It Takes Two is a co-op experience that’s bursting at the seams with charm, clever design, and gameplay variety—but it also happens to be an incredibly accessible game to 100% complete. With only 20 achievements total and a campaign that can run anywhere from 10 to 11 hours, this is one of those games where completion doesn’t feel like a grind. Instead, it feels like an adventure worth savoring. This guide will take you through each area and point out the achievements, mini-games, and Easter eggs you need to be aware of if you’re gunning for that sweet 100%.

How to Approach 100% Completion

Most achievements are linked to small interactions, hidden secrets, and mini-games. The beauty? You don’t have to winthe mini-games—just discovering them is enough. Even better, only one player has to complete certain Easter egg actions or interactions for both players to unlock the achievement. If you’re focused on a time-efficient run, you can even skip playing the mini-games and still check them off.

Let’s break it all down level by level, so you don’t miss a thing.


Shed Area – Chapter: The Depths

  • Mini-Game: Whack-a-Cody – First mini-game, appears after Dr. Hakim’s mini-game introduction.
  • Mini-Game: Flip the Switch – Found shortly after Whack-a-Cody.

Tree Area – Chapter: Captured

  • Achievement: Fried Friendship – Use the squirrel torture device in the cubby on the right.
  • Mini-Game: Tug of War – Found soon after the Fried Friendship achievement.

Tree Area – Chapter: Deeply Rooted

  • Achievement: Struck a Pose – Use the camera in the photo shoot area.
  • Mini-Game: Plunger Dungeon – Jump on the plunger guns to start.

Rose’s Room – Chapter: Pillow Fort

  • Mini-Game: Tank Brothers – Located up to the right near the start.
  • Achievement: Plastic Prison Breakers – Easter egg for A Way Out, requires synchronized button presses on two action figures.

Rose’s Room – Chapter: Spaced Out

  • Mini-Game: Spacewalk – Through a teleporter after the first gravity lift.
  • Mini-Game: Laser Tennis – Another teleporter unlocks this after progressing.
  • Achievement: Faraway Frequencies – Use the satellite dish to scan three sound clips.
  • Achievement: Look at Him Go! – Launch the small Cody model into space using the seesaw.

Rose’s Room – Chapter: Hopscotch

  • Achievement: Daring Devil – Launch a toy car through a ring using a ramp and a partner.
  • Mini-Game: Rodeo – Above the toy car launch area.
  • Mini-Game: Feed the Reptile – Found past the abacus wall.
  • Achievement: Break the Bank – Fill and bust open a piggy bank near the ball pit.
  • Mini-Game: Batting Team – Located next to the piggy bank.

Rose’s Room – Chapter: Dinoland

  • Achievement: Snackasaurus – Use the big dinosaur to eat the small one past the first flipping block.

Rose’s Room – Chapter: Once Upon a Time

  • Mini-Game: Birdstar – Next to the dartboard.
  • Achievement: On Rails Experience – Ride the toy train.
  • Achievement: Realize Your Art – Turn into an art piece near the painting station.

Cuckoo Clock – Chapter: Gates of Time

  • Mini-Game: Bomb Run – Race and avoid being the slowest.
  • Mini-Game: Horse Derby – Right next to Bomb Run.
  • Achievement: Platforming Prodigy – Climb the Hell Tower; only one player needs to finish.
  • Achievement: Force Triangulated – Ride the river boat to a hidden Zelda-style room.

Snow Globe – Chapter: Winter Village

  • Achievement: Lost and Found – Return three baby turtles to their mom.
  • Achievement: Mood Swing – Push a swing until your partner is launched off.
  • Mini-Game: Icicle Throwing – Near the swing.
  • Mini-Game: Shuffleboard – After clearing a bell tower.
  • Mini-Game: Snow Warfare – Available after completing all bell towers.

Snow Globe – Chapter: Beneath the Ice

  • Achievement: Something Fishy – Feed a fish to a seal using a gun.
  • Achievement: Terror of the Seven Seas – Open the pirate chest and wear the hat.
  • Mini-Game: Ice Race – Found across the map near the large race flag.

Garden – Chapter: Green Fingers

  • Achievement: Bug-Sized Relaxation – Interact with any item in the greenhouse spa after the burrower boss.

Garden – Chapter: Weed Whacking

  • Mini-Game: Garden Swings – After the spa scene, to the right.
  • Mini-Game: Larva Basket – Detour off the mushroom path.

Garden – Chapter: Frog Pond

  • Mini-Game: Snail Race – On the far side of the wall after the frog section.

Attic – Chapter: Setting the Stage

  • Mini-Game: Slot Cars – Right at the beginning.

Attic – Chapter: Symphony

  • Mini-Game: Chess – After the lights and speakers section.
  • Mini-Game: Musical Chairs – Above the chess area.
  • Mini-Game: Volleyball – Found at the orchestra section.
  • Achievement: Meditation Maestro – Sit in the quiet meditation spot to unlock.
  • Mini-Game: Track Runner – Found at arcade area after final stage access.

Achievement: Mini Game Megalomania – Unlocks after discovering all 25 mini-games.


Final Achievement

  • Achievement: It Took Two – Automatically unlocked after completing the final cutscene and the game.

Final Thoughts

100% completing It Takes Two is more than just ticking off boxes—it’s a treasure hunt across one of the most inventive and cooperative games in modern memory. From synchronized puzzles to hilariously chaotic mini-games, each achievement is a shared victory between you and your partner. The journey to full completion mirrors the journey of May and Cody: one that requires effort, communication, and above all, doing it together.

So whether you’re a casual player or a devoted trophy hunter, you’ll find joy in tracking down every hidden gem in this whimsical world. Happy achievement hunting!


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