Welcome back to Rapture—only this time, things are even more mysterious, layered, and nostalgic in Burial at Sea Part One. While the DLC doesn’t run long (you’re looking at a tight two-hour experience), it’s absolutely packed with collectibles, atmosphere, and old acquaintances. Whether you’re hunting for audio diaries, gear, or just aiming to squeeze every last drop of content out of this gorgeous noir dive, here’s a full rundown of where and how to gather all 17 collectibles in this tightly woven add-on.
Collectible 1 – The Big Daddy’s Wake-Up Call
You’ll know you’re close to the first collectible the moment you see the looming form of a construction worker Big Daddy. Once you spot him, make your way into Room 907—this area is hard to miss if you’re paying attention. Bend down, interact with the object (you’ll know it when you see it), and grab the collectible. Notably, Burial at Sea features a handy on-screen tracker for each achievement, helping you keep pace as you progress. A small touch, but an appreciated one.
Collectible 2 – Sander Cohen’s Fashion Statement
Next, head over to the upscale Vosquez clothing store. If you remember Cohen from the original BioShock, his bizarre taste continues to echo here. Inside, check the dressing room—clearly a hotspot in this DLC—and you’ll find your second collectible waiting. Dressing rooms are apparently the new treasure chests in Rapture.
Collectible 3 – Behind the Golden Rule
Turn right at the Golden Rule storefront, slip through the door, and brace yourself—it’s time for some very Rapture-esque ambiance. Once inside the wash clock area, make sure to interact with everything, from the milkshake maker to the waffle station. This isn’t just for kicks—hidden among the skulls and cookware, near the waffle maker specifically, lies your next collectible. Don’t get distracted; this section is dense.
Collectible 4 – Code-Triggered Discovery
Eventually, you’ll need to enter a code (provided by the last collectible), and this opens up access to the next one. But beware—if you don’t loot the bags tied to the previous step, this next collectible simply won’t appear. So, be thorough. Grab everything, enter the code, and the collectible is yours.
Collectible 5 – The Journey to Floor Two
The story picks up pace as you head upstairs toward the second floor. You’ll encounter a pretty surreal moment—mannequins, hearts scrawled on the walls, and an audio diary awaiting you. This is also where you’ll be reminded of how disturbing Rapture’s citizens can be. Keep moving and collect.
Collectible 6 – Home Delivery Elevator Fix-Up
After clearing the bread store (Panera, eat your heart out), you’ll find a broken elevator. In order to proceed, you’ll need to swing by the haberdasher—a men’s clothing store that also serves as a hat haven. Inside yet another dressing room, you’ll stumble upon your next collectible. Who knew Rapture was so fashion-forward?
Collectible 7 – The Door with the Code
Make sure Elizabeth opens this for you. The code remains consistent between playthroughs, and again, it’s linked to an earlier collectible. This part emphasizes how collectibles in Burial at Sea aren’t just passive—they actively shape the story’s progression.
Collectible 8 – Superior Shoes Store
Visit Superior Shoes (or “Double S” if you prefer the nickname), and be on the lookout. Whether the store number is 092 or 9817 doesn’t matter much—just look to the right for a gift box. If you miss it, you’ll be locked out of the next step. Kill the turret here, grab some health if needed, and then snag the collectible. Once you’ve got the associated audio log, the gift box becomes accessible.
Collectible 9 – Fontaine’s Legacy
In classic Rapture fashion, your path eventually takes you through remnants of Fontaine’s empire. You’ll acquire a plasmid—likely the charging bull or a variation thereof—and nearby lies another lockpick. Pick it up. You’ll need several of these as you move forward.
Collectible 10 – Jack Frost Village and Old Man Winter
Now we’re getting icy. Head to Jack Frost Village and claim the Old Man Winter plasmid. This area is deceptive, with looping stairs and new paths revealed after gaining abilities. Keep an eye on that display case—once cracked, it yields your next collectible.
Collectible 11 – Static Shock Shotgun Section
Ignore the safe here unless you’re desperate for cash. Instead, check out the static shotgun area. You’ll find Elizabeth persistently hovering around you, as usual, and there’s a carbine lying nearby. Your target: another dressing room. That’s right, collectible #11 is waiting in yet another dressing room.
Collectible 12 – Beastro Hangout
Time to relax. Or not. Step into the Beastro—a cozy little spot that’s probably the most chill atmosphere in the DLC. Head all the way downstairs and grab the UV radar range gun. This thing wrecks shop. Afterward, swing through customer service to collect item #12.
Collectible 13 – Toys Boys Store
Your next collectible lies in what appears to be a department store—something like a dress barn. The mannequins here are straight out of a horror film. Move carefully, and collect as you go. Don’t let the creepy ambience throw off your scavenger focus.
Collectible 14 – The Boost Sequence and Final Freeze
As the story reaches its final act, Elizabeth will need a boost to access a locked door. Once she opens it, proceed inside and use Old Man Winter to freeze a key passage. Be cautious—it’s slippery. Inside lies an oven, which you’ll want to search thoroughly.
Collectible 15 – The Final Audio Diary
This is it. After everything—from mannequins to mannequins—you’re at the last collectible. Make sure to loot the oven (even if it seems odd) and sweep the final room thoroughly. Your reward: the last audio diary and a sweet 50 gamer score.
That’s over double what you’d get for similar tasks in other games. Not bad for a quick trip to Rapture.
Final Thoughts
With sharp writing, tight level design, and this smooth integration of collectibles into the narrative, Burial at Sea Part One offers a rich, albeit short, return to the BioShock universe. Keep your eyes peeled, explore every corner, and for the love of Rapture—don’t forget to check the dressing rooms.




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