So, you just picked up The Finals — or maybe you’ve been around a little and want to finally get your footing. Good news: this isn’t just another casual walkthrough. This is 50 deep and sometimes sneaky tips that range from mechanical hacks to tactical insights you won’t get just by grinding matches. The Finals is one of the freshest competitive shooters around, with its blend of destruction, teamplay, and verticality. Let’s make sure you’re not just surviving, but dominating.


1–5: Advanced Interactions You Didn’t Know About

You don’t need to gently place the cash box into the station — throw it. If it touches, it starts the cash out instantly. Better yet, pass it to a teammate already on high ground to speed up the process. Efficiency matters.

Gas mines? Set them ablaze with an incendiary grenade and the gas will be cleared in seconds. And keep in mind: smoke counters fire, like some weird shooter rock-paper-scissors.

Misplaced a turret or mine? Pick it right back up and redeploy. Don’t live with your mistake — fix it.

Goo walls aren’t just for defense. Incendiaries will burn through them faster than melee, and they’re great for building quick cover or even full-on traversal structures like ramps and bridges if you’re using the heavy goo gun.


6–10: Vertical Movement and Climbing Clarity

You can climb through windows even if they look out of reach. Your character can mantle surprisingly well — it’s just a little clunky at first. Practice climbing, and it’ll become second nature.

Pay attention to audio. When you hear a signature sound after a fight, it means a team’s been wiped. If you don’t hear it, someone’s still up — or got revived. The in-game announcers may be AI, but they give genuinely useful intel about cash outs, team wipes, and team numbers.

And yes, if Embark Studios is reading, our tipster’s ready for casting work. Let’s go.


11–15: Goo, Turrets, and Tactical Tricks

Goo grenades can block turret fire mid-fight. Treat it like an instant wall to stop that annoying turret from tearing your team apart.

In Bank It mode, players carrying large amounts of money will have longer trails. Spot the big spender, take them out, and you’ve just given your team a stack of coins.

Crouching increases your grab range — critical when reviving or securing a fast cash out grab.

In Tournament Mode, your team has four revive coins total and only earns one per round. Don’t waste them. Use them when it actually matters.

Sometimes, it’s better to tactically die early in a round if you’re the last one up with no cash. Respawn and regroup with the squad. The penalty’s low until the final round — and then it’s gone.


16–20: Healing, Loadouts, and Utility Optimization

The defibrillator now revives with only half health. If you’re running a heal beam, start healing immediately after reviving to prevent your teammate from dropping again.

Watch your heal beam’s heat indicator. Overheating delays healing. Instead, switch off before it overheats and switch back shortly after to keep efficiency high.

Don’t stick to one loadout per class. Have different builds ready — for healing, for tanking, for damage. It’s faster, smarter, and lets you flex per map.

Use melee! It hits fast, has solid range, and can secure kills quicker than reloading.

Zip lines (both in-map and player-made) can be shot and destroyed. So can ladders and even jump pads. Just don’t destroy your own team’s route mid-push, yeah?


21–25: Movement Mastery and High Ground Control

Placing a jump pad at an angle can launch you with serious speed — think Sonic on a bounce pad. Mastering this can let you cross rooftops or escape fights with style.

Cash out stations that spawn on raised platforms or inside destructible buildings? Bring them down instead of climbing. Break the floor they sit on or, in the case of sky-boxed containers, destroy two corners and watch it drop.

Heavies can collapse entire buildings by attacking structural supports. Know what to break — and when.

Turrets can be mounted on walls, even ceilings. Creative placement gives you the edge. You can even climb on them, though there are better movement tricks.

Want to get wild? Throw a turret on a canister and toss it into a fight. Once the canister explodes, the turret deploys right there.


26–30: Canister Combat and Smart Engineering

Understand the canisters: fire needs manual detonation, gas activates on throw (but can be picked up and moved), goo forms walls immediately, and explosives — well, explode. But note: explosive canisters don’t detonate immediately at close range unless triggered manually.

Want extra flair? Place a mine on a canister before throwing it. Instant offensive setup.

Now meet the Nuke: attach C4 to a canister (or any object, even a chair) and hurl it into an enemy squad. With timing, it’s a guaranteed kill.

Heavy goo guns can move cash out containers. Yes, literally shift them. Steal the whole objective if you’re cheeky and skilled enough.

Prioritize healers. If you don’t kill the pocket medic first, they’ll keep their teammates alive long enough to ruin your day.


31–35: Elevators, Coins, and Catching Cash

Cash out stuck in an elevator? The button brings it to your level, but the top hatch is usually the better route to breach it — faster and less predictable.

In Bank It, vault coins will fall everywhere unless you stand on top of the vault. Doing so collects them all instantly. Pro move if you’re playing with randoms.

The zip line is cool, but dangerous — straight-line movement makes you predictable, and lines can be shot out. Most of the time, jump pads are a better, safer option.

Bubble domes are excellent for stealing cash outs or reviving, but don’t use them too early. Wait until the enemy team is wiped or nearly wiped.

When you get revived, reload immediately. Ammo doesn’t reset — if you died mid-mag, you’ll respawn with that same nearly empty clip.


36–40: APS Tricks and Gunplay Finesse

The APS turret (think trophy system) blocks explosives — but also blocks defibs. Drop it on an enemy body to prevent them from being revived until it’s destroyed.

It also works through floors. Want to protect a cash out from RPGs below? APS turret does the trick.

Invisible enemies make distinct sounds when near you. Learn to recognize that audio cue. However, if they’re standing perfectly still, they’re completely invisible. Spooky.

Trap mines are great recon tools too. Place them on enemy corpses — if they trigger, you know someone’s coming for the revive.

Overtime? Keep the cash box away from the chaos. If four teams converge on one cashout, you’re not getting out clean. Relocate and hold your advantage.


41–45: Movement, Precision, and High Stakes Decisions

Spin your character before the round starts. Why? No tactical reason. Just fun. Style points matter.

Hip fire is stronger than you think. This game plays more like Apex than Call of Duty — practice landing shots without aiming down sights for faster reactions.

When your team’s about to be wiped but you’re holding critical cash, use a revive coin. Better to go into the next round low on coins than to not go at all.

There are small gaps and vents only accessible by lights and mediums. Heavies? Too big. Know your class limits.


46–50: Endgame Awareness and Subtle Mastery

APS turrets also block defibs from beneath enemy corpses — nasty if you’re trying to stall revives through levels.

Team wiped? Before chasing objectives, reload everything. Not just your primary — check your sidearm and gadgets too.

Place traps on fallen enemies. This either reveals or kills the person who tries to revive them — value either way.

If you’re winning but overtime hits, focus purely on denial. Prevent the other teams from getting the box — relocate it, hide it, stall. Overtime flips matches.

And finally… spin your guy. Just do it. It’s tradition.


Final Word

These 50 tips are a blend of core fundamentals, smart tactics, and quirky mechanics. Whether you’re a total beginner or trying to refine your edge, The Finals rewards creativity, awareness, and teamwork. If you found these helpful, consider deep-diving further into each class with dedicated guides — Light, Medium, and Heavy each deserve their spotlight.

Until then: stay mobile, watch your flanks, and always reload after a revive. See you in the arena.


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