Welcome, Commanders! The Elite Dangerous HUD (Heads-Up Display) can be overwhelming at first glance — a cluster of lights, icons, percentages, and bars stretching across your cockpit. But once you understand the layout, this HUD becomes your best co-pilot, keeping you informed, protected, and in control. This beginner’s guide covers everything on screen: from combat indicators and navigational tools to power distribution and advanced interface panels. Let’s break it all down.


Main Cockpit View — What’s on Your Main Screen

At the center is your viewport — the space outside your cockpit. Though ship cockpits vary in layout, your HUD elements remain consistent across all vessels.

Weapon Status (Top Left)

When hardpoints are deployed, a list of your active weapons and utility modules appears here. Some exploration modules (like Discovery Scanners) require Analysis Mode, which can be toggled in key bindings.

Scanner/Radar (Center Bottom)

This is your primary sensor display:

  • Triangles: Ships with hardpoints deployed
  • Squares: Ships with hardpoints retracted
  • Solid shapes: NPCs
  • Hollow shapes: Players
  • Color Indicators:
    • Green: Friendly
    • Orange: Neutral
    • Red: Hostile
    • Blue: Wingmates
    • Grey: Collectible items

line from the center tells you whether the contact is above (up line) or below (down line) your position.

Throttle and Speed (Right of Scanner)

  • Vertical bar: Your current throttle
  • Blue bar: Maneuverability zone — best throttle for turning efficiency and supercruise braking

Heat Level (Left of Scanner)

  • Reaching 100% heat starts module damage — be mindful when boosting, charging FSD, or firing energy weapons

Compass (Left of Heat Bar)

  • Solid dot: Target is in front of you
  • Hollow dot: Target is behind you
  • Automatically tracks landing pads inside stations too

Target Hologram (Top Center)

  • Shows your current target: ship, planet, station, etc.
  • Blue rings = Shields
  • Bar below = Hull integrity (%)
  • For ships: Also shows name, faction, bounty/wanted status

Ship Status (Right of Scanner)

  • Hologram of your ship
  • Blue rings = Shields
  • Bar below = Hull

Power Distributor (Lower Right)

Distribute your ship’s energy across:

  • SYS (Systems) – Shields and defenses
  • ENG (Engines) – Speed and boost
  • WEP (Weapons) – Weapons and cooldown

You have 6 “pips” to allocate. Default is 2 per system. Use directional keys (usually WASD or arrow keys) to assign more to each.

Fuel Gauge (Bottom Right)

  • Small bar: Running fuel (supercruise & local travel)
  • Large bar: Main tank (used for hyperspace jumps)
  • X.X/h: Fuel consumption per hour

Tip: Running out of running fuel taps into the main tank automatically.

Heat Signature and Indicators (Above Fuel)

  • Wavy line: Heat signature (how easily detected you are)
  • Mass Lock Indicator: Can’t jump near planets/stations
  • Landing Gear & Cargo Scoop: Status lights (blue = active)

Interface Panels: Deeper Ship Controls

Left Panel — Navigation & Combat Targeting

1. Navigation Tab

  • Lists local celestial bodiesstationsPOIs, and jump routes
  • Filters let you show/hide certain types (asteroid clusters, fleet carriers)
  • Highlights mission locations

2. Transactions Tab

  • Active missions
  • Bounties to claim
  • Fines against you

3. Contacts Tab

  • All ships, stations, and objects nearby
  • Scan targets for details

4. Subtargeting Tab

  • Once a ship is scanned:
    • View internal modules
    • Target specific components (e.g. Power Plant)
    • Use manifest scanner (if installed) to check cargo

Right Panel — Ship and Commander Info

1. Home Tab

  • Displays your Commander name
  • Shows rank in Combat, Trade, Exploration, CQC
  • Balance, rebuy cost, and Notoriety level
  • Access:
    • Holo-Me for character appearance
    • Training missions
    • CodexPilot HandbookGalnet News
    • EngineersGalactic Powers, and Squadrons

2. Modules Tab

  • List of all modules with:
    • Type
    • Power usage
    • Health status
    • Power priority for overload situations

Example: Set less important modules to priority 3 so they shut down first.

3. Fire Groups Tab

  • Assign fire buttons (primary/secondary) to weapons, scanners, limpets
  • Create multiple fire group setups

4. Ship Tab

  • Ship functions: Lights, Silent Running, Self-Destruct
  • Turret behavior settings
  • Reboot/Repair for emergency module restoration
  • Flight assistance settings:
    • Auto-dock / Supercruise assist
    • Flight Assist toggle (many pilots use ‘hold’ mode)
    • Rotational Correction (for station rotation)

5. Inventory Tab

  • Cargo Hold and filter options
  • Refinery (if installed)
  • Materials: Engineering parts (don’t take cargo space)
  • Data: Engineering scan data
  • Synthesis:
    • Ammo refills
    • SRV repair, life support
  • Cabins: Passenger modules if installed

6. Status Tab

  • Faction status and system state
  • Superpower reputation (Empire, Federation)
  • Rank progression
  • Session log
  • Finance tab: Balance and rebuy cost
  • Permits tab: Systems requiring access permits

7. Playlist Tab

  • Queue Galnet News and Codex entries for in-game voice narration

Top Interface: Comms and Social Tabs

Top Left: Communications Panel

  • Local, Wing, and Player chat
  • Inbox for mission messages
  • Social options and CQC matchmaking

Top Right: Info Panel

  • Displays alerts, target changes, jump progress, etc.

Additional: SRV & Fighters Panel

If you have an SRV (Surface Recon Vehicle) or fighter bay:

  • Access deployment via the Fighter/SRV panel
  • SRV deployment only available when landed

Final Thoughts

The HUD in Elite Dangerous might seem like a wall of data at first, but over time, it becomes second nature. Every bar, icon, and hologram plays a vital role in your survival and success.

This guide should help you get familiar and fluent in reading and responding to the HUD in every situation — whether you’re mining, fighting, exploring, or trading.

If there’s a specific element you’d like covered more deeply (like subtargeting, module loadouts, or FSD route planning), leave a request and I’ll help out.

Until next time, fly safe — and keep that Friendship Drive charging!


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