Welcome to the ultimate Scorpion guide for Mortal Kombat 11, whether you’re just picking up the character or looking to optimize your gameplay, this guide has you covered.


Core Normals and Best Strings

Scorpion’s best buttons are centered around safety, pressure, and hit confirms:

  • Back 1, 4, 3 – Scorpion’s best mid hit-confirmable string. It’s safe on block and leads into combos on hit.
  • Back 2 – Excellent range. Can be used from a surprising distance. However, it is unsafe on block and should only be used if you can single-button hit confirm.
  • Forward 3, 4 – His fastest mid and an essential pressure tool. It also has a crushing blow.

Key pressure strings:

  • 2, 1, 2 / 1, 2 / 4, 3 – These strings are +2 to +7 on block, making them amazing for pressure and stagger setups.

Avoid using:

  • 1, 2, 4 string – Often misused by beginner Scorpion players. It’s inconsistent and not worth the risk unless chipping for the final hit.
  • 4, 4, 3 – Very situational. Has a flawless block gap and is punishable on block. Only use this string for staggers or false block baits when your opponent has no defensive meter.

Anti-Airs and Defensive Options

Scorpion’s anti-airs are inconsistent but still usable when timed well:

  • Standing 1 – Solid for shallow jump-ins.
  • Standing 4 – Best for deep jump-ins; leads to significant damage.
  • Down 2 (Uppercut) – Most effective against cross-ups.
  • Teleport (in corner) – Use as a trip guard against jump-ins for high corner damage (30%+).

Overall, Scorpion’s anti-air game is inconsistent, so flawless blocking jump-ins is often your safest option.


Optimal Variations and Special Moves

Mandatory Move:

  • Hell Port (Teleport) – Essential for neutral resets and escaping pressure. Keeps you safe whether you hit or get blocked.

Optional Choices:

  • Spear Buff – Adds bonus damage to throws.
  • Air Grab – Strong vs. jump-heavy characters (e.g., Jackie, Cabal).
  • NJP Extension – Increases combo damage if you prioritize damage over throw pressure.

Pick your second slot based on playstyle and matchup needs.


BnBs and Combos

Standard Combos (1 Bar):

  • Any hit confirm → Forward 3 → 1, 1, 2 or Forward 3 → Spear

Two-Bar Combos:

  • Down 2 (Krushing Blow) → 4, 3 → Spear → Follow-up (~38%)
  • Standing 4 → 4, 3 → Spear

With NJP Extension:

  • Add NJP into the combo before the final juggle sequence for more damage.

Single Button Hit Confirms & Mind Games

One of the highest skill-ceiling techniques with Scorpion is the single-button hit confirm off of Back 2:

  • Back 2 → If blocked, teleport away. If hit, confirm into combo.
  • Works exceptionally well from long range and builds into a powerful neutral control game.

This also works with Forward 3, which has a flawless block gap. Opponents may try to mash here, allowing you to:

  • Teleport away on block.
  • Punish mash attempts on hit.
  • Set up micro-duck baits and full combos.

Pressure Tools and Plus Frame Abuse

Scorpion’s 2, 1, 2 / 1, 2 / 4, 3 strings are plus on block:

  • Use 2, 1, 2 to apply pressure.
  • If the opponent expects a follow-up and tries to mash, bait them with staggers or throws.
  • Use Plus 7 advantage to dash up and throw or continue pressure with mids.
  • Start mixing in Back 1 or throws for additional mind games.

Proper use of these strings creates a powerful loop of safe, threatening offense that many Scorpion players overlook.


Corner Setups and Guaranteed Damage

  • In the corner, use teleport as an anti-air trip guard.
  • Off a launch where you expect a breakaway, mash Fatal Blow during the juggle for guaranteed 39%.
  • Use 2, 1, 2 pressure to lock down your opponent in the corner and create throw/strike mix-ups.

Matchup Notes and Weaknesses

Scorpion’s Strengths:

  • Can’t be zoned easily due to teleport.
  • Constantly safe due to teleport cancel.
  • Excellent pressure tools with plus frames.

Weaknesses:

  • Struggles against high-pressure characters (e.g., Jackie, Liu Kang).
  • Slow mids, making it hard to take back turns against characters with 9-frame mids.

Scorpion is all about reading the opponent, enforcing fear through pressure, and maintaining momentum. With the right execution, he becomes a threat even in higher levels of play.


Final Verdict

Scorpion is a solid mid-tier character with high pressure potential, a safe teleport that dominates neutral, and a versatile set of tools that reward both fundamentals and deep technical mastery.

You’ll need to work harder in high-level play, especially due to slower mids and defensive gaps, but if you commit to learning his kit—including single-button hit confirms and corner anti-air setups—Scorpion becomes a very dangerous pick.

Don’t let anyone tell you he’s bad—play him right, and he’s a menace.

Thanks for checking out this Scorpion guide! More character breakdowns (including Spawn and Raiden) coming soon.


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