Welcome, Commanders! The Elite Dangerous HUD (Heads-Up Display) can be overwhelming at first glance — a cluster of lights, icons, percentages, and bars stretching across your cockpit. But once you understand the layout, this HUD becomes your best co-pilot, keeping you informed, protected, and in control. This beginner’s guide covers everything on screen: from combat indicators and navigational tools to power distribution and advanced interface panels. Let’s break it all down.
Main Cockpit View — What’s on Your Main Screen
At the center is your viewport — the space outside your cockpit. Though ship cockpits vary in layout, your HUD elements remain consistent across all vessels.
Weapon Status (Top Left)
When hardpoints are deployed, a list of your active weapons and utility modules appears here. Some exploration modules (like Discovery Scanners) require Analysis Mode, which can be toggled in key bindings.
Scanner/Radar (Center Bottom)
This is your primary sensor display:
- Triangles: Ships with hardpoints deployed
- Squares: Ships with hardpoints retracted
- Solid shapes: NPCs
- Hollow shapes: Players
- Color Indicators:
- Green: Friendly
- Orange: Neutral
- Red: Hostile
- Blue: Wingmates
- Grey: Collectible items
A line from the center tells you whether the contact is above (up line) or below (down line) your position.
Throttle and Speed (Right of Scanner)
- Vertical bar: Your current throttle
- Blue bar: Maneuverability zone — best throttle for turning efficiency and supercruise braking
Heat Level (Left of Scanner)
- Reaching 100% heat starts module damage — be mindful when boosting, charging FSD, or firing energy weapons
Compass (Left of Heat Bar)
- Solid dot: Target is in front of you
- Hollow dot: Target is behind you
- Automatically tracks landing pads inside stations too
Target Hologram (Top Center)
- Shows your current target: ship, planet, station, etc.
- Blue rings = Shields
- Bar below = Hull integrity (%)
- For ships: Also shows name, faction, bounty/wanted status
Ship Status (Right of Scanner)
- Hologram of your ship
- Blue rings = Shields
- Bar below = Hull
Power Distributor (Lower Right)
Distribute your ship’s energy across:
- SYS (Systems) – Shields and defenses
- ENG (Engines) – Speed and boost
- WEP (Weapons) – Weapons and cooldown
You have 6 “pips” to allocate. Default is 2 per system. Use directional keys (usually WASD or arrow keys) to assign more to each.
Fuel Gauge (Bottom Right)
- Small bar: Running fuel (supercruise & local travel)
- Large bar: Main tank (used for hyperspace jumps)
- X.X/h: Fuel consumption per hour
Tip: Running out of running fuel taps into the main tank automatically.
Heat Signature and Indicators (Above Fuel)
- Wavy line: Heat signature (how easily detected you are)
- Mass Lock Indicator: Can’t jump near planets/stations
- Landing Gear & Cargo Scoop: Status lights (blue = active)
Interface Panels: Deeper Ship Controls
Left Panel — Navigation & Combat Targeting
1. Navigation Tab
- Lists local celestial bodies, stations, POIs, and jump routes
- Filters let you show/hide certain types (asteroid clusters, fleet carriers)
- Highlights mission locations
2. Transactions Tab
- Active missions
- Bounties to claim
- Fines against you
3. Contacts Tab
- All ships, stations, and objects nearby
- Scan targets for details
4. Subtargeting Tab
- Once a ship is scanned:
- View internal modules
- Target specific components (e.g. Power Plant)
- Use manifest scanner (if installed) to check cargo
Right Panel — Ship and Commander Info
1. Home Tab
- Displays your Commander name
- Shows rank in Combat, Trade, Exploration, CQC
- Balance, rebuy cost, and Notoriety level
- Access:
- Holo-Me for character appearance
- Training missions
- Codex, Pilot Handbook, Galnet News
- Engineers, Galactic Powers, and Squadrons
2. Modules Tab
- List of all modules with:
- Type
- Power usage
- Health status
- Power priority for overload situations
Example: Set less important modules to priority 3 so they shut down first.
3. Fire Groups Tab
- Assign fire buttons (primary/secondary) to weapons, scanners, limpets
- Create multiple fire group setups
4. Ship Tab
- Ship functions: Lights, Silent Running, Self-Destruct
- Turret behavior settings
- Reboot/Repair for emergency module restoration
- Flight assistance settings:
- Auto-dock / Supercruise assist
- Flight Assist toggle (many pilots use ‘hold’ mode)
- Rotational Correction (for station rotation)
5. Inventory Tab
- Cargo Hold and filter options
- Refinery (if installed)
- Materials: Engineering parts (don’t take cargo space)
- Data: Engineering scan data
- Synthesis:
- Ammo refills
- SRV repair, life support
- Cabins: Passenger modules if installed
6. Status Tab
- Faction status and system state
- Superpower reputation (Empire, Federation)
- Rank progression
- Session log
- Finance tab: Balance and rebuy cost
- Permits tab: Systems requiring access permits
7. Playlist Tab
- Queue Galnet News and Codex entries for in-game voice narration
Top Interface: Comms and Social Tabs
Top Left: Communications Panel
- Local, Wing, and Player chat
- Inbox for mission messages
- Social options and CQC matchmaking
Top Right: Info Panel
- Displays alerts, target changes, jump progress, etc.
Additional: SRV & Fighters Panel
If you have an SRV (Surface Recon Vehicle) or fighter bay:
- Access deployment via the Fighter/SRV panel
- SRV deployment only available when landed
Final Thoughts
The HUD in Elite Dangerous might seem like a wall of data at first, but over time, it becomes second nature. Every bar, icon, and hologram plays a vital role in your survival and success.
This guide should help you get familiar and fluent in reading and responding to the HUD in every situation — whether you’re mining, fighting, exploring, or trading.
If there’s a specific element you’d like covered more deeply (like subtargeting, module loadouts, or FSD route planning), leave a request and I’ll help out.
Until next time, fly safe — and keep that Friendship Drive charging!




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