In the high-stakes, information-driven world of HighFleet, knowledge isn’t just power—it’s survival. Your ability to gather intel, avoid detection, and manipulate the battlefield depends heavily on your use (or restraint) of tools like radar and jammers. This guide is dedicated to helping you get the most out of your radar systems without compromising your fleet’s position. If you’ve heard other guides tell you to ignore radar entirely—read on. The truth is more nuanced.


1. Radar Fundamentals: Seeing Without Being Seen

Radar is your long-range detection tool, far surpassing IRST (Infrared Search and Track) systems in range. But it comes at a cost. Think of HighFleet as a stealth game in pitch-black open terrain. Using radar is like shining a flashlight—yes, you can see further, but anyone in the dark can also see your beam.

Radar emits active signals that travel outward, reflect off objects, and return to the emitter. This reflection means your radar signal can be detected twice as far as its effective range. So if your radar’s max detection is 750 km, your signal can be picked up as far as 1500 km away. That’s a major vulnerability.


2. Radar Operation: Manual Controls and Smart Scans

To use radar, you must have at least one radar-equipped ship. If none are available, your radar panel will be locked. You can activate radar in three ways:

  • Infinity Button: Radar runs continuously until turned off. Highest detection risk.
  • Single Sweep (One Button): Emits one pulse. Still detectable, but it only gives enemies your location—not speed or heading. Safer option.
  • Sector Scan: Restricts radar sweep to a 60-degree arc. Use the dial to rotate the arc’s direction. This allows you to scan selectively, reducing risk and increasing sweep frequency.

Keep in mind: radar power doesn’t increase with sector scans—it just becomes more focused.

You can also switch radar from airborne scan to ground scan, making it easier to find hidden cities. Radar rings appear on both the main interface and tactical map for easy marking and tracking.


3. Radar Types and Ship Components

The game features two kinds of radar: Search Radars and Fire Control Radars. Functionally, they’re the same for detection, but Fire Control Radars generally have shorter max ranges.

For example:

  • Sevastopol: Comes equipped with the most powerful radar in the game. Costs $10,000.
    • Max detection range: 750 km
    • Signal detectable up to: 1500 km
  • Standard Search Radars: Detect up to 500 km
    • Signal detectable up to: 1000 km

Regardless of your radar, detection is always subject to line-of-sight limits. Radar is less effective when landed and improves with altitude.


4. Understanding ELINT Warnings

If you see an ELINT (Electronic Intelligence) warning, don’t panic. It means you’re within the signal range of an enemy radar. If the warning bar is only partially filled, you’re still outside their detection range. If it fills completely and you see “Danger Close,” you’ve been spotted.

You can use their radar against them:

  • Signal Wheel: Shows signal strength and bearing to the enemy radar.
  • Triangulation: With two ELINT-equipped ships, you can estimate their position more precisely.
  • Anti-Radiation Missiles: Missiles with a “P” suffix (e.g., ARM-P) home in on radar signals. But be careful—if your radar is active, the missile may target your own ship. Turn off your radar before launching.

Enemy radar can vanish for a few reasons:

  • They landed (reduces radar signature)
  • They turned it off
  • You or they destroyed the source

5. Jammers: Friend or Foe?

Radar jammers don’t make you invisible. In fact, they act like electronic spotlights, alerting anyone within a 4000 km range per module. They also jam your own ships’ radars and emit massive signatures that scream “I’m here!” across the map.

So why use them?

  • To disrupt enemy radar-guided cruise missiles
  • To obscure ships along the same bearing between jammer and enemy
  • To help escape or shield vulnerable units in danger close scenarios

Jammers should be used sparingly and only in emergencies, like during missile attacks or when under airstrike threat. Remember: the more jammers you stack (e.g., on a Nomad cruiser), the stronger and wider their disruptive effect.


6. Fleet Formations and Stealth Defense

Keeping your radar and jammers off is good practice if your entire fleet is moving as one. But HighFleet rewards players who establish defense-in-depth formations. Here’s how:

  • Place slow, radar-equipped ships like the Sevastopol in the rear or center
  • Let faster scout ships take point without radar to reduce exposure
  • Keep ELINT-capable units detached to scout for radar signatures at safe distances

This layered approach lets you maintain awareness without revealing your entire hand. When missiles are detected or threats close in, activate your radar or jammer for a short burst, then shut it back off.


7. Using Radar Creatively

  • Use sector scan while moving to scan for transports without alerting nearby strike fleets
  • Launch anti-radiation missiles toward strong ELINT signals when you can’t pinpoint the target
  • Hide behind jammer signals to withdraw a unit unnoticed
  • Set up bait ships with radar to lure enemy missiles away from your main force

Radar isn’t useless—it’s a tool. Used poorly, it’s a beacon of death. Used intelligently, it’s a spotlight into enemy weakness.


Final Thoughts

Radar and jammers are high-risk, high-reward tools. Mastery lies in timing, formation strategy, and recognizing when to prioritize intelligence over stealth. The line between seeing and being seen is razor thin in HighFleet. But with the right awareness, you can walk that line like a shadow commander.

In the next guide, we’ll cover defensive formations and how to protect your fleet from sudden missile strikes. Until then, keep scanning smart—and don’t forget to turn your radar off.


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