Teardown Part 2 kicks off with a bang — literally — with this first proper heist mission on a brand new map. With eight total targets (including two secondary ones), this level delivers the classic Teardown formula: break in, hack, haul, and escape — all while leaving a trail of debris in your wake.

While this wasn’t a pristine run, it came together on the first successful go, and that’s what Teardown is all about: chaos, problem solving, and creativity. Here’s how the mission was broken down.


1. Starting Point & Route Overview

The route begins at the Boon Restaurant (upper right on the map) and loops clockwise. From a hack near the Jeep, the run immediately sends you flying toward a pink Lambo, then follows a destructible-heavy path across multiple targets, finishing back near your starting zone.

Despite the rough layout, this route allowed for a full run with about 10 seconds to spare.


2. Vehicle Setup: Jeep + Pink Lambo

  • The Jeep was salvaged from nearby and used for a short boost in the first few seconds. It’s decent at acceleration but optional.
  • The pink Lamborghini (found near the Lambo icon on the map) was positioned as the workhorse.
    • Used to ram into a storefront, which was pre-cleared with pipe bombs and some shotgun blasts.
    • Leaf blower was key for cleaning debris and ensuring a smooth jump.

3. Interior Plank Routing and Target Collection

Inside the mall-like interior:

  • The Lambo smashes through a wall directly into a target pickup zone.
  • From there:
    • A hole in the ceiling was cleared.
    • A plank goes over the escalator.
    • The walkway was slightly edited to allow easier movement.

Escalating to upper levels:

  • One target was dangling originally, but instead of dropping from above, it was repositioned within reach.
  • Several rooms were blown open with bombs, turning the once compartmentalized building into a rapid sprint zone.
  • Planks were used for quick vertical ascension.

4. Chaos in the Middle – Controlled Demolition

As the run progresses:

  • Multiple walls and ceilings are destroyed.
  • A shotgun was used where available; once out of shells, the rocket launcher finished the job.
  • Debris was kept to a minimum where possible — but some rooms were pure chaos.

This part of the route featured creative repurposing:

  • Sofas used as jump-offs.
  • Partial floors blown out and repositioned targets dragged into optimal spots.

5. Final Targets and Escape

  • One target is reached after dropping through a plank pathway.
  • Another sits inside a room that was heavily bombed out and left open.
  • Final leg is a sprint through the corridor toward the Escape Vehicle.

Despite the carnage, the loop is tight. Once rehearsed, the run can be done with 10+ seconds remaining, which is comfortable by Teardown standards.


6. Live Run Summary

The run goes:

  1. Hack container, jump into Jeep.
  2. Speed to Lambo.
  3. Smash storefront, grab target.
  4. Use planks over escalator.
  5. Scale rooms via holes and debris.
  6. Drop and collect in sequence.
  7. Loop back via customized hallways.
  8. Grab final targets and reach the van.

Final Notes

  • Leaf blower is a godsend — use it to clear clutter fast.
  • Quick save just before the run starts.
  • Optimize jump angles by making plank bottoms wider.
  • You can do some actions faster (like climbing instead of dropping) — but it’s not essential.

This is a classic Teardown mission: messy, dynamic, and deeply satisfying when it works. First time through, it took around 41 minutes including planning and messing about, but now it runs smooth.

Have fun, and remember — if it works, it doesn’t have to be pretty!


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