In Insurgency: Sandstorm, the Demolitions class brings brute force to the battlefield. It’s a role built around area denial, objective clearing, and sheer explosive firepower. Whether you’re blowing open a room with a grenade launcher or sending a technical sky-high with an RPG, the Demolitions class turns obstacles into smoldering debris.
This guide will walk you through the essentials of the Demolitions role, how to use its explosive tools effectively, and how to build a high-impact loadout that prioritizes firepower and efficiency.
Class Role: What Makes a Demolitions Player Unique
The Demolitions class excels at both offense and defense by leveraging explosive tools to create chaos, break enemy lines, and dismantle fortified positions. You have access to powerful underbarrel grenade launchers, anti-tank weapons, mines, and explosive charges. These tools are your bread and butter—your job is to eliminate grouped enemies, deny access, and obliterate objectives.
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Underbarrel Grenade Launchers (UGLs): Reliable Room Clearers
The UGL is one of the most versatile and deadly tools in your kit. Attached to the bottom of your rifle, it fires 40mm grenades that can clear rooms, shred enemies behind cover, and instantly shift momentum.
A few tips:
- Aim slightly high. The zeroing is shorter than it seems, and your grenades drop fast.
- Heavy Carrier = more shots. On Security, it grants you three UGL rounds; on Insurgents, two.
- Best used against clustered enemies. Pop into a hallway or an objective room and launch your payload before anyone knows what hit them.
RPGs and Anti-Tank Launchers: Not Just for Vehicles
Even though there are no tanks in Sandstorm, anti-tank launchers are still incredibly effective:
- Against technicals: Though rarely used in PVP due to their vulnerability, a direct RPG shot will take them out instantly.
- Against helicopters: Aim from below or behind when they’re flying away from you. The AI pilots will dodge shots they see coming from the front or side.
- Against infantry: The large blast radius clears objectives and clustered enemies with ease.
Launcher Options:
- Insurgents: The basic RPG (iron sights, 2 rockets with heavy carrier)
- Security: AT4 (single shot, no reloads—but more UGL rounds to balance)
- Scoped Launchers: Avoid unless you specifically need magnification. They cost more, limit ammo, and rarely help in the tight combat spaces of Sandstorm.
Explosive Charges and Mines: Niche Tools
- Explosive Charges: Fun, but niche. Good for traps or clearing rooms if you’re playing cache destruction modes like Diffusal. That said, most of the time, your UGL or RPG can do the same job with more flexibility.
- Mines: Very situational. In PVP, they’re rarely effective due to the limited use of technicals and the game’s overall pacing. In Co-op, they may be more useful against AI vehicles, but mileage varies.
Demolitions Strategy: Go Big or Go Home
Your job is simple: bring every explosive you can and clear enemy clusters, objectives, and cover positions. Whether you’re firing into a contested point or blasting a corner where enemies are entrenched, you are the wrecking ball your team needs.
Use your tools both offensively and defensively:
- Attack: Lead with a UGL or RPG into a packed room to weaken defenses.
- Defense: Delay and deny by targeting choke points or planting charges to ambush would-be attackers.
Loadout Recommendations – Blow Everything Up
1. Heavy Carrier (Essential):
- Insurgents: 2 UGL grenades + 2 RPGs + room for frags
- Security: 3 UGL grenades + AT4 + frags
2. Rifle (Minimal Investment):
- Insurgents: AKM + UGL
- Security: M16 + UGL
- Optics: Only if points allow. Red Dot or Holographic for 1-point cost
3. Launcher:
- Insurgents: RPG (standard)
- Security: AT4
- Avoid scoped launchers—they limit your effectiveness and cost more
4. Grenades:
- Bring 2 frag grenades if you have the supply points.
- Focus is on raw explosive power—every tool should help you clear or deny space
5. Secondary Weapons & Utility (Optional):
- Only take a pistol if you have points to spare. A 0–1 point sidearm is enough.
- Skip armor to save weight for explosives.
- Gas mask: Situational, take it if enemies use lots of smoke or gas.
Playstyle Tips: Kill Zones and Chaos
- Don’t hesitate. Fire your UGL or RPG early when approaching objectives—you’re not a frontline gunner, you’re artillery.
- Stack explosives. Use every point you can to equip as many blast options as possible.
- Know your maps. Pre-aiming objective entrances or flank routes with explosives is devastating.
- Clear and conquer. Lead pushes by disrupting enemy setups, then move in with teammates to finish the job.
Conclusion: Demolitions – Simple, Destructive, Effective
The Demolitions class doesn’t require advanced tactics—just solid aim, good timing, and an appetite for mayhem. With underbarrel launchers, RPGs, and grenades at your disposal, your purpose is singular: turn contested areas into craters.
Maximize your points on explosives, enter fights with firepower first, and help your team by dismantling the enemy’s defenses before they even know what hit them.
Blow everything up, and you’re doing it right.




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