In Tales of Iron, Reggie’s journey takes him from battling undead in crypts to surviving brutal arena combat and pressing deeper into toxic territory in search of his brother. This leg of the game focuses on high-stakes combat, strategic upgrades, and narrative decisions that push the story forward. Here’s a breakdown of this chapter and how to overcome the challenges within it.
Repaired Crypts and a Harsh Reality
As Reggie returns from previous victories, he finds the crypt entrance repaired in the King’s absence. The builders had done their job well, and surprisingly, the restoration hadn’t cost Reggie any gold. It’s a small win, but a necessary one, as this opens up further paths for exploration.
What follows is a heart-wrenching moment. Reggie meets with Dennis, just as promised. Unfortunately, that moment of reunion quickly turns tragic — their meeting attracts attention. The frogs find them fast. Choking toxic smoke spreads quickly, making it impossible to pursue them.
Thankfully, a mole friend offers hope. A special breathing device is available at Station 24/7 — a marketplace outfitted with tools and oddities. Reggie’s path is now clear: secure the device, brave the gas, and find his brother. Jay, a loyal ally, stays behind with a grim vow to hold the line or die trying.
The Arena – Blood, Gold, and Glory
Before pressing into the toxic world, Reggie participates in a brutal arena sequence that showcases both his skill and the savagery of Moldtown’s traditions. These battles serve both as a rite of passage and a key character moment.
- Double Trouble: A two-versus-one spectacle. Victory here means double gold, but also double danger. Strategic movement and keeping enemies separated is key to surviving this chaotic round.
- Crowd Reaction: The bloodthirsty crowd cheers with each victory. As Reggie cuts down the final foe, his success is acknowledged, but the violence of it all lingers heavily. The arena is both celebration and condemnation.
The Champion’s Challenge – Hulk Mulgen
The final test of the arena is a showdown against the living legend of Moldtown — Hulk Mulgen. Known for his thick mulberry shield and heavily plated gear, this opponent is no pushover.
The shield’s craftsmanship means direct hits are hard to land. Instead, Reggie must focus on exploiting Mulgen’s greatest weakness: his speed.
- Strategy: Use light weapons and stay mobile.
- Exploit Openings: Mulgen’s slow recovery from attacks and sluggish rolls give Reggie windows to strike.
- Patience Pays: Rushing in guarantees a shield bash to the face — instead, punish the recovery and bait attacks.
When Mulgen finally falls, the crowd erupts. A legend dies, but Reggie, now dubbed King Demolition, takes his place. The arena trial is over — the title is won, and Moldtown has a new champion.
Into the Toxic World
With victory in the arena secured, Reggie equips the breathing device from Station 24/7. Though the device is uncomfortable and far less protective than a battle helm, it is essential for surviving the thick toxic smoke beyond.
This marks a turning point. The toxic zones represent not just environmental hazard, but emotional weight. Reggie is pushing through poison, both literal and symbolic, in pursuit of the only family he has left.
Final Thoughts
This chapter in Tales of Iron is where the game tightens its grip — you face harder fights, sharper choices, and a deeper dive into the heart of the story. The arena proves your strength. The breathing device proves your resolve. And with each step into the smoke, you edge closer to answers and redemption.
Whether it’s slashing through champions or pushing forward through chemical death, Reggie marches on — because his kingdom, his legacy, and his brother are still out there waiting.
King Demolition has only just begun.




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