Back in 2019, Plague Tale: Innocence was a surprise hit. Fast-forward to its sequel, Plague Tale: Requiem, and Asobo Studio has clearly pushed its in-house Zouna engine to new visual heights—with lush foliage, detailed lighting, and stunning presentation. However, these improvements come with a cost: Requiem is extremely demanding. Here’s a comprehensive breakdown of the game’s graphics settings to help you strike the perfect balance between visuals and performance.
Upscaling: DLSS and Missing Options
- DLSS: Supported (including DLAA).
- FSR/XeSS: Not officially supported. However, you can add FSR 2.1 manually (link not included here).
- TAA vs DLAA: DLAA offers better detail resolution and less shimmer but causes bright spots near water. If you can spare ~4% performance, DLAA is a solid pick.
Key Graphics Settings Breakdown
1. Draw Distance (Most Demanding)
- Affects object geometry and pop-in.
- Low to Medium: ~7% drop.
- High: ~14% drop.
- Ultra: ~22% drop.
- Recommendation: Medium — noticeable improvement over low, moderate cost.
2. Shadow Map
- Controls resolution and quality of shadows.
- Low to Medium: ~2% hit.
- High: ~3.5%.
- Ultra: ~7%.
- Recommendation: Medium or High — good balance.
3. Volumetric Lighting
- No clear visual change; impacts performance.
- Recommendation: Low — save FPS.
4. Ambient Occlusion (SSAO)
- Adds depth to lighting.
- Low to Medium: ~1%.
- High: ~3%.
- Ultra: ~4.5%.
- Recommendation: Medium or High — avoid low.
5. Depth of Field
- Mostly affects cutscenes.
- Minimal performance impact.
- Recommendation: Low.
6. Contact Shadows
- Adds detail to small elements like grass.
- Off to Ultra: ~3%.
- Recommendation: Low to Ultra — even Low is impactful. Do not disable.
7. Light Shafts
- Volumetric lighting quality.
- Low flickers, Ultra smoother.
- Performance hit minor.
- Recommendation: Low or Medium.
8. Reflections (SSR)
- Major visual weak spot.
- Off to Low: ~8% hit.
- Ultra: ~13%.
- Recommendation: Low or Medium — High/Ultra not worth it.
9. Texture Quality
- VRAM usage: ~6.5GB @1440p.
- Recommendation: 4GB VRAM users at 1080p are fine.
Ray Tracing?
- Currently unavailable, despite NVIDIA’s pre-launch video.
- Config file has a line for RT shadows, but setting it to “1” has no effect.
- Expect future updates to enable ray-traced shadows or reflections.
Optimized Settings vs Ultra Preset
- Up to 30% performance boost when using optimized settings over Ultra.
- Key savings: Drop Draw Distance, lower SSR, use Low Volumetrics.
Final Recommendations
Most Demanding Settings:
- Draw Distance
- Screen Space Reflections (SSR)
Biggest Visual Gains for Low Cost:
- Contact Shadows
- Shadow Map (Medium/High)
Settings That Do Little But Cost Performance:
- Volumetric Lighting
- Depth of Field
The game is one of the most beautiful of the year, but performance needs fine-tuning. Asobo’s AA studio status makes the achievement even more impressive, but a patch is sorely needed—especially to fix DLSS/DLAA water reflection bugs.
Thanks for reading! Subscribe for more performance guides, and stay tuned for a breakdown of Uncharted‘s PC port.




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