The AKM is often misunderstood. Some call it a crutch for low-accuracy players, others say it’s an uncontrollable recoil beast. But with the right understanding, this weapon transforms into one of the most reliable and versatile rifles in The Finals. This guide breaks down the AKM’s stats, usage tips for all ranges, best gadget pairings, and an elite-level training routine to help you dominate the arena.
AKM Weapon Stats and Comparison
- Damage per bullet: 20
- Critical hit damage: 30
- Fire rate: 600 RPM
- Magazine size: 36 rounds
- Damage per mag: 720
- Reload (tactical/full): 2.35 seconds
Compared to FCAR & FAMAS:
- Slightly lower damage per bullet.
- Higher mag size and damage per mag, giving better sustain in fights.
Conclusion: AKM’s larger mag size compensates for its lower per-shot damage, making it more forgiving and consistent across multiple engagements.
Strengths Against Other Classes
Against Light:
- Outlasts Dash/Cloak spam due to sustained mag capacity.
- Maintains pressure even during evasion cycles.
Against Heavy:
- Efficient at burning through Dome and Mesh Shields.
- Punishes slower opponents trying to hold angles.
How to Use the AKM Effectively
Long-Range Engagements
- Focus your fire between neck and lower chest.
- Don’t let the top of the iron sight rise above chest level.
- Use model aiming and maintain a light grip for recoil control.
Mid-to-Close Range
- Within 5m: Hip fire while sprint-strafing.
- Enables higher mobility and evasiveness while still landing shots.
- Beyond 5m: Use ADS with steady tracking, not flicking.
Sprint Settings:
- Enable Auto Sprint to improve fluidity in movement.
Best Specializations and Gadgets
The AKM’s biggest strength: Versatility.
It works with all medium builds:
- Healing Beam / Support Loadout: Reliable poke while you support.
- Turret / Lockdown Loadout: Great for holding positions.
- Dematerializer / Aggressive Flank Loadout: Synergizes with map-breaking and surprise angles.
Recommended Gadgets:
- Frag Grenade: Great for initiating fights.
- Jump Pad / Zipline: Supports quick repositioning.
- Glitch Trap / Gas Mines: Supports area denial when defending.
In-Game Training Routine (Applicable for M&K and Controller)
Warm-Up: Centering (2.5 minutes)
- Circle a stationary target.
- Practice keeping the reticle centered.
- Move in and out of ADS, especially between 3-5m.
Recoil Control Drill (2.5 minutes)
- Practice full mag dumps on a wall.
- First with a tight grip, then loosen to 40% tension.
- Focus on smooth pull-down and micro-corrections.
Stationary Burst Practice (3 minutes)
- Use light grip to One-Clip a stationary medium or heavy target.
- Prioritize consistency and full-mag hits.
Dynamic Tracking (10 Targets)
- Stand on the same elevation and eliminate the back moving target.
- Maintain relaxed grip and keep iron sight at chest level.
Counter-Strafe + Mirror Tracking (10 Targets Each)
- Stand near back wall.
- First strafe opposite of enemy.
- Then mirror their movement.
- Focus on smooth transitions and keeping fire centered.
Target Acquisition (3 minutes)
- Peek from cover, acquire, ADS, and shoot a moving target.
- Prioritize first-bullet accuracy and confidence.
Target Switching (3 minutes)
- One or two shots per target, then move to the next.
- Use model aiming to simplify aiming transitions.
Downward Tracking (3 minutes)
- Stay on rooftop.
- Eliminate three moving targets below.
- Focus on smooth vertical tracking, which mimics elevated positions in maps like Seoul.
Final Thoughts
The AKM may not be the flashiest rifle in The Finals, but its balance of mag size, versatility, and ease of use make it one of the best all-round weapons in the game. With a calm approach and deliberate training, this rifle can elevate your gameplay across all modes and matchups.
Whether you’re solo queuing or coordinating with a full squad, the AKM has a place in your loadout. Practice these techniques regularly, and you’ll find yourself winning more duels, holding objectives more confidently, and becoming a more reliable teammate.




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