If you’ve ever felt the thrill of watching a tank explode after your perfectly placed rocket slams into its rear plate, you already know why Anti-Tank is one of the most popular and satisfying roles in Hell Let Loose. This guide is for players looking to maximize that satisfaction—and effectiveness—by mastering the AT role from top to bottom, from basic engagements to advanced ambush setups. Whether you’re playing as the US, Germany, or Soviets, this is your roadmap to becoming every tank crew’s worst nightmare.


Understanding the Loadouts and Gear

Each faction has its own flavor of anti-tank warfare:

  • US: M1 Garand, Bazooka (2 rockets), 2 frag grenades, 2 bandages, knife
  • Germany: Kar98k, Panzer Shreck (2 rockets), 2 frag grenades, 2 bandages, shovel
  • Soviets: Mosin Nagant 91/30, PTRS-41 AT Rifle, 2 frag grenades, 2 bandages, shovel

The Bazooka and Panzer Shreck are your bread and butter for disabling and destroying tanks—but with only two rockets, precision is everything. For the Soviets, the PTRS-41 is a semi-automatic AT rifle that sacrifices explosive firepower for reloadability using the small arms ammo box.


Targeting Tanks: Know Where to Aim

Let’s break this down by faction and enemy tank types, because knowing where to aim is half the battle.

As the US (Bazooka):

  • Puma (Recon): One rocket to the center body = kill.
  • Lux (Light): One rocket disables the engine, two to destroy (aim rear).
  • Panzer IV (Medium): Two rear shots to destroy, engine won’t disable in one.
  • Tiger (Heavy): Two to disable engine, three to destroy. You only carry two, so you’ll need an ammo resupply.

As Germany (Panzer Shreck):

  • Greyhound (Recon): One shot anywhere but top front plate.
  • BA-10 (Recon): One shot to center body.
  • Stuart (Light): One shot to front, sides, or rear. Avoid turret.
  • Sherman (Medium): Two to side or rear. Avoid turret and curved areas.
  • T-34/76 (Medium): Two to side, rear, or front (if perpendicular).
  • Jumbo 75/76 (Heavy): Two to disable engine, three to kill (rear or side).
  • IS-1 (Heavy): Three shots to rear or side to destroy.

As the Soviets (PTRS-41):

  • Puma: 3 shots to engine disable, 6 to destroy (center body only).
  • Lux: 4 shots to rear disables engine, 10 to destroy.
  • Panzer IV: 5 to rear for disable, 16 to destroy.
  • Tiger: 6 to rear disables engine, 18 to destroy. Do not aim anywhere else.

General Rules for Targeting:

  • Always aim for the rear when possible.
  • Avoid curved surfaces, wheels, turrets, and tracks.
  • Get as close as possible for optimal velocity and armor penetration.
  • Always strike perpendicular to armor for best effect.

Handling Lighter Vehicles

Trucks and half-tracks are soft targets:

  • Bazooka / Panzer Shreck: 1–2 shots to destroy.
  • PTRS-41: 3 to wheels, 5 to engine, 6 to body. Half-tracks take 6 to body. Avoid tracks.

The Art of Flanking and Ambush

Tanks fear flanking ATs more than anything. But the key to a successful flank is patience and positioning. Move low and from cover to cover. Never expose yourself unnecessarily. If the tank doesn’t see you, it will likely rotate to reveal its rear—your perfect opening. But if it spots you, it’ll face forward and nullify your shot.

Pro tip: Keep your primary weapon equipped while repositioning. An exposed bazooka or AT rifle is a beacon for enemy infantry, who will try to eliminate you to protect their tank.


Secondary Uses for Rockets and Rifles

Blowing up tanks is your main job—but rockets and PTRS rounds can also:

  • Destroy garrisonsoutposts, and resource nodes from range.
  • Kill grouped enemy infantry if they’re clumped up.

Use your ammo wisely and maximize the utility of every shot.


Gun Crew Loadout: Building AT Guns

Available at Level 3 on PC (Level 6 on consoles), this loadout replaces your rocket launcher or PTRS-41 with a wrench and hammer. But don’t underestimate the utility:

You can build:

  • US: M1 AT Gun
  • Germany: Pak 40
  • Soviets: ZiS-2

How to build:

  1. Equip the wrench and find flat ground.
  2. Rotate blueprint with E/Q (or L1/R1 on consoles) and place it.
  3. Ask a support to drop 50 supplies.
  4. Finish it using your hammer.
  5. Load the gun and switch between gunner/loader positions.
  6. Fire and adjust sights with scroll wheel or d-pad.

Each shell costs 5 munitions, so communicate with the commander if your team is running low. These guns can also splash enemy infantry near cover.


Ambusher Loadout: Traps and Satchels

Unlocked at Level 6 on PC and Level 3 on console, this loadout is ideal for creative and explosive play:

  • Includes: satchel charge, AT mines, hammer, 2 grenades, bandages, knife/shovel
  • Weapons: Thompson (US), MP40 (Germany), PPSh-41 (Soviets)

Satchel Charges:

  • Devastating if placed on tanks or in buildings.
  • Can wipe entire squads (friendlies too).
  • Set fuse (30, 60, or 120 sec), plant, then RUN.
  • Warn teammates in local chat, but expect them to ignore you.

AT Mines:

  • Place at road chokepoints or hedge openings.
  • Hide with grass, rubble, or shadows.
  • Not triggered by friendly vehicles.

Trap Trick: If a tank is stationary and you have no satchel, place mines behind it, then ask your SL to throw a smoke grenade in front. Most tank drivers will reverse—into your trap.

Cue the Kevin McCallister grin.


Final Thoughts

AT isn’t just about brute force—it’s about timing, cunning, and precision. From flanking to sneaky ambushes to shelling armor from a fixed gun, Anti-Tank is a role full of creative potential. Learn your maps, study your angles, and keep an eye out for enemy tank movements. With the tips above, you’ll not only make stuff go boom—you’ll become a legend behind the lines.

Stay explosive out there, and check out the Engineer guide next for more trap-setting tactics and base fortification strategies.


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