In Corepunk, one of the most impactful systems for increasing your character’s strength is implants. Whether you’re looking to tank damage, support allies, or dish out massive damage, implants are essential for developing a powerful, high-performing build. This guide will explain how implants work, the different types and qualities, how to acquire and craft them, and why high-tier implants make such a massive difference in gameplay.


What Are Implants and How Do They Work?

Implants in Corepunk are equippable items that boost both main and secondary characteristics of your character:

  • Main characteristics include armor, health, spell power, and crit chance.
  • Secondary characteristics include things like buff duration, mana regeneration, cooldown reduction, and more.

Each implant has:

  • Tier (T1, T2, T3) — determines the number of main stats.
  • Quality (Ordinary, Uncommon, Rare, Epic) — determines the number of secondary stats.

Example: A Tier 2 Rare Implant would have:

  • Two main stats (because it’s Tier 2).
  • Two secondary stats (because it’s Rare quality).

Importantly, while tier controls the quantity of main stats, quality controls the quantity of secondary stats—but not the strength of those main stats, which remains capped per tier.


Implant Tiers Explained

  • Tier 1: Usable from level 1. Offers 1 main stat. Easy to obtain but limited.
  • Tier 2: Unlocks at level 10. Offers 2 main stats. A major power jump.
  • Tier 3: Unlocks at level 20. Offers 3 main stats. These are the strongest implants currently available.

Higher tiers are vastly more efficient: instead of using multiple Tier 1 implants to boost armor, health, and spell power, a single Tier 3 implant can cover all three in one slot.


Implant Qualities Explained

Each implant quality tier determines how many secondary stats you get:

  • Ordinary: No secondary stats.
  • Uncommon: 1 secondary stat.
  • Rare: 2 secondary stats.
  • Epic: 3 secondary stats (up to 5 through synthesis).

Keep in mind: the main stat values themselves do not increase with quality—only the number of secondary stats does.


How to Get Implants

There are three main ways to acquire implants:

1. Loot Drops: Enemies may drop implants. Rarer enemies drop better quality.

2. Player Trading: You can trade weapons, chips, or other items with players to acquire implants.

3. Crafting: The most consistent method, especially for higher-tier builds.


Implant Crafting Overview

Crafting complexity increases dramatically by tier:

  • Tier 1 Crafting:
    • Requires basic gathered materials (e.g., moonstone, meteoric ingot).
  • Tier 2 Crafting:
    • Requires two uncommon Tier 1 implants with matching main stats.
    • Requires rare gathered materials (e.g., neon mushroom, mutated leaf).
    • Gathering skill required: 40%.
  • Tier 3 Crafting:
    • Requires two rare Tier 1 implants with matching stats.
    • Requires high-end materials: two rare and one epic (e.g., isotope-238, petrified spike, Thermium Liquidum).
    • Gathering skill required: 100% in the relevant resource type.

Crafting Proficiency and Quality Odds

Your construction skill affects the chance of crafting better-quality implants:

  • At 0–39% proficiency: Mostly ordinary or uncommon.
  • At 40%+ proficiency: Rare implants possible.
  • At 100% proficiency: Epic implants possible.

Estimated drop rates (not confirmed):

  • Uncommon: 1 in 10 crafts
  • Rare: 1 in 20–30 crafts
  • Epic: Extremely rare

Stat Ranges and Random Rolls

Each main or secondary stat has a randomized value within a range depending on tier. For example:

  • A Tier 1 implant might give +10 to +20 spell power.
  • A Tier 2 might range +30 to +50.

There is no way to directly control these numbers—you roll the dice at creation or loot. However, using a synthesis machine can allow rerolling for higher values.


Implant Loadout and Slot Efficiency

You can equip six implants total. This means higher-tier implants don’t just boost stats—they condense power into fewer slots:

  • A Tier 3 implant covering armor, health, and spell power in one slot is vastly more efficient than three Tier 1 implants.
  • This leads to much stronger characters in both PvE and PvP content, due to better stat stacking and synergy.

Final Thoughts

Implants are the heart of power progression in Corepunk. Understanding the tier and quality systems, learning how to gather and craft properly, and managing your resources smartly will let you climb to the top of your class.

To recap:

  • Tiers increase main stat quantity.
  • Quality increases secondary stat count.
  • Higher-tier implants are exponentially more efficient.

Whether you’re chasing bosses or clashing in PvP, mastering the implant system is one of the most rewarding investments you can make in Corepunk. Keep upgrading, keep crafting, and watch your character evolve from underpowered rookie to unstoppable force.


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