Suppressors—long anticipated and often misunderstood—are now fully implemented in Arma Reforger. This guide dives into everything you need to know about how they work, how to equip them, the realism behind their effects, and their strategic applications. Whether you’re planning to go stealth or reduce recoil in high-pressure firefights, understanding suppressors in detail will help you operate with more control on the battlefield.


1. Acquiring Suppressors: US and Soviet Loadouts

To equip a suppressor, head to the Armory.

  • American side: One universal suppressor compatible with AR-15 variants (M16, M4). It comes in three color variants: camouflagedolive, and standard black. It costs 10 supply points in Conflict mode.
  • Soviet side: The PBS-4 suppressor works with AK-style weapons like the AK-74 and AK-74U. Unlike the Americans, the Soviets also have two additional muzzle devices: a flash hider for the AK-74U and a standard muzzle brake for the AK-74.

2. Mounting Suppressors and Detaching Flash Hiders

In earlier versions, flash hiders were fixed. Now, you can detach them using the examine weapon mode and then mount a suppressor on the barrel. This adds more realism and modularity to your loadout. To install:

  • Enter inspection mode
  • Select the barrel
  • Remove the flash hider and attach the suppressor

3. Realistic Suppressor Effects

Suppressors in Reforger don’t offer unrealistic silence or invisibility. Instead, their purpose is twofold:

  • Reduce the sound signature of the shot
  • Lower weapon recoil

However, don’t expect to be invisible on the map. Suppressors are modeled with realistic limitations:

  • No complete silencing
  • Supersonic rounds still make a “crack”
  • Limited utility in close quarters

4. Suppressor vs. No Muzzle Device

When you remove all muzzle devices, the muzzle flash becomes dramatically more noticeable. This is especially true with the short-barreled M4, which produces a larger flash due to unburnt powder exiting the barrel.

Use a suppressor to:

  • Minimize visual signature
  • Gain a slight tactical advantage in darker environments

5. Understanding Soviet Muzzle Devices

Muzzle Brake on AK-74:

  • Has canted vents (angled slightly up and down) to counteract recoil

Flash Hider on AK-74U:

  • Prioritizes safe weapon cycling, not recoil
  • Forces more gas backward into the action to make up for the shorter barrel
  • Increases recoil slightly compared to the muzzle brake

Although this difference isn’t modeled in Reforger via overheating or malfunction mechanics (yet), players may still want to use the standard AK-74 brake for better recoil control.


6. Audio Breakdown: Bullet Crack vs. Gunshot

Reforger simulates supersonic crack and gunshot sound as separate audio layers:

  • Up close: The sounds overlap—hard to distinguish
  • At 300–400 meters: The bullet arrives first, followed by the delayed gunshot

This simulates real physics: bullets move faster than sound. The farther the distance, the more disorienting it becomes for the enemy to locate your position.


7. Tactical Implications of Suppressor Use

Suppressors are not magic silencers. Here’s when they are useful:

  • Best at long range (300–400m+), where bullet crack and shot separation causes confusion
  • Not ideal for close quarters, where the direction of fire is still obvious

Key takeaway: Suppressors are tools for tactical deceptionconcealed engagement, and moderate recoil control. They won’t make you invisible but can delay enemy reactions, especially at a distance.


Final Thoughts

Arma Reforger’s approach to suppressors reflects its broader philosophy of realism and immersion. With nuanced audio modeling, functional recoil adjustments, and faction-specific devices, suppressors are no longer just aesthetic add-ons—they’re tools with strategic purpose. Equip wisely, shoot smart, and make your shots count from the shadows.


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