Blackreef is brutal, stylish, and stuffed with secrets—and Deathloop rewards those who look closely, plan smartly, and strike hard. After unlocking the Infusion system, which lets you carry weapons across loops, you gain access to an arsenal of deadly tools, many of which can be found surprisingly early if you know where to look. Some are hidden behind puzzles, others behind firepower, and a few are just lying there, waiting to be claimed. Here are some of the best early weapons you should snag to dominate your next loops.
1. The Rocket-Sniper Hybrid – “Cool Gun Indeed”
- Location: The Complex, Morning
- Perk: More Bang – Bullets detonate on impact
This thing is half sniper rifle, half rocket launcher, and all chaos. Found atop the blue building near the large satellite tower in The Complex, you’ll spot an enemy patrolling the roof. Snipe or sneak your way up, and you’ll find the Cool Gun Indeed perched on a box. It’s a versatile weapon that delivers powerful AOE blasts even if you miss your direct target.
You can use it for crowd control, turret destruction, or to flush enemies out from behind cover. Hip-fire works beautifully for close-range mayhem, while ADS lets you pop heads from long range. If you love making things go boom and prefer going loud, this is your new best friend. Just don’t forget to infuse it before resetting the loop.
2. Toxic Haze Pistol – Weaponized Poison with a Twist
- Location: Carl’s Bay, Morning (after killing Harriet)
- Perk: Toxic Haze – Bullets release poison gas on impact
Harriet’s pistol is as sinister as she is. Once she’s down, loot the Fourpounder from her corpse. The gas clouds it produces are perfect for softening up enemies, denying space, and trapping clustered foes. Combine it with the Steel Lungs trinket, and you can even use the toxic cloud to heal yourself—a deadly dance of risk and reward.
Whether you’re flushing enemies out of cover or laying deadly traps, this weapon encourages experimentation. The green fog may turn off perfectionist marksmen, but if you’re into creative chaos and crowd control, it’s a standout pick.
3. Heritage Gun – The Transforming Shotgun-Rifle
- Location: Carl’s Bay, Evening – Fathoms of Lament (puzzle challenge)
- Perk: Switch Hitter – Buffs alternate firing mode after use
Part shotgun. Part rifle. Fully badass. The Heritage Gun is locked behind a series of evolving challenges inside the Fathoms of Lament attraction. You’ll need to track blinking lights on a wall map to solve random environmental puzzles—some of which can be timed, tricky, and punishing. Get them wrong, and you reset the whole loop.
Finish those and you’re rewarded with a final traversal/laser challenge. Survive that, and the weapon is yours. You’ll need 9,000 Residuum to infuse it, and you will want to. It’s versatile, letting you toggle between long-range rifle shots and devastating shotgun blasts, making it a reliable one-gun loadout for nearly any situation.
4. Suppressed SMG – For Stealthy Chaos
- Location: The Complex, Any Time – Lab above entrance point
- Perk: Suppressor – Reduced firing noise
If you’re the sneaky type who loves Dishonored-style stealth, this is a must-have. The suppressed SMG sits inside a small lab. You can access it in two ways:
- Option 1: Hack the turrets from a nearby window.
- Option 2: Drop in from the roof and yank the batteries out of the turrets.
The gun isn’t completely silent, but it’s quiet enough to handle targets at a distance without drawing much attention—especially if nobody’s watching your victim. Great for clearing scouts, disabling sensors, or assassinating from cover.
5. Dual-Fire Transforming SMG/Pistols – Burst Control Madness
- Location: The Complex, Noon – Side door to underground bunker
- Perk: Dual firing modes (4-round burst SMG and dual pistols)
This weapon is hidden behind a locked door that requires batteries to open. Need batteries? Check that same lab from the previous entry. Once powered, the door grants access to a versatile hybrid weapon that lets you switch between a rapid-fire SMG and burst pistols.
Ammo gets chewed through fast, so bring expanded magazine trinkets if you’ve got them. Still, the adaptability makes it an excellent backup when things get messy.
6. Machete – The Underrated MVP
Don’t overlook your blade. With the right build, the machete becomes a silent reaper. Add these trinkets:
- Bloodthirsty Brawler – Heals you on melee kills
- Party Time – Reduces damage when enemies are nearby
- Run and Gun – Lets you fire while sprinting
Throw in a suppressed weapon or dual-wield setup, and you can sprint through levels like a predator. The machete makes for a thrilling high-risk, high-reward melee build.
7. Turrets – The Forgotten Heavy Hitters
Turrets are everywhere in Deathloop—and with smart use, they can carry you through whole encounters. Most players drop them in a hallway and hope for the best, but here’s a better way:
- Hold the drop button to deploy a turret directly into sentry mode.
- Place them behind doors or chokepoints where AI struggles.
Want to be extra nasty? Use the Mechanical Affinity trinket to boost turret damage. With planning, a turret can hold down a room while you clean up the rest—or take out a Visionary with little effort.
Closing Thoughts: Infuse, Experiment, Dominate
What makes Deathloop shine is how flexible it is. These early weapons aren’t just good—they’re fun. Each one encourages a different playstyle, from all-out chaos to deadly stealth, and your success depends on how creatively you use them. Once you unlock Infusion, prioritize your favorites and experiment with trinket combos. This is a game that rewards curiosity and punishes routine—so mix it up and make every loop more brutal than the last.
See you on Blackreef. Bring the noise.




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