This is it. The final mission of Teardown. Equal parts chaotic and emotional, this last hurrah tasks you with saving your home from a slow-rolling bomb base thing (very scientific term) that’s steadily making its way toward detonation. It’s the most unusual objective in the game — not a heist, not a sprint, but a guided demolition puzzle where the stakes are your beloved headquarters.

Here’s the full breakdown, from start to explosion prevention.


Objective: Redirect the Bomb

You’re not stealing anything this time. Your task is to re-route a self-driving explosive platform — the so-called bomb base — away from your house. Its path is locked in and moves at a set speed, so you don’t have a second to waste.

The goal? Guide it down a specific path, clear the way, and get it to plop harmlessly into the sea.

If it hits your house? Boom. Game over. (Also: emotional trauma.)


Step-by-Step Strategy

1. Initial Path Planning

  • Identify the natural downhill slope from the bomb base toward the coast.
  • Clear obstacles: scaffolding, lampposts, fences, trees, vehicles, and signs.
  • Use the Nitroglycerin canisters (Nitro) to blast major objects quickly.
  • Don’t be stingy — this is your last hurrah, use everything.

2. Get in the Digger

  • Use the digger to gently nudge the bomb base and initiate its slow crawl.
  • Important: the red sensor or connection hub on the front is what determines if it collides with an object.
  • Minor debris or even fences can throw it off. Be thorough.

3. On-the-Fly Cleanup

  • Run ahead of the bomb base and watch its angle of descent.
  • If you notice a collision risk, drop a Nitro canister or use the shotgun/rocket launcher to remove obstacles.
  • This mission becomes a sort of walking reverse escort, where you clear the way as it rolls.

4. Navigating the Narrow Sections

  • One of the tightest areas is near some trees and fences.
  • The base can surprisingly slip through tight spots, but don’t trust it — clear those fences anyway.
  • Use your leaf blower to clean small debris.

5. The Final Drop

  • Once past the last fence, it’s a clean slope into the water.
  • Stand back and watch your handiwork: the bomb sinks, the music hits, and you’ve saved the day.

What Happens If You Fail?

Just for fun, you can let it hit your base. The entire house explodes in dramatic Looney Tunes fashion. Sad, hilarious, and kind of beautiful. But we’re here to save, not destroy.


Closing Thoughts: A Perfect Send-Off

As the bomb falls into the sea, you’re hit with a whimsical little tune and the reality that Teardown’s campaign is over.

This last mission doesn’t just test your destructive creativity — it flips the script and becomes a rescue op. You’re no longer the chaos; you’re the barrier against it.

It’s a quiet, satisfying end. A moment of reflection and release.


After the Campaign

  • Mods, mods, mods: this game was made for them.
  • Try creative destruction maps, new missions, or even custom tools.
  • Can’t figure out a camera mod or UI tweak? You’re not alone. Simplicity often wins in Teardown.

And if you’re feeling sentimental? Run it again. Save the house one more time.


Final Words

Thanks for being part of the Teardown journey — whether it was your first time watching or you’ve followed the series since the beginning. This guide (and the channel it came from) has always been a labor of love, and it’s a beautiful thing to send it off with an explosion-free finale.


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