Magazines in Detroit: Become Human serve as the game’s primary collectibles, offering deeper insights into the world, its socio-political tensions, and the role of androids in society. With 46 unique magazines scattered throughout various chapters — some with multiple covers — collecting them all is a must for both lore enthusiasts and trophy hunters alike.

This spoiler-free guide walks you through where and how to collect each magazine, including tips on when actions in previous chapters may affect their availability. Keep in mind that while you can replay chapters via the Chapter Select function to recover missed magazines, some require you to replay multiple chapters due to critical branching decisions.


Important Notes Before You Begin

  • Use Chapter Select Freely: You don’t need to save your progress to count a magazine. Pick it up, view all its covers, and quit to the main menu.
  • Final Magazine Caveat: The last magazine you collect must be followed by completing the chapter for the trophy to pop.
  • Check Both Covers: Most magazines have two covers (some three). Swipe with the touchpad to view each one.
  • Choice-Dependent Covers: Several magazines appear only under specific narrative conditions or choices made in earlier chapters.

Early Game Magazines

1. Shades of Color

  • Found on a bench at the very beginning. Very easy to spot using R2.

2–3. A New Home

  • One in the dining room (interactable during first-floor cleaning).
  • One in the master bedroom on the second floor.

4. The Painter

  • On the central table in Carl’s house.

5. Partners (Crime Scene Investigation)

  • In the kitchen to the right of the sink during the investigation segment.

6. Fugitives

  • Found in the laundromat. Also the location where you can steal clothes.

Branch-Sensitive Magazines

7. Waiting for Hank

  • Depending on your choice in “Broken” (push Leo or not), you’ll receive magazine #28 or #29 alongside #30.
  • To obtain both, replay “Broken” with each decision and continue through to “Waiting for Hank.”

8. On the Run (Variable Locations)

  • Motel room (by the TV), squat (near Alice’s bed), or abandoned car (in front of the vehicle).

9. On the Run (Highway Escape Required)

  • To get #32 and #13, Kara must have escaped Todd’s house and crossed the highway.

Midgame Magazines

10. The Nest

  • In a small side room near the birds, before entering the main investigation room.

11. Zlatko

  • Either #35 or #41, depending on whether Kara was spotted in “On the Run.”
  • #34 is found regardless of choice.

12. Russian Roulette

  • Found in Hank’s bedroom after helping him with clothes.

13. The Eden Club

  • In the room with the deviant Traci, before any interrogation.

14. Pirate’s Cove

  • Automatically found in the tavern after a cutscene ends.

15. The Bridge

  • On a bench to the right at the start of the scene. Must collect before speaking with Hank.

Late Game Magazines

16. Stratford Tower (Markus)

  • Upon reaching the 47th floor, double back to the right before doing anything else.

17. Public Enemy (Connor)

  • In the break room. Collect before any interrogations or investigations.

18. Midnight Train

  • In Rose’s dining room after she leaves. Includes one numbered cover (#9) and one unlisted cover.

19. Capitol Park

  • Immediately to the left upon gaining control of Markus.

20. Meet Kamski

  • Look at the photo on the wall to unlock interaction with the magazine.
  • Contains #17 and an alternate version of #15.

21. Freedom March

  • To get #42 and #18, Markus must have led a violent riot in “Capitol Park.”

22. Crossroads (Connor)

  • Found early in Connor’s section. Requires Markus to have attacked police during “Freedom March.”

23. Battle for Detroit (Markus)

  • If Markus chose a peaceful demonstration in “Night of the Soul,” the magazine appears in the camp area.

24. Battle for Detroit (Kara)

  • Appears if Kara is heading to the border and was never captured. Markus must have chosen the revolution path.

Final Tip

Once you’ve collected all 46 magazines (including alternate versions through branching choices), check your Extras menu to confirm completion. Remember: the final magazine must be followed by completing the chapter for the trophy to unlock.

Good luck completing your collection — and enjoy diving even deeper into the world of Detroit: Become Human!


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