Welcome to The Escapists 2! In this introductory walkthrough, we follow the story of Robinson—an inmate who decided enough was enough and set off on a daring escape. For new players just getting started, this tutorial level does more than introduce the mechanics—it builds a cinematic and immersive taste of what’s to come. Here’s a complete breakdown of the sequence, decisions, and gameplay elements you’ll experience during this cleverly designed escape mission.
From Wake-Up Call to Weapon Crafting
Robinson’s tale begins like any other day—waking up in his cell with a mission in mind: freedom. As the player, your first task is to head to the desk and loot the available items. You’ll find salt and soap, and right away, you’re introduced to crafting mechanics. Combining these yields a basic but effective weapon: the classic sock mace. This first step introduces players to both resource scavenging and crafting logic, essential skills for any aspiring escape artist.
It’s worth pausing here to note how quickly the game immerses you—not with a wall of text, but with an active, engaging step-by-step narrative. You’re not just learning controls; you’re learning how to think like an inmate with a plan.
Navigating Roll Call and Cell Shakedowns
Next, you’re guided to roll call, one of the daily routines in The Escapists 2. While this might seem like a minor task, it’s an important part of prison life—missing roll call raises your heat and can cause a lockdown. It’s also where you’ll hear announcements like cell shakedown warnings, something to pay attention to if you’re storing contraband.
The tutorial doesn’t linger, though—it quickly picks up momentum with your first real confrontation: taking down Chuck. With your newly crafted sock mace in hand, you knock him unconscious and loot a key from his body. This is your first taste of targeted takedowns, looting, and the importance of having a plan ready before acting.
Pickaxes and Bedsheets: The First Steps to Freedom
Using the key, you head into the evidence room and claim a pickaxe—your first real tool for escape. Before long, you’re taught how to improvise concealment with a bedsheet, hanging it over the cell door to hide your suspicious wall-chipping activities.
This sequence is both functional and thematic—it teaches the practical gameplay mechanic of hiding actions from guards, while also reinforcing the mindset of resourcefulness. You don’t need a perfect plan; you need to work with what’s available and adapt.
Eating for Energy and Timing Your Escape
After the first wall section is broken down, you’re reminded to keep your energy up by grabbing food during lunchtime. It’s a clever way of showing how energy management plays a role in longer escape sequences. The game subtly trains you to think ahead—don’t get caught hungry midway through digging your tunnel or cutting your way out.
Once you’ve eaten, it’s back to chipping away at more walls. The green arrow continues to guide your path, and this tool serves new players well in establishing the right progression during tutorial phases.
High Vent Tactics and Desk Mechanics
Next, you’re introduced to vertical traversal. After gathering tools from a maintenance desk, you learn to place a desk beneath a ceiling vent and climb onto it. With cutters equipped and stamina replenished via an adrenaline shot, it’s time to slice your way into the duct system.
This marks a turning point—the escape is no longer about breaking walls but climbing and crawling. You maneuver through the vents, discovering how elevation and stealth are just as crucial as raw damage and brute force.
Final Dig and Breaking Through
Eventually, you drop into another room where panic sets in. A detective or officer seems to be waiting just beyond, and the lights flicker—pressure mounts. Here you’re handed a shovel and prompted to dig, block by block, beneath a doorway. It’s not immediate or clean. It’s gritty. Manual. Real.
The final challenge involves using the cutters once more, slicing through a final fence. And then—freedom. The escape sequence ends with Robinson slipping away while a lawman watches from behind a police car. The pacing of this moment hits just right—it’s both climactic and cinematic.
A Smooth Tutorial with Layers of Strategy
This tutorial isn’t just a sequence of tasks—it’s a tightly written escape story that also functions as a training ground. You learn:
- Crafting basics (sock mace, weapon logic)
- Routine navigation (roll call, meals)
- Combat and looting
- Concealment (bedsheets)
- Energy management (eating, adrenaline shots)
- Vertical and horizontal escapes (vents and digging)
- Real-time stress scenarios (guards nearby, timed events)
Most importantly, it shows you the power of combining tools, awareness, and timing. Every mechanic presented here returns later with greater complexity, but the foundation laid is both intuitive and fun.
Closing Thoughts
The Robinson escape sequence in The Escapists 2 is a masterclass in interactive tutorials. It blends humor, tension, and education into a single playable prologue that sets the tone for everything that follows. If you’re just starting the game, this mission isn’t just a tutorial—it’s your first heist.
Whether you’re new or returning to the series, this is the perfect way to dive into the chaos, planning, and satisfaction of a well-executed escape. Get ready—because your next prison break is only going to get trickier from here.




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