Back in 2019, Plague Tale: Innocence was a surprise hit. Fast-forward to its sequel, Plague Tale: Requiem, and Asobo Studio has clearly pushed its in-house Zouna engine to new visual heights—with lush foliage, detailed lighting, and stunning presentation. However, these improvements come with a cost: Requiem is extremely demanding. Here’s a comprehensive breakdown of the game’s graphics settings to help you strike the perfect balance between visuals and performance.


Upscaling: DLSS and Missing Options

  • DLSS: Supported (including DLAA).
  • FSR/XeSS: Not officially supported. However, you can add FSR 2.1 manually (link not included here).
  • TAA vs DLAA: DLAA offers better detail resolution and less shimmer but causes bright spots near water. If you can spare ~4% performance, DLAA is a solid pick.

Key Graphics Settings Breakdown

1. Draw Distance (Most Demanding)

  • Affects object geometry and pop-in.
  • Low to Medium: ~7% drop.
  • High: ~14% drop.
  • Ultra: ~22% drop.
  • RecommendationMedium — noticeable improvement over low, moderate cost.

2. Shadow Map

  • Controls resolution and quality of shadows.
  • Low to Medium: ~2% hit.
  • High: ~3.5%.
  • Ultra: ~7%.
  • RecommendationMedium or High — good balance.

3. Volumetric Lighting

  • No clear visual change; impacts performance.
  • RecommendationLow — save FPS.

4. Ambient Occlusion (SSAO)

  • Adds depth to lighting.
  • Low to Medium: ~1%.
  • High: ~3%.
  • Ultra: ~4.5%.
  • RecommendationMedium or High — avoid low.

5. Depth of Field

  • Mostly affects cutscenes.
  • Minimal performance impact.
  • RecommendationLow.

6. Contact Shadows

  • Adds detail to small elements like grass.
  • Off to Ultra: ~3%.
  • RecommendationLow to Ultra — even Low is impactful. Do not disable.

7. Light Shafts

  • Volumetric lighting quality.
  • Low flickersUltra smoother.
  • Performance hit minor.
  • RecommendationLow or Medium.

8. Reflections (SSR)

  • Major visual weak spot.
  • Off to Low: ~8% hit.
  • Ultra: ~13%.
  • RecommendationLow or Medium — High/Ultra not worth it.

9. Texture Quality

  • VRAM usage: ~6.5GB @1440p.
  • Recommendation: 4GB VRAM users at 1080p are fine.

Ray Tracing?

  • Currently unavailable, despite NVIDIA’s pre-launch video.
  • Config file has a line for RT shadows, but setting it to “1” has no effect.
  • Expect future updates to enable ray-traced shadows or reflections.

Optimized Settings vs Ultra Preset

  • Up to 30% performance boost when using optimized settings over Ultra.
  • Key savings: Drop Draw Distance, lower SSR, use Low Volumetrics.

Final Recommendations

Most Demanding Settings:

  • Draw Distance
  • Screen Space Reflections (SSR)

Biggest Visual Gains for Low Cost:

  • Contact Shadows
  • Shadow Map (Medium/High)

Settings That Do Little But Cost Performance:

  • Volumetric Lighting
  • Depth of Field

The game is one of the most beautiful of the year, but performance needs fine-tuning. Asobo’s AA studio status makes the achievement even more impressive, but a patch is sorely needed—especially to fix DLSS/DLAA water reflection bugs.

Thanks for reading! Subscribe for more performance guides, and stay tuned for a breakdown of Uncharted‘s PC port.


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