Welcome to the ultimate beginner-friendly guide for learning how to land knockouts (KOs) with every weapon in Brawlhalla. While every weapon has its nuances, this guide focuses on reliable and fundamental KO options that you can start practicing today. Let’s dive in.


Sword

  • Primary KO Combo: Down Light → Jump Recovery
    • Jumping raises you toward the ceiling KO box for early knockouts.
    • Avoid jumping if you hit the down light from below — you may overshoot.
  • Alternative KO: Down Light → Side Air
    • Use when you’re closer to the side blast zone.
  • Advanced Option: On dodge reads, characters like Jhala or Jiro can use sigs after a down light.

Blasters

  • Primary KO Combo: Down Light → Dash Jump Recovery
    • Use diagonal chase dodge input to trigger a dash.
    • Release downward input quickly or you’ll trigger a ground pound.
  • Alternative KO: Close range → Chase Dodge Recovery
  • Other Tools: Down Light → Side Air (situational) or Grounded Recovery
  • General: Side Air is a powerful neutral option with great edge coverage.

Lance

  • No True KO Combo, but:
    • Side Light → Side Air works as a string.
    • Jump Side Airs and Reverse Jump Sairs near stage are your bread and butter.
    • Down Light → Jump Recovery/Sair on dodge reads.

Spear

  • True Aerial Combos: Down Light → Recovery / Down Light → Side Air
  • Strings: Side Light → Side Air (dodgeable)
  • Neutral: Grounded KO tools are limited; focus on aerial confirms.

Hammer

  • Primary KO Combo: Down Light → Jump Side Air
    • Press jump, forward, and attack together to simplify execution.
  • Other Options: Down Light → Jump Nair (stacked/vertical), Down Light → NSig (character-specific)

Katars

  • No True KO Combo:
    • On dodge read: NLight → Jump Recovery
    • Down Light → Recovery (only works based on spacing)
  • Offstage is Key: Edgeguard aggressively.
  • Grounded Recovery: Tricky but potent when spaced correctly.

Axe

  • Potential Combo: Side Light → Side Air (only true on late hitboxes)
  • Most Reliable: Raw Side Air or Neutral Light
  • Tip: Know when Side Light → Side Air is true based on spacing and hit timing.

Bow

  • Primary KO Combo: Down Light → Jump Recovery
    • If too close, use Jump Nair instead.
  • Offstage Focus: Use downward-hitting aerials for early gimp KOs.

Gauntlets

  • Strings:
    • Side Light → Recovery (not true, but highly reliable)
    • Down Light → Dash Jump Side Air (spacing-based)
    • Down Light → Side Light → Recovery (dodgable)
  • Offstage: High KO potential. Learn edgeguards.
  • Raw Recovery: Nerfed hitbox but still a useful anti-air.

Scythe

  • Combo Starters:
    • NLight / Side Light / Down Light → Side Air or Recovery (strings)
  • Offstage Focus: Pull opponents out of jumps, steal options.
  • Inconsistent On-Stage KO Options: Takes strong positioning and reads.

Cannon

  • KO Combo: Down Light → Jump Nair
    • If hit low, use Falling Nair or Chase Dodge Nair.
  • Notes:
    • High skill ceiling for positioning-based KO confirms.
    • Great vertical KO power once spacing is mastered.

Orb

  • Primary KO Combo: Side Light → Jump Side Air
    • Tight input window; practice input buffering or chord jump+attack+direction.
  • Niche Option: Down Light → Side Air (only when grounded opponent is hit on the lower frame)

Greatsword

  • KO Starters: Side Light / NLight → Down Light (sliding bridge)
  • Follow-ups: Into Side Light / NLight / Down Light (finishers)
    • String depends on opponent DI and dodge state.
  • Quick Finish: GC Light Attacks = Finisher versions (weaker, but viable)
  • Raw Recovery: Powerful KO tool with huge force. Don’t ignore it.

Conclusion

Learning to KO efficiently with each weapon is one of the fastest ways to win more games. If you’re just getting started, don’t worry about memorizing every string. Pick your weapon, practice 1–2 core KO tools in training mode, and build from there. The more you understand your own tools, the better you’ll control the game.

Now get into the lab, practice your confirms — and start closing out those stocks!


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