If you’ve ever wanted to live out your Ghostbusters fantasy with a prop hunt twist and a dash of Rainbow Six gadgetry, Midnight Ghost Hunt is the perfect playground. In this in-depth guide, we’ll explore everything you need to know to dominate as a hunter—from weapons and gadgets to perks and smart team tactics. Whether you’re new or already haunting lobbies, there’s something here to sharpen your ghost-hunting edge.
A Shoutout to the Devs
Before diving in, it’s worth noting how cool the devs are—they handed out beta keys with zero hassle. Props to the team, especially Ski Dog. Let’s support them for bringing this chaotic, fun-filled title to life.
Weapon Rundown: From Starters to Power Picks
Spectral Cannon – Your default weapon, and for good reason. It’s solid, beginner-friendly, and delivers reliable damage. Takes around four shots to down a ghost out of a prop. Against possessed props, damage varies, but the kicker? One shot is enough to detect possession.
Salt Shotgun – Devastating up close. It’s a two-shot kill if you’re close enough. The blast also launches ghosts back, which is a double-edged sword—bad for chasing evasive blue ghosts, but excellent during Midnight when red ghosts are charging you.
Ghost Masher (Melee) – The name says it all. Two direct hits and a ghost is toast. Great if you catch them unpossessed. However, it’s weak against props, which brings us to…
Sledgehammer (Melee) – The opposite of the Masher. Strong against props, weaker versus free ghosts. Can one-shot small props but could use a balance buff for better consistency.
Project X (Minigun) – Think Fallout plasma gun, but heavier. Fires bursts of plasma with brutal force. Downsides? Quick to overheat, and once it does, you’re a sitting duck. Perks can mitigate this, but you’ll need to learn to pace your shots.
Frostbite SMG – A favorite for its crowd-control capabilities. Doesn’t deal huge damage but freezes ghosts in their tracks, especially large props. The only caveat is it takes a few hits to detect possession.
Reaper (Sniper) – Precise and lethal. A two-shot rifle that tags ghosts or props with a dart that explodes over time. High skill ceiling, but devastating in the right hands. Don’t forget to adjust the default zoom sensitivity—it’s jarring.
Harpoon Bazooka – Ideal for anchoring slippery ghosts. Fire once, and the ghost gets tethered. They can fight back, but if your team is nearby, it’s usually game over. Works especially well against ghosts stuck in props.
Riot Shield – Your personal wall. Blocks incoming damage and lets you dish out some modest punishment. Perfect for survival during Midnight, especially if you’re outnumbered.
Flamethrower – The perfect room clearer. Deals AoE fire damage and activates props with minimal delay. Two quick bursts kill a ghost. Great for runaways and those pesky small prop users.
Gadgets: Tools of the Trade
Radar – Classic ghost-hunting tech. Dial points right = ghost nearby. Dial left = safe zone. Learn to read it and you’ll never be caught off guard.
Vacuum – Essential post-kill. Ghosts drop ectoplasm which teammates can use to respawn. Vacuum it up and deny them the chance. Also nerfs them slightly during the red phase if they do come back.
Defibrillator – Downed teammate? Zap them back into action. Just make sure ghosts haven’t consumed their soul first—if they have, it’s game over for that player.
Medkit – Heals you or teammates. Three charges. Straightforward and always handy.
Spectrophone – Detects ghost sounds. Slightly less intuitive than radar but can be useful as a secondary detection tool.
Pathfinder – Projects ghost footprints via ectoplasm detection. Great for tracking, but doesn’t pinpoint possession well, so pair it with another tool.
Trap – Place-and-forget mine. Slows ghosts and blocks certain abilities when triggered. Excellent for chokepoints or Midnight panic setups.
Grenade – Boom. Good for tight spaces and sticky situations. Yes, it’s a sticky nade—stick it to a ghost and watch them vanish.
Grappling Hook – Mobility master. Get to high or hidden areas fast. Bonus: sometimes you’ll find fun map secrets like air ducts.
C4 – The heavy hitter. One-shot power if placed right. Can destroy props or kill ghosts outright. Stack two for devastating effect.
Perks: Passive Power-Ups That Matter
Lightweight – Run faster. Always useful, especially for aggressive players. Makes a clear difference.
Healing Aura – Passive regen plus a healing zone for allies. Perfect for new players or defensive squads.
Cold-Blooded – Become nearly invisible to ghosts during Midnight phase. Great for late-game survival.
Juggernaut – Take more hits. Downside: no sprinting. Not ideal for everyone.
Quick Reload – Saves time in tight fights. Especially useful with slow-reload weapons.
Extended Mag – More shots before reload. Weirdly also works on shotguns and flamethrowers—yes, even the double-barrel.
Extra Gear – Carry more grenades, mines, etc. Nice, but can be redundant if you use resupply stations often.
Overkill – Dual weapons, no gadgets. Good for aggressive builds—try shotgun + riot shield for nasty combos.
Gadgeteer – Carry two gadgets, but no second weapon. Niche usefulness; consider only if you love support gear.
Final Notes
That wraps up everything the hunters have to offer in Midnight Ghost Hunt. With so many weapon and gadget combos, the real fun comes from discovering what suits your playstyle. Whether you’re freezing ghosts in place with Frostbite, pinning them down with harpoons, or blowing them sky-high with C4, there’s always a new trick to try.
And yes, a ghost guide is coming next. Until then, stay sharp, have fun, and let’s keep the ghostly chaos going strong!




Leave a comment