Welcome to the complete stealth-focused trophy walkthrough for Dishonored: Definitive Edition on PlayStation 4. This guide by Nate from GameMonkey is designed to help you earn all major trophies in a single playthrough—specifically:
- Clean Hands – Finish the game without killing anyone
- Ghost – Finish the game without ever being detected
- Shadow – Similar to Ghost, but technically allows detection by main targets
- Mostly Flesh and Steel – Finish the game using no supernatural powers, except for Blink (with no upgrades)
- Just Dark Enough – Finish the game in low chaos
With precision, planning, and patience, you can unlock all of these on one clean run.
Why Dishonored Is Worth Revisiting
Dishonored first hit the scene on the Xbox 360 and PS3, and many players (like Nate) fell in love with its immersive stealth, freedom of choice, and replayability. Even years later, the gameplay stands tall—despite visuals that may not have aged gracefully. What Dishonored lacks in graphics, it more than makes up for in design. Every mission is a sandbox, offering players multiple paths to every objective and rewarding careful planning and observation.
Now available on PlayStation 4 via the Definitive Edition, the game is accessible to a new generation, while also offering longtime fans a great reason to return—especially in anticipation of Dishonored 2.
Playstyle & Rules for This Run
To meet all trophy conditions, this walkthrough uses a highly disciplined approach:
- No kills: Enemies must be neutralized non-lethally (or avoided entirely).
- No detection: This includes being spotted by enemies or triggering suspicion indicators.
- No powers (besides Blink): Blink is used sparingly and never upgraded.
- Low Chaos: Achieved by avoiding death, reducing hostility, and choosing non-lethal resolutions.
Difficulty is set to Normal, as there are no trophies tied to higher difficulty levels. Nate experimented with hard mode and concluded that due to the cautious nature of this approach, higher difficulty doesn’t meaningfully change the experience.
Structure & Editing Notes
The full guide is divided into 10 videos—eight covering the core chapters and two for the DLC. Throughout the walkthrough:
- Loading screens are trimmed to keep pacing brisk.
- Cutscenes are skipped where possible in-game rather than post-editing.
- In sections where Nate discovered better or easier routes on a second run, transitions may occur, but not often.
Expect clean and efficient movement with strategic pausing and waiting. It’s a slower-paced run, but designed to minimize mistakes and maximize stealth.
The Prologue: No Combat Required
The prologue offers little in terms of gameplay interaction. However, there is a moment worth noting: a short tutorial prompts players to engage in combat with incoming assassins. Here, it’s crucial not to kill anyone. Instead, block their attacks. It doesn’t matter if you don’t defeat them—the game will progress regardless, and avoiding kills this early on sets the tone for the entire run.
This initial section introduces the framing of Corvo for the murder of the Empress, leading directly into the prison escape of Chapter One.
Final Thoughts Before Chapter One
Dishonored is the kind of game that invites replay and experimentation. This run is for those who want to master the cleanest, stealthiest path possible. Getting all of these trophies in one go may seem daunting at first, especially Clean Hands and Ghost, but once you embrace the patient, shadow-hugging playstyle, it becomes a deeply rewarding way to experience Dunwall.
The first chapter begins with Corvo imprisoned and framed—how you escape without being seen or killing will determine everything moving forward. Good luck, and see you in Chapter One.




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