The BlueTide Computers mission might initially overwhelm you with its sheer size and separation between objectives. The map looks vast and disconnected, and at first glance, it can seem nearly impossible to chain together a successful run under time pressure. But with the right prep and creative use of planks and demolition, this turns into one of the most satisfying heists in Teardown.

Here’s a detailed breakdown of the strategy that can get you through this mission with time to spare — no mods or tricks, just clean execution and some thoughtful setup.


1. Initial Plank Bridge and Starting Point

Begin by breaking down the railings from your starting platform and placing planks over to the wall across from you. Blast a hole in the wall in line with the lamppost, and build planks around and across it. You can use the lamppost as a stepping point and extend supports to create a quick route.

Before placing the final route planks:

  • Blow a hole in the wall where you’ll later exit.
  • Be careful not to blow up the target box.

This section will lead you quickly to the next major warehouse structure.


2. Warehouse Interior and Server Objective

Inside the warehouse, the target box is beneath the stairs. The server room is above. Use pipe bombs to carefully blast open the roof above the server and pull the box into reach.

  • Position the server on a ledge for easy pickup during the run.
  • Use planks to reach the upper room efficiently.

Make sure this section has a fast jump-in/jump-out setup. Planks again will be your best tool.


3. Speedboat Setup

You’ll need to bring a speedboat from the far northwest corner of the map. Once retrieved, drive it around the buildings (not shown in the prep footage to avoid redoing placement) and dock it near a blasted wall exit.

That wall exit leads into a room that you’ll enter from the upper floor and then drop down through a pre-blown hole. From there:

  • Clear the room.
  • Blow through the floor.
  • Set planks to go straight up and out.

4. Middle Route Targets and Structure Linking

From the water-side room, use planks to connect to:

  • A rooftop target on one building (air conditioning unit removed).
  • Another building with the next objective, dragged into place via a hole in the wall.

Some of these jumps require precise movement. If you’re struggling:

  • Place extra support planks or a makeshift ledge to help with your landing.
  • Ensure all targets are placed mid-path, so you don’t waste time hunting.

You’ll also be blasting a hole through the final wall of this section.


5. Interior Tower Target – Vertical Retrieval

Inside the multi-level tower:

  • The target is on the floor below the entry level.
  • Blast a hole through the floor from the top.
  • Pull the target up.
  • Use a table or any object to hold it in place for pickup.

Add side planks to guide your movement so you don’t clip into nearby structures or fall off during the run.

Shotgun a clean hole into the next building’s wall and set up planks to walk directly between rooftops. You may need to rebuild floors that collapse during the demo process.


6. Hilltop Hut and Final Objective

There’s a small building high up. Blow out the corner of the building, drag the box to the very edge, and set a small support plank.

After collecting the final device, you’ll drop off the roof straight into the waiting speedboat.


7. Live Run – The Flow

After all this setup, here’s the optimized path:

  1. Start at the plank bridge and grab the first device.
  2. Drop into the warehouse, grab the second target.
  3. Exit through the bombed wall, land in the speedboat.
  4. Drive around to the far right dock.
  5. Grab the pre-positioned box from inside.
  6. Jump into the linked buildings.
  7. Grab the next two devices (rooftop and wall-blasted).
  8. Through the tower hole, grab the hoisted target.
  9. Use rooftop planks to reach the next two devices.
  10. Finish by dropping off the cliff into your boat and ending the run.

With this method, you can consistently finish the mission with 10–15 seconds left. The run looks complex at first, but each plank, hole, and shortcut trims time and eliminates uncertainty.


Final Thoughts

“BlueTide Computers” feels sprawling and daunting until you realize how much can be achieved through proper plank routing and careful demolition. It’s a perfect example of what makes Teardown so good — rewarding clever setups and giving you the tools to create your own solutions.

The run is enjoyable enough to redo for fun, and there’s room for experimenting with alternate starting points or objective order. Whether you’re playing it casually or aiming for leaderboard status, this is a great mission to test your timing, precision, and creativity.

Good luck!


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