Air > Jump Down Air (8 dex)

Sword

  • Down Light > Side Air / Neutral Air / Down Air / Recovery
  • Down Light > GC Neutral Light / GC Side Light
  • Down Air / Ground Pound > GC Neutral Light
  • Side Air (last hit) > Neutral Light (low HP, 7 dex)
  • Down Light > Ground Pound > Neutral Light (6 dex)

Unarmed

  • Down Light > Ground Pound / Neutral Air / Side Air / Down Air / Recovery / GC Side Light / GC Neutral Light
  • Stacked Side Light > Neutral Light (low HP)
  • Down Light > GC Neutral Sig / GC Down Sig (kill options)
  • 3-piece: Down Light > GC Down Light > Ground Pound / Neutral Air / Side Air / Recovery
  • 4-piece: Down Light > GC Down Light > Down Air > Neutral Light (9 dex)

That concludes the full list of true combos per weapon in Brawlhalla. Mastering these can significantly improve your efficiency and damage consistency in matches.


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