It Takes Two is a co-op experience that’s bursting at the seams with charm, clever design, and gameplay variety—but it also happens to be an incredibly accessible game to 100% complete. With only 20 achievements total and a campaign that can run anywhere from 10 to 11 hours, this is one of those games where completion doesn’t feel like a grind. Instead, it feels like an adventure worth savoring. This guide will take you through each area and point out the achievements, mini-games, and Easter eggs you need to be aware of if you’re gunning for that sweet 100%.
How to Approach 100% Completion
Most achievements are linked to small interactions, hidden secrets, and mini-games. The beauty? You don’t have to winthe mini-games—just discovering them is enough. Even better, only one player has to complete certain Easter egg actions or interactions for both players to unlock the achievement. If you’re focused on a time-efficient run, you can even skip playing the mini-games and still check them off.
Let’s break it all down level by level, so you don’t miss a thing.
Shed Area – Chapter: The Depths
- Mini-Game: Whack-a-Cody – First mini-game, appears after Dr. Hakim’s mini-game introduction.
- Mini-Game: Flip the Switch – Found shortly after Whack-a-Cody.
Tree Area – Chapter: Captured
- Achievement: Fried Friendship – Use the squirrel torture device in the cubby on the right.
- Mini-Game: Tug of War – Found soon after the Fried Friendship achievement.
Tree Area – Chapter: Deeply Rooted
- Achievement: Struck a Pose – Use the camera in the photo shoot area.
- Mini-Game: Plunger Dungeon – Jump on the plunger guns to start.
Rose’s Room – Chapter: Pillow Fort
- Mini-Game: Tank Brothers – Located up to the right near the start.
- Achievement: Plastic Prison Breakers – Easter egg for A Way Out, requires synchronized button presses on two action figures.
Rose’s Room – Chapter: Spaced Out
- Mini-Game: Spacewalk – Through a teleporter after the first gravity lift.
- Mini-Game: Laser Tennis – Another teleporter unlocks this after progressing.
- Achievement: Faraway Frequencies – Use the satellite dish to scan three sound clips.
- Achievement: Look at Him Go! – Launch the small Cody model into space using the seesaw.
Rose’s Room – Chapter: Hopscotch
- Achievement: Daring Devil – Launch a toy car through a ring using a ramp and a partner.
- Mini-Game: Rodeo – Above the toy car launch area.
- Mini-Game: Feed the Reptile – Found past the abacus wall.
- Achievement: Break the Bank – Fill and bust open a piggy bank near the ball pit.
- Mini-Game: Batting Team – Located next to the piggy bank.
Rose’s Room – Chapter: Dinoland
- Achievement: Snackasaurus – Use the big dinosaur to eat the small one past the first flipping block.
Rose’s Room – Chapter: Once Upon a Time
- Mini-Game: Birdstar – Next to the dartboard.
- Achievement: On Rails Experience – Ride the toy train.
- Achievement: Realize Your Art – Turn into an art piece near the painting station.
Cuckoo Clock – Chapter: Gates of Time
- Mini-Game: Bomb Run – Race and avoid being the slowest.
- Mini-Game: Horse Derby – Right next to Bomb Run.
- Achievement: Platforming Prodigy – Climb the Hell Tower; only one player needs to finish.
- Achievement: Force Triangulated – Ride the river boat to a hidden Zelda-style room.
Snow Globe – Chapter: Winter Village
- Achievement: Lost and Found – Return three baby turtles to their mom.
- Achievement: Mood Swing – Push a swing until your partner is launched off.
- Mini-Game: Icicle Throwing – Near the swing.
- Mini-Game: Shuffleboard – After clearing a bell tower.
- Mini-Game: Snow Warfare – Available after completing all bell towers.
Snow Globe – Chapter: Beneath the Ice
- Achievement: Something Fishy – Feed a fish to a seal using a gun.
- Achievement: Terror of the Seven Seas – Open the pirate chest and wear the hat.
- Mini-Game: Ice Race – Found across the map near the large race flag.
Garden – Chapter: Green Fingers
- Achievement: Bug-Sized Relaxation – Interact with any item in the greenhouse spa after the burrower boss.
Garden – Chapter: Weed Whacking
- Mini-Game: Garden Swings – After the spa scene, to the right.
- Mini-Game: Larva Basket – Detour off the mushroom path.
Garden – Chapter: Frog Pond
- Mini-Game: Snail Race – On the far side of the wall after the frog section.
Attic – Chapter: Setting the Stage
- Mini-Game: Slot Cars – Right at the beginning.
Attic – Chapter: Symphony
- Mini-Game: Chess – After the lights and speakers section.
- Mini-Game: Musical Chairs – Above the chess area.
- Mini-Game: Volleyball – Found at the orchestra section.
- Achievement: Meditation Maestro – Sit in the quiet meditation spot to unlock.
- Mini-Game: Track Runner – Found at arcade area after final stage access.
Achievement: Mini Game Megalomania – Unlocks after discovering all 25 mini-games.
Final Achievement
- Achievement: It Took Two – Automatically unlocked after completing the final cutscene and the game.
Final Thoughts
100% completing It Takes Two is more than just ticking off boxes—it’s a treasure hunt across one of the most inventive and cooperative games in modern memory. From synchronized puzzles to hilariously chaotic mini-games, each achievement is a shared victory between you and your partner. The journey to full completion mirrors the journey of May and Cody: one that requires effort, communication, and above all, doing it together.
So whether you’re a casual player or a devoted trophy hunter, you’ll find joy in tracking down every hidden gem in this whimsical world. Happy achievement hunting!




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